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//
// MonoDevelopInfoBarService.cs
//
// Author:
// Marius Ungureanu <maungu@microsoft.com>
//
// Copyright (c) 2018 Microsoft Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System.Composition;
using System.Linq;
using Microsoft.CodeAnalysis.Editor;
using Microsoft.CodeAnalysis.Editor.Shared.Utilities;
using Microsoft.CodeAnalysis.Extensions;
using Microsoft.CodeAnalysis.Host.Mef;
using Microsoft.CodeAnalysis.Shared.TestHooks;
using MonoDevelop.Core;
using MonoDevelop.Ide.Gui.Components;
namespace MonoDevelop.Ide.RoslynServices
{
[ExportWorkspaceService (typeof (IInfoBarService), layer: ServiceLayer.Host), Shared]
sealed class MonoDevelopInfoBarService : ForegroundThreadAffinitizedObject, IInfoBarService
{
readonly IForegroundNotificationService _foregroundNotificationService;
readonly IAsynchronousOperationListener _listener;
[ImportingConstructor]
public MonoDevelopInfoBarService (IThreadingContext threadingContext, IForegroundNotificationService foregroundNotificationService, IAsynchronousOperationListenerProvider listenerProvider)
: base (threadingContext)
{
_foregroundNotificationService = foregroundNotificationService;
_listener = listenerProvider.GetListener (FeatureAttribute.InfoBar);
}
public void ShowInfoBarInActiveView (string message, params InfoBarUI [] items)
{
ThisCanBeCalledOnAnyThread ();
ShowInfoBar (activeView: true, message: message, items: items);
}
public void ShowInfoBarInGlobalView (string message, params InfoBarUI [] items)
{
ThisCanBeCalledOnAnyThread ();
ShowInfoBar (activeView: false, message: message, items: items);
}
void ShowInfoBar (bool activeView, string message, params InfoBarUI [] items)
{
// We can be called from any thread since errors can occur anywhere, however we can only construct and InfoBar from the UI thread.
_foregroundNotificationService.RegisterNotification (() => {
if (TryGetInfoBarHost (activeView, out var infoBarHost)) {
var options = new InfoBarOptions (message) {
Items = ToUIItems (items)
};
infoBarHost.AddInfoBar (options);
}
}, _listener.BeginAsyncOperation (nameof (ShowInfoBar)));
}
static InfoBarItem [] ToUIItems (InfoBarUI [] items)
{
return items.Select (x => new InfoBarItem (x.Title, ToUIKind (x.Kind), x.Action, x.CloseAfterAction)).ToArray ();
}
static InfoBarItemKind ToUIKind (InfoBarUI.UIKind kind)
{
switch (kind) {
case InfoBarUI.UIKind.Button:
return InfoBarItemKind.Button;
case InfoBarUI.UIKind.Close:
return InfoBarItemKind.Close;
case InfoBarUI.UIKind.HyperLink:
return InfoBarItemKind.Hyperlink;
default:
LoggingService.LogError ("Unknown InfoBarUI.UIKind value {0}", kind.ToString ());
return InfoBarItemKind.Button;
}
}
bool TryGetInfoBarHost (bool activeView, out IInfoBarHost infoBarHost)
{
AssertIsForeground ();
infoBarHost = null;
if (!IdeApp.IsInitialized || IdeApp.Workbench == null)
return false;
if (activeView) {
// Maybe for pads also? Not sure if we should.
infoBarHost = IdeApp.Workbench.ActiveDocument as IInfoBarHost;
}
if (infoBarHost == null)
infoBarHost = IdeApp.Workbench.RootWindow as IInfoBarHost;
return infoBarHost != null;
}
}
}
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