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using System;
public interface IVehicle {
int Start ();
int Stop ();
int Turn ();
}
public class Base : IVehicle {
int IVehicle.Start () { return 1; }
public int Stop () { return 2; }
public virtual int Turn () { return 3; }
}
public class Derived1 : Base {
// replaces Base.Turn + IVehice.Turn
public override int Turn () { return 4; }
}
public class Derived2 : Base, IVehicle {
// legal - we redeclared IVehicle support
public new int Stop () { return 6; }
// legal - we redeclared IVehicle support
int IVehicle.Start () { return 5; }
// replaces IVehicle.Turn
int IVehicle.Turn () { return 7; }
// replaces Base.Turn
public override int Turn () { return 8; }
}
public class Test {
static int Main () {
Derived1 d1 = new Derived1 ();
Derived2 d2 = new Derived2 ();
Base b1 = d1;
Base b2 = d2;
if (d1.Turn () != 4)
return 1;
if (((IVehicle)d1).Turn () != 4)
return 2;
if (((IVehicle)d2).Turn () != 7)
return 3;
if (b2.Turn () != 8)
return 4;
if (((IVehicle)b2).Turn () != 7)
return 5;
//Console.WriteLine ("TEST {0}", ((IVehicle)b2).Turn ());
return 0;
}
}
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