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//
// Main.cs
//
// Author:
// Lluis Sanchez Gual <lluis@novell.com>
//
// Copyright (c) 2009 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.IO;
using System.Collections;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
using System.Runtime.Remoting.Channels.Ipc;
using System.Threading;
using System.Diagnostics;
namespace MonoDevelop.Projects.Formats.MSBuild
{
class MainClass
{
static readonly ManualResetEvent exitEvent = new ManualResetEvent (false);
[STAThread]
public static void Main ()
{
try {
RegisterRemotingChannel ();
WatchProcess (Console.ReadLine ());
var builderEngine = new BuildEngine ();
var bf = new BinaryFormatter ();
ObjRef oref = RemotingServices.Marshal (builderEngine);
var ms = new MemoryStream ();
bf.Serialize (ms, oref);
Console.Error.WriteLine ("[MonoDevelop]" + Convert.ToBase64String (ms.ToArray ()));
if (WaitHandle.WaitAny (new WaitHandle[] { builderEngine.WaitHandle, exitEvent }) == 0) {
// Wait before exiting, so that the remote call that disposed the builder can be completed
Thread.Sleep (400);
}
} catch (Exception ex) {
Console.WriteLine (ex);
}
}
public static void RegisterRemotingChannel ()
{
IDictionary dict = new Hashtable ();
var clientProvider = new BinaryClientFormatterSinkProvider();
var serverProvider = new BinaryServerFormatterSinkProvider();
serverProvider.TypeFilterLevel = System.Runtime.Serialization.Formatters.TypeFilterLevel.Full;
/* dict ["port"] = 0;
dict ["rejectRemoteRequests"] = true;
ChannelServices.RegisterChannel (new TcpChannel (dict, clientProvider, serverProvider), false);*/
// Use the IpcChannel for now, since seems to be failing when there are many concurrent calls
dict ["portName"] = Guid.NewGuid ().ToString ();
ChannelServices.RegisterChannel (new IpcChannel (dict, clientProvider, serverProvider), false);
}
public static void WatchProcess (string procId)
{
int id = int.Parse (procId);
var t = new Thread (delegate () {
while (true) {
Thread.Sleep (1000);
try {
// Throws exception if process is not running.
// When watching a .NET process from Mono, GetProcessById may
// return the process with HasExited=true
Process p = Process.GetProcessById (id);
if (p.HasExited)
break;
}
catch {
break;
}
}
exitEvent.Set ();
});
t.IsBackground = true;
t.Start ();
}
}
}
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