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PrincipalPermissionAttribute.cs « System.Security.Permissions « corlib « class « mcs - github.com/mono/mono.git - Unnamed repository; edit this file 'description' to name the repository.
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//
// System.Security.Permissions.PrincipalPermissionAttribute.cs
//
// Authors:
//	Duncan Mak <duncan@ximian.com>
//	Sebastien Pouliot  <sebastien@ximian.com>
//
// (C) 2002 Ximian, Inc. http://www.ximian.com
// Copyright (C) 2004-2005 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System.Runtime.InteropServices;

namespace System.Security.Permissions {

#if NET_2_0
	[ComVisible (true)]
#endif
	[AttributeUsage (AttributeTargets.Class | AttributeTargets.Method, AllowMultiple=true, Inherited=false)]
	[Serializable]
	public sealed class PrincipalPermissionAttribute : CodeAccessSecurityAttribute {

		// Fields
		private bool authenticated;
		private string name;
		private string role;
		
		// Constructor
		public PrincipalPermissionAttribute (SecurityAction action)
			: base (action)
		{
			authenticated = true; // strange but true ;)
		}

		// Properties
		public bool Authenticated {
			get { return authenticated; }
			set { authenticated = value; }
		}

		public string Name {
			get { return name; }
			set { name = value; }
		}

		public string Role {
			get { return role; }
			set { role = value; }
		}

		// Method
		public override IPermission CreatePermission ()
		{
			PrincipalPermission perm = null;
			if (this.Unrestricted)
				perm = new PrincipalPermission (PermissionState.Unrestricted);
			else
				perm = new PrincipalPermission (name, role, authenticated);
			return perm;
		}
	}
}