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RunConfigurationEditor.cs « MonoDevelop.Ide.Execution « MonoDevelop.Ide « core « src « main - github.com/mono/monodevelop.git - Unnamed repository; edit this file 'description' to name the repository.
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//
// ExecutionSchemeEditorProvider.cs
//
// Author:
//       Lluis Sanchez Gual <lluis@xamarin.com>
//
// Copyright (c) 2016 Xamarin, Inc (http://www.xamarin.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using MonoDevelop.Components;
using MonoDevelop.Projects;

namespace MonoDevelop.Ide.Execution
{
	public abstract class RunConfigurationEditor
	{
		public abstract Control CreateControl ();

		public abstract void Load (Project project, SolutionItemRunConfiguration config);

		public abstract void Save ();

		/// <summary>
		/// Validates that the editor contains valid data. If the data is valid the method returns True.
		/// If the data is not valid, the editor can show error messages to the user and return False.
		/// </summary>
		public virtual bool Validate ()
		{
			return true;
		}

		public event EventHandler Changed;

		public void NotifyChanged ()
		{
			if (Changed != null)
				Changed (this, EventArgs.Empty);
		}
	}
}