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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: this file is autogenerated, don't modify it. Edit the .sources file of the corresponding assembly instead if you want to add/remove C# source files. -->
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<HostPlatform Condition=" '$(HostPlatform)' == '' and '$(OS)' == 'Unix' and $([System.IO.File]::Exists('/usr/lib/libc.dylib'))">darwin</HostPlatform>
<HostPlatform Condition=" '$(HostPlatform)' == '' and '$(OS)' == 'Unix'">linux</HostPlatform>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<AssemblyName>nunit-lite-console</AssemblyName>
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Microsoft.NETFramework.props will force a dependency on the assembly System.Core. This
is a problem to compile the Mono mscorlib.dll -->
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</PropertyGroup>
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<OutputPath>./../../../class/lib/monotouch</OutputPath>
<IntermediateOutputPath>./../../../class/obj/$(AssemblyName)-monotouch</IntermediateOutputPath>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
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<!-- TRACE is set only for Debug configuration, so inherit from platform-specific value -->
<DefineConstants>TRACE;$(DefineConstants)</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- @BUILT_SOURCES@ -->
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<ItemGroup>
<Compile Include="Console.cs" />
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<ItemGroup>
<ProjectReference Include="../NUnitLite/nunitlite.csproj" />
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