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MonoDevelop.MSBuildResolver.csproj « MonoDevelop.MSBuildResolver « MonoDevelop.Projects.Formats.MSBuild « core « src « main - github.com/mono/monodevelop.git - Unnamed repository; edit this file 'description' to name the repository.
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="..\..\..\..\MonoDevelop.props" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{BD432AE0-B262-4F63-A695-7B86D11B644F}</ProjectGuid>
    <!-- this is loaded by MSBuild, so framework should match MSBuild -->
    <TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
    <TargetFrameworkVersion Condition="'$(VisualStudioVersion)'=='16.0'">v4.7.2</TargetFrameworkVersion>
    <MSBuild_OSS_BinDir Condition="'$(OS)' == 'Windows_NT'">$(MSBuildToolsPath)\</MSBuild_OSS_BinDir>
    <!-- when building with xbuild on Unix, $(MSBuildToolsPath) is like `$prefix/lib/mono/xbuild/*/bin`
	 when building with msbuild on Unix, $(MSBuildToolsPath) is like `$prefix/lib/mono/msbuild/*/bin`
	 Prefer referencing msbuild 15.* assemblies over 14.1 . At runtime, we use correct one anyway
	 -->
    <MSBuild_OSS_BinDir Condition="'$(OS)' == 'Unix' and '$(MSBuild_OSS_BinDir)' == '' and Exists('$(MSBuildToolsPath)\..\..\..\msbuild\15.0\bin\MSBuild.exe')">$(MSBuildToolsPath)\..\..\..\msbuild\15.0\bin\</MSBuild_OSS_BinDir>
    <MSBuild_OSS_BinDir Condition="'$(OS)' == 'Unix' and '$(MSBuild_OSS_BinDir)' == '' and Exists('$(MSBuildToolsPath)\..\..\..\msbuild\15.0\bin\MSBuild.dll')">$(MSBuildToolsPath)\..\..\..\msbuild\15.0\bin\</MSBuild_OSS_BinDir>
    <OutputPath>..\..\..\..\build\bin\MSBuild</OutputPath>
    <DefineConstants>PUBLIC_API</DefineConstants>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <PlatformTarget>x64</PlatformTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugWin32|AnyCPU' " />
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <PlatformTarget>x64</PlatformTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseWin32|AnyCPU' " />
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="Microsoft.Build">
      <HintPath>$(MSBuild_OSS_BinDir)Microsoft.Build.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Microsoft.Build.Framework">
      <HintPath>$(MSBuild_OSS_BinDir)Microsoft.Build.Framework.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Microsoft.Build.Utilities.Core">
      <HintPath>$(MSBuild_OSS_BinDir)Microsoft.Build.Utilities.Core.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Resolver.cs" />
    <Compile Include="..\..\MonoDevelop.Core\MonoDevelop.Projects.MSBuild\SdkVersion.cs">
      <Link>SdkVersion.cs</Link>
    </Compile>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>