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using System;
[AttributeUsage (AttributeTargets.Class | AttributeTargets.Interface, AllowMultiple = true)]
public class SimpleAttribute : Attribute {
string name = null;
public string MyNamedArg;
private string secret;
public SimpleAttribute (string name)
{
this.name = name;
}
public string AnotherArg {
get {
return secret;
}
set {
secret = value;
}
}
public long LongValue {
get {
return 0;
}
set { }
}
public long[] ArrayValue {
get {
return new long[0];
}
set { }
}
public object D;
}
[Simple ("Interface test")]
public interface IFoo {
void MethodOne (int x, int y);
bool MethodTwo (float x, float y);
}
[Simple ("Fifth", D=new double[] { -1 })]
class Blah2
{
}
[Simple ("Fifth", D=new double[0])]
class Blah3
{
}
[Simple ("Dummy", MyNamedArg = "Dude!")]
[Simple ("Vids", MyNamedArg = "Raj", AnotherArg = "Foo")]
[Simple ("Trip", LongValue=0)]
[Simple ("Fourth", ArrayValue=new long[] { 0 })]
public class Blah {
public static int Main ()
{
object o = (((SimpleAttribute)typeof(Blah2).GetCustomAttributes (typeof (SimpleAttribute), false)[0]).D);
if (o.ToString () != "System.Double[]")
return 1;
if (((double[])o)[0].GetType () != typeof (double))
return 2;
o = (((SimpleAttribute)typeof(Blah3).GetCustomAttributes (typeof (SimpleAttribute), false)[0]).D);
if (o.ToString () != "System.Double[]")
return 3;
Console.WriteLine ("OK");
return 0;
}
}
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