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ISupportsProjectReload.cs « MonoDevelop.Ide.Gui.Content « MonoDevelop.Ide « core « src « main - github.com/mono/monodevelop.git - Unnamed repository; edit this file 'description' to name the repository.
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// 
// ISupportsProjectReload.cs
//  
// Author:
//       Lluis Sanchez Gual <lluis@novell.com>
// 
// Copyright (c) 2009 Novell, Inc (http://www.novell.com)
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

using System;
using MonoDevelop.Projects;

namespace MonoDevelop.Ide.Gui.Content
{
	/// <summary>
	/// To be implemented by views which can survive a project or solution reloading
	/// </summary>
	public interface ISupportsProjectReload
	{
		ProjectReloadCapability ProjectReloadCapability { get; }

		/// <summary>
		/// Called to update the project bound to the view.
		/// </summary>
		/// <param name="project">
		/// New project to assign to the view. It can be null.
		/// </param>
		void Update (Project project);
	}
	
	public enum ProjectReloadCapability
	{
		None = 0,
		
		/// <summary>
		/// It can keep unsaved data. Some status (such as undo queue) may be lost.
		/// </summary>
		UnsavedData = 1,
		
		/// <summary>
		/// It can keep unsaved data and status.
		/// </summary>
		Full = 2
	}
}