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//
// Important test for the runtime: check whether we're correctly
// creating the vtable for nested types.
//
using System;
interface IMonkey<T>
{
T Jump ();
}
class Zoo<T>
{
T t;
public Zoo (T t)
{
this.t = t;
}
public T Name {
get { return t; }
}
public IMonkey<U> GetTheMonkey<U> (U u)
{
return new Monkey<T,U> (this, u);
}
public class Monkey<V,W> : IMonkey<W>
{
public readonly Zoo<V> Zoo;
public readonly W Data;
public Monkey (Zoo<V> zoo, W data)
{
this.Zoo = zoo;
this.Data = data;
}
public W Jump ()
{
Console.WriteLine ("Monkey {0} from {1} jumping!", Data, Zoo.Name);
return Data;
}
}
}
class X
{
public static void Main ()
{
Zoo<string> zoo = new Zoo<string> ("Boston");
IMonkey<float> monkey = zoo.GetTheMonkey<float> (3.14F);
monkey.Jump ();
}
}
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