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using System;
using System.Collections.Generic;
class Test
{
public static int Counter = 0;
public struct Nested : IDisposable
{
public int Current { get { return 1; } }
public bool MoveNext ()
{
return false;
}
public void Reset ()
{
}
void IDisposable.Dispose()
{
Counter++;
}
public void Dispose()
{
throw new ApplicationException ("error");
}
}
public Nested GetEnumerator ()
{
return new Nested ();
}
}
public static class Program
{
public static int Main ()
{
Test t = new Test ();
foreach (int i in t) {
}
if (Test.Counter != 1)
return 1;
return 0;
}
}
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