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using System;
class AA
{
public virtual int Foo (int i)
{
return 1;
}
}
abstract class A : AA
{
public int Foo (byte b)
{
return 2;
}
public override int Foo (int i)
{
return 4;
}
}
sealed class B : A
{
public override int Foo (int i)
{
return 3;
}
public void Foo (string s)
{
}
}
struct S
{
public override string ToString ()
{
return "aaaa";
}
}
class MyClass
{
public static int Main ()
{
S s = new S ();
string sss = "a" + s.ToString ();
B b = new B ();
int res = b.Foo (1);
if (res != 2)
return res;
Console.WriteLine ("OK");
return 0;
}
}
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