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//
// TargetedExecutionHandler.cs
//
// Author:
// Michael Hutchinson <m.j.hutchinson@gmail.com>
//
// Copyright (c) 2015 Xamarin Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using MonoDevelop.Core.Execution;
namespace MonoDevelop.Ide.Execution
{
class TargetedExecutionHandler : ITargetedExecutionHandler
{
public ExecutionTarget Target { get; set; }
public IExecutionHandler Handler { get; set; }
public TargetedExecutionHandler (IExecutionHandler handler, ExecutionTarget target)
{
Target = target;
Handler = handler;
}
public bool CanExecute (ExecutionCommand command)
{
return Handler.CanExecute (command);
}
public ProcessAsyncOperation Execute (ExecutionCommand command, OperationConsole console)
{
return Handler.Execute (command, console);
}
}
}
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