// // ExecutionCommand.cs // // Author: // Lluis Sanchez Gual // // Copyright (c) 2009 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace MonoDevelop.Core.Execution { /// /// Set of parameters to be used to execute a file or project /// /// /// This is the base class for types of commands that can be used /// to run a project or file. This class only contains the data /// required to run the project, but not the actual execution logic. /// The execution logic is provided by classes that implement /// IExecutionHandler. A project generates an ExecutionCommand /// instance, and a user can select a IExecutionHandler to /// run it. /// public abstract class ExecutionCommand { /// /// Execution target. For example, a specific device. /// public ExecutionTarget Target { get; set; } } }