// // ScreenMonitor.cs // // Author: // iain // // Copyright (c) 2016 Xamarin, Inc // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Collections.Generic; using AppKit; using CoreGraphics; using Foundation; namespace MonoDevelop.MacIntegration { public static class ScreenMonitor { // Maps NSScreens to the coordinates they have in GdkScreen space. // // [ Monitor1: 1024x800 ] [ Laptop: 2046x1600 ] | [ Monitor2: 1024x800] // // In Cocoa the main screen is 0,0 and all other screens are given coordinates relative // to that screen, so in this example Laptop would be the main screen and the screenspace coordinates are // relative to it. // Monitor1: -1024, 0 // Laptop: 0, 0 // Monitor2: 2046, 0 // // But GdkScreen is different, it creates a giant rectangle encompassing all the screens // and coordinates in that screenspace are relative to the top left corner // Monitor1: 0, 0 // Laptop: 1024, 0 // Monitor2: 3070, 0 // static Dictionary screenToGdk = null; static ScreenMonitor () { screenToGdk = UpdateScreenLayout (); NSNotificationCenter.DefaultCenter.AddObserver (NSApplication.DidChangeScreenParametersNotification, (obj) => { screenToGdk = UpdateScreenLayout (); }); } public static CGPoint GdkPointForNSScreen (NSScreen screen) { return screenToGdk [screen]; } static Dictionary UpdateScreenLayout () { var screenMap = new Dictionary (); var screens = NSScreen.Screens; if (screens == null) { return screenMap; } nfloat lowestLeft = 0.0f, highestBottom = 0.0f; foreach (var screen in screens) { if (screen.Frame.Left < lowestLeft) { lowestLeft = screen.Frame.Left; } if (screen.Frame.Bottom > highestBottom) { highestBottom = screen.Frame.Bottom; } } // Now we know that the GdkScreen origin is lowestLeft,highestBottom in NSScreen space screens = NSScreen.Screens; foreach (var screen in screens) { var gdkOrigin = new CGPoint (screen.Frame.Left - lowestLeft, highestBottom - screen.Frame.Bottom); screenMap [screen] = gdkOrigin; } return screenMap; } } }