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using System;
namespace MonoBug
{
sealed public class MyTest
{
sealed private class EventHandlers
{
private EventHandler _handler = DoNothingEventHandler;
public static EventHandler DoNothingEventHandler
{
get
{
return delegate {
};
}
}
private int i;
public EventHandler DoSomethingEventHandler
{
get
{
return delegate {
++i;
};
}
}
public EventHandler Handler
{
get
{
return _handler;
}
set
{
_handler = value;
}
}
}
public static int Main ()
{
EventHandlers handlers = new EventHandlers ();
handlers.Handler = handlers.DoSomethingEventHandler;
Console.WriteLine ("Is handlers.Handler == handlers.DoSomethingEventHandler (instance)?");
Console.WriteLine ("Expected: True");
Console.Write ("Actual: ");
bool instanceEqual = handlers.Handler == handlers.DoSomethingEventHandler;
Console.WriteLine (instanceEqual);
Console.WriteLine ();
handlers.Handler = EventHandlers.DoNothingEventHandler;
Console.WriteLine ("Is handlers.Handler == EventHandlers.DoNothingEventHandler (static)?");
Console.WriteLine ("Expected: True");
Console.Write ("Actual: ");
bool staticEqual = handlers.Handler == EventHandlers.DoNothingEventHandler;
Console.WriteLine (staticEqual);
if (instanceEqual)
if (staticEqual)
return 0; // instance passed, static passed
else
return 1; // instance passed, static failed
else
if (staticEqual)
return 2; // instance failed, static passed
else
return 3; // instance failed, static failed
}
}
}
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