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//
// DotNetCoreSdk.cs
//
// Author:
// Matt Ward <matt.ward@xamarin.com>
//
// Copyright (c) 2017 Xamarin Inc. (http://xamarin.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Linq;
using MonoDevelop.Core;
using MonoDevelop.Core.Assemblies;
namespace MonoDevelop.DotNetCore
{
public static class DotNetCoreSdk
{
static DotNetCoreSdk ()
{
var sdkPaths = new DotNetCoreSdkPaths ();
sdkPaths.FindMSBuildSDKsPath ();
MSBuildSDKsPath = sdkPaths.MSBuildSDKsPath;
IsInstalled = !string.IsNullOrEmpty (MSBuildSDKsPath);
Versions = sdkPaths.SdkVersions ?? new DotNetCoreVersion [0];
if (!IsInstalled)
LoggingService.LogInfo (".NET Core SDK not found.");
if (IsInstalled)
SetFSharpShims ();
}
public static bool IsInstalled { get; private set; }
public static string MSBuildSDKsPath { get; private set; }
internal static DotNetCoreVersion[] Versions { get; private set; }
internal static void EnsureInitialized ()
{
}
internal static DotNetCoreSdkPaths FindSdkPaths (string sdk)
{
var sdkPaths = new DotNetCoreSdkPaths ();
sdkPaths.MSBuildSDKsPath = MSBuildSDKsPath;
sdkPaths.FindSdkPaths (sdk);
return sdkPaths;
}
/// <summary>
/// Checks that the target framework (e.g. .NETCoreApp1.1 or .NETStandard2.0) is supported
/// by the installed SDKs. Takes into account Mono having .NET Core v1 SDKs installed.
/// </summary>
internal static bool IsSupported (TargetFramework framework)
{
return IsSupported (framework.Id, Versions, MSBuildSdks.Installed);
}
/// <summary>
/// Used by unit tests.
/// </summary>
internal static bool IsSupported (
TargetFrameworkMoniker projectFramework,
DotNetCoreVersion[] versions,
bool msbuildSdksInstalled)
{
if (!projectFramework.IsNetStandardOrNetCoreApp ())
return false;
var projectFrameworkVersion = Version.Parse (projectFramework.Version);
if (versions.Any (sdkVersion => IsSupported (projectFrameworkVersion, sdkVersion)))
return true;
// .NET Core 1.x is supported by the MSBuild .NET Core SDKs if they are installed with Mono.
if (projectFrameworkVersion.Major == 1)
return msbuildSdksInstalled;
return false;
}
/// <summary>
/// Project framework version is considered supported if the major version of the
/// .NET Core SDK is greater or equal to the major version of the project framework.
/// The fact that a .NET Core SDK is a preview version is ignored in this check.
///
/// .NET Core SDK 1.0.4 supports .NET Core 1.0 and 1.1
/// .NET Core SDK 1.0.4 supports .NET Standard 1.0 to 1.6
/// .NET Core SDK 2.0 supports 1.0, 1.1 and 2.0
/// .NET Core SDK 2.0 supports .NET Standard 1.0 to 1.6 and 2.0
/// .NET Core SDK 2.1 supports 1.0, 1.1 and 2.0
/// .NET Core SDK 2.1 supports .NET Standard 1.0 to 1.6 and 2.0
/// </summary>
static bool IsSupported (Version projectFrameworkVersion, DotNetCoreVersion sdkVersion)
{
return sdkVersion.Major >= projectFrameworkVersion.Major;
}
/// <summary>
/// This is a workaround to allow F# .NET Core 2.0 projects to be evaluated properly and compile
/// without any errors. The better solution would be to ship the new Microsoft.FSharp.NetSdk.props
/// and .targets files with Mono so this workaround can be removed. Setting the FSharpPropsShim
/// and FSharpTargetsShim as environment variables allows the correct MSBuild imports to be used
/// when building and evaluating. Just setting a global MSBuild property would fix the Build target
/// not being found but the MSBuild project evaluation would not add the FSharp.Core PackageReference
/// to the project.assets.json file, also all .fs files were treated as None items instead of
/// Compile items.
/// </summary>
static void SetFSharpShims ()
{
var latestVersion = Versions.FirstOrDefault ();
if (latestVersion != null && latestVersion.Major == 2) {
FilePath directory = FilePath.Build (MSBuildSDKsPath, "..", "FSharp");
Environment.SetEnvironmentVariable ("FSharpPropsShim", directory.Combine ("Microsoft.FSharp.NetSdk.props").FullPath);
Environment.SetEnvironmentVariable ("FSharpTargetsShim", directory.Combine ("Microsoft.FSharp.NetSdk.targets").FullPath);
}
}
}
}
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