// // ValueVisualizer.cs // // Author: // Lluis Sanchez // // Copyright (c) 2013 Xamarin Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using Mono.Debugging.Client; namespace MonoDevelop.Debugger { public abstract class ValueVisualizer { /// /// Display name of the visualizer /// /// /// This name is shown in a combo box at the top of the visualizer dialog when /// there is more than one visualizer available for a value /// public abstract string Name { get; } /// /// Determines whether this instance can visualize the specified value /// /// /// true if this instance can visualize the specified value; otherwise, false. /// /// /// The value /// /// /// This method must check the value and return true if it is able to display that value. /// Typically, this method will check the TypeName of the value. /// public abstract bool CanVisualize (ObjectValue val); /// /// Determines whether this instance is the default visualizer for the specified value /// /// /// true if this instance is the default visualizer for the specified value; otherwise, false. /// /// /// The value /// /// /// The default visualizer will be selected by default in the visualizer dialog /// public virtual bool IsDefaultVisualizer (ObjectValue val) { return false; } /// /// Gets a visualizer widget for a value /// /// /// The visualizer widget. /// /// /// A value /// /// /// This method is called to get a widget for displaying the specified value. /// The method should create the widget and load the required information from /// the value. Notice that the ObjectValue.Value property returns a string /// representation of the value. If the visualizer needs to get values from /// the object properties, it can use the ObjectValue.GetRawValue method. /// public abstract Gtk.Widget GetVisualizerWidget (ObjectValue val); /// /// Saves changes done in the visualizer /// /// /// true if the changes could be saved /// /// /// The value on which to store changes /// /// /// This method is called to save changes done in the visualizer. /// The implementation should use ObjectValue.SetRawValue to store the changes. /// This method is only called if CanEdit returns true. /// public virtual bool StoreValue (ObjectValue val) { return false; } /// /// Determines whether this instance supports editing the specified value /// /// /// true if this instance can edit the specified value; otherwise, false. /// /// /// The value /// /// /// This method is called to determine if this visualizer supports value editing, /// in addition to visualization. /// The method is called only if CanVisualize returns true for the value, and /// if the value doesn't have the ReadOnly flag. /// Editing support is optional. The default implementation returns false. /// public virtual bool CanEdit (ObjectValue val) { return false; } } }