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DescendantoverDescendantQuery.cs « Internal « XPath « Xml « System « System.Xml « referencesource « class « mcs - github.com/mono/mono.git - Unnamed repository; edit this file 'description' to name the repository.
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//------------------------------------------------------------------------------
// <copyright file="DescendantOverDescendantQuery.cs" company="Microsoft">
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// </copyright>
// <owner current="true" primary="true">Microsoft</owner>
//------------------------------------------------------------------------------

namespace MS.Internal.Xml.XPath {
    using System;
    using System.Xml;
    using System.Xml.XPath;
    using System.Diagnostics;

    // DescendantOverDescendantQuery: for each input it looks for the topmost descendents that matches to ns:name
    // This is posible when query which has this query as its input (child query) is descendent as well.
    // Work of this query doesn't depend on DOD of its input. 
    // It doesn't garate DOD of the output even when input is DOD. 
    internal sealed class DescendantOverDescendantQuery : DescendantBaseQuery {
        private int level = 0;

        public DescendantOverDescendantQuery(Query  qyParent, bool matchSelf, string name, string prefix, XPathNodeType typeTest, bool abbrAxis) : 
            base(qyParent, name, prefix, typeTest, matchSelf, abbrAxis) {}
        private DescendantOverDescendantQuery(DescendantOverDescendantQuery other) : base(other) {
            this.level = other.level;
        }

        public override void Reset() {
            level = 0;
            base.Reset();
        }

        public override XPathNavigator Advance() {
            while (true) {
                if (level == 0) {
                    currentNode = qyInput.Advance();
                    position = 0;
                    if (currentNode == null) {
                        return null;
                    }
                    if (matchSelf && matches(currentNode)) {
                        position = 1;
                        return currentNode;
                    }
                    currentNode = currentNode.Clone();
                    if (! MoveToFirstChild()) {
                        continue;
                    }
                } else {
                    if (!MoveUpUntillNext()) {
                        continue;
                    }
                }
                do {
                    if (matches(currentNode)) {
                        position++;
                        return currentNode;
                    }
                } while (MoveToFirstChild());
            }
        }

        private bool MoveToFirstChild() {
            if (currentNode.MoveToFirstChild()) {
                level++;
                return true;
            }
            return false;
        }

        private bool MoveUpUntillNext() { // move up untill we can move next
            while (! currentNode.MoveToNext()) {
                -- level;
                if (level == 0) {
                    return false;
                }
                bool result = currentNode.MoveToParent();
                Debug.Assert(result, "Algorithm error, We always should be able to move up if level > 0");
            }
            return true;
        }

        public override XPathNodeIterator Clone() { return new DescendantOverDescendantQuery(this); }
    }
}