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// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
//
// <OWNER>[....]</OWNER>
namespace System.Threading {
using System.Threading;
using System;
// A constant used by methods that take a timeout (Object.Wait, Thread.Sleep
// etc) to indicate that no timeout should occur.
//
// <
[System.Runtime.InteropServices.ComVisible(true)]
public static class Timeout
{
[System.Runtime.InteropServices.ComVisible(false)]
public static readonly TimeSpan InfiniteTimeSpan = new TimeSpan(0, 0, 0, 0, Timeout.Infinite);
public const int Infinite = -1;
internal const uint UnsignedInfinite = unchecked((uint)-1);
}
}
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