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namespace NUnit.Extensions
{
using System;
using NUnit.Framework;
/// <summary>A Decorator to set up and tear down additional fixture state.
/// </summary><remarks>
/// Subclass TestSetup and insert it into your tests when you want
/// to set up additional state once before the tests are run.</remarks>
public class TestSetup: TestDecorator
{
#region Constructors
/// <summary>
///
/// </summary>
/// <param name="test"></param>
public TestSetup(ITest test) : base(test) {}
#endregion
#region Nested Classes
/// <summary>
///
/// </summary>
protected class ProtectedProtect: IProtectable
{
private readonly TestSetup fTestSetup;
private readonly TestResult fTestResult;
/// <summary>
///
/// </summary>
/// <param name="testSetup"></param>
/// <param name="testResult"></param>
public ProtectedProtect(TestSetup testSetup, TestResult testResult)
{
if(testSetup == null)
throw new ArgumentNullException("testSetup");
if(testResult == null)
throw new ArgumentNullException("testResult");
this.fTestSetup = testSetup;
this.fTestResult = testResult;
}
/// <summary>
///
/// </summary>
void IProtectable.Protect()
{
this.fTestSetup.SetUp();
this.fTestSetup.BasicRun(fTestResult);
this.fTestSetup.TearDown();
}
}
#endregion
/// <summary>
///
/// </summary>
/// <param name="result"></param>
public override void Run(TestResult result)
{
IProtectable p = new ProtectedProtect(this, result);
result.RunProtected(this, p);
}
/// <summary>Sets up the fixture. Override to set up additional fixture
/// state.</summary>
protected virtual void SetUp() {}
/// <summary>Tears down the fixture. Override to tear down the additional
/// fixture state.</summary>
protected virtual void TearDown() {}
}
}
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