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using System;
interface IA
{
int Add(int i);
}
interface IB
{
int Add(int i);
}
interface IC : IA, IB {}
interface IE : ICloneable, IDisposable {
void doom ();
}
class D : IC, IB
{
int IA.Add (int i) {
return 5;
}
int IB.Add (int i) {
return 6;
}
}
class E: IE, IC {
public E() {
}
public void doom () {
return;
}
public Object Clone () {
return null;
}
public void Dispose () {}
int IA.Add (int i) {
return 7;
}
int IB.Add (int i) {
return 8;
}
}
class C
{
static int Test(IC n) {
IA a = (IA) n;
if (a.Add(0) != 5)
return 1;
if (((IA)n).Add(0) != 5)
return 1;
if (((IB)n).Add(0) != 6)
return 1;
return 0;
}
static void Test2(IE ie) {
ie.doom ();
ie.Clone();
ie.Dispose ();
}
static int Main()
{
D d = new D();
E e = new E();
Test (e);
Test2 (e);
return Test (d);
}
}
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