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using System;
public struct Location
{
public int x;
public int y;
}
public struct LocationWrapper
{
public Location location;
}
class Program
{
static void Main ()
{
}
public static void Test (out Location location)
{
location.x = 0;
location.y = location.x;
}
public static void Test (LocationWrapper member)
{
member.location.x = 0;
member.location.y = member.location.x;
}
public static void Test (out LocationWrapper member)
{
member.location.x = 0;
member.location.y = member.location.x;
}
}
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