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using System;
namespace Obj {
interface Bah {
int H ();
}
class A : Bah {
public int F () {return 1;}
public virtual int G () {return 2;}
public int H () {return 10;}
}
class B : A {
public new int F () {return 3;}
public override int G () {return 4;}
public new int H () {return 11;}
}
class Test {
static public int Main () {
int result = 0;
B b = new B ();
A a = b;
if (a.F () != 1)
result |= 1 << 0;
if (b.F () != 3)
result |= 1 << 1;
if (b.G () != 4)
result |= 1 << 2;
if (a.G () != 4){
Console.WriteLine ("oops: " + a.G ());
result |= 1 << 3;
}
if (a.H () != 10)
result |= 1 << 4;
if (b.H () != 11)
result |= 1 << 5;
if (((A)b).H () != 10)
result |= 1 << 6;
if (((B)a).H () != 11)
result |= 1 << 7;
return result;
}
};
};
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