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using System;
struct S : IDisposable
{
public void Dispose ()
{
}
}
class A<T> where T : IDisposable
{
public virtual bool Test<U> (U u) where U : T
{
using (u) {
return false;
}
}
}
class B : A<S>
{
public override bool Test<U> (U u)
{
using (u) {
return true;
}
}
public static int Main ()
{
var b = new B ();
if (!b.Test (new S ()))
return 1;
return 0;
}
}
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