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//
// Tests the resulting value of operator + (U x, E y)
// as well as implicit conversions in the above operator.
//
using System;
class X {
enum A : int {
a = 1, b, c
}
enum Test : short {
A = 1,
B
}
public static int Main ()
{
int v = 1;
object foo = (v + A.a);
object foo2 = (1 + A.a);
if (foo.GetType ().ToString () != "X+A"){
Console.WriteLine ("Expression evaluator bug in E operator + (U x, E y)");
return 1;
}
if (foo2.GetType ().ToString () != "X+A"){
Console.WriteLine ("Constant folder bug in E operator + (U x, E y)");
return 2;
}
// Now try the implicit conversions for underlying types in enum operators
byte b = 1;
short s = (short) (Test.A + b);
const int e = A.b + 1 - A.a;
//
// Make sure that other operators still work
if (Test.A != Test.A)
return 3;
if (Test.A == Test.B)
return 4;
const A e2 = 3 - A.b;
if (e2 != A.a)
return 5;
return 0;
}
}
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