// // IExecutionHandler.cs // // Author: // Lluis Sanchez Gual // // Copyright (C) 2005 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Collections.Generic; namespace MonoDevelop.Core.Execution { /// /// A handler that can execute commands of a specific type /// public interface IExecutionHandler { /// /// Determines whether this instance can execute the specified command. /// /// /// true if this instance can execute the specified command; otherwise, false. /// /// /// Command. /// bool CanExecute (ExecutionCommand command); /// /// Executes the specified command /// /// /// The command /// /// /// Console where to log the output /// IProcessAsyncOperation Execute (ExecutionCommand command, IConsole console); } }