// // Switch.cs // // Author: // Jérémie "Garuma" Laval // // Copyright (c) 2009 Jérémie "Garuma" Laval // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Text; using MonoDevelop.Projects; using MonoDevelop.Core; using MonoDevelop.Core.Execution; using MonoDevelop.Core.ProgressMonitoring; using MonoDevelop.Core.Serialization; using MonoDevelop.Deployment; using MonoDevelop.Core.Assemblies; namespace MonoDevelop.Autotools { [Serializable] public sealed class Switch { [ItemProperty] string switchName; [ItemProperty] string define; [ItemProperty] string helpStr; public string Define { get { return define; } } public string HelpStr { get { return helpStr; } } public string SwitchName { get { return switchName; } } public Switch (string switchName, string define, string helpStr) { this.switchName = EspaceSwitchName (switchName); this.define = EscapeSwitchDefine (define); this.helpStr = helpStr; } public Switch () { } public static string EspaceSwitchName (string name) { StringBuilder sb = new StringBuilder (name.Length); foreach (char c in name) { if (char.IsLetter (c)) sb.Append (char.ToLowerInvariant (c)); else if (char.IsSeparator (c) || char.IsPunctuation (c)) sb.Append ('-'); } return sb.ToString (); } public static string EscapeSwitchDefine (string def) { StringBuilder sb = new StringBuilder (def.Length); foreach (char c in def) { if (char.IsLetter (c)) sb.Append (char.ToUpperInvariant (c)); else if (char.IsSeparator (c) || char.IsPunctuation (c)) sb.Append ('_'); } return sb.ToString (); } } }