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//
// Tests that explicit and normal implementations of methods are handled
// properly. Before we used to have the normal method implementation
// "implement" the classes, so that it would go into an infinite loop.
// (bug #26334)
//
// Now explicit implementations are defined first.
//
using System;
public interface IDiagnostic
{
void Stop();
}
public interface IAutomobile
{
void Stop();
}
public class MyCar: IAutomobile, IDiagnostic {
public bool diag_stop, car_stop, auto_stop;
void IDiagnostic.Stop() {
diag_stop = true;
}
public void Stop() {
car_stop = true;
IAutomobile self = (IAutomobile)this; // cast this
self.Stop(); // forwarding call
}
void IAutomobile.Stop()
{
auto_stop = true;
}
}
class TestConflict {
static int Main ()
{
MyCar car1 = new MyCar();
car1.Stop(); // calls the IAutomobile.Stop implementation
IDiagnostic car2 = new MyCar();
car2.Stop();
IAutomobile car3 = new MyCar();
car3.Stop();
if (!car1.car_stop)
return 1;
if (car1.diag_stop)
return 2;
Console.WriteLine ("ok");
return 0;
}
}
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