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// GladeWidgetExtract.cs
//
// Author:
// Ben Maurer <bmaurer@users.sourceforge.net>
//
// Copyright (c) 2004 Ben Maurer
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//
//
// Makes a widget from a glade file. Does reparenting.
// This is nice because you can use it for things like
// option dialogs.
//
using System;
using Gtk;
using Glade;
using Assembly = System.Reflection.Assembly;
namespace MonoDevelop.Components {
public abstract class GladeWidgetExtract : HBox {
Glade.XML glade;
string dialog_name;
private GladeWidgetExtract (string dialog_name) : base (false, 0)
{
this.dialog_name = dialog_name;
}
protected GladeWidgetExtract (string resource_name, string dialog_name) : this (dialog_name)
{
// we must do it from *here* otherwise, we get this assembly, not the caller
glade = new XML (Assembly.GetCallingAssembly (), resource_name, dialog_name, null);
Init ();
}
protected GladeWidgetExtract (Assembly assembly, string resource_name, string dialog_name) : this (dialog_name)
{
// we must do it from *here* otherwise, we get this assembly, not the caller
glade = new XML (assembly, resource_name, dialog_name, null);
Init ();
}
protected GladeWidgetExtract (string resource_name, string dialog_name, string domain) : this (dialog_name)
{
// we must do it from *here* otherwise, we get this assembly, not the caller
glade = new XML (resource_name, dialog_name, domain);
Init ();
}
void Init ()
{
glade.Autoconnect (this);
Window win = (Window) glade [dialog_name];
Widget child = win.Child;
child.Reparent (this);
win.Destroy ();
}
}
}
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