// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. namespace System.Reactive { internal static class Stubs { public static readonly Action Ignore = _ => { }; public static readonly Func I = _ => _; } internal static class Stubs { public static readonly Action Nop = () => { }; public static readonly Action Throw = ex => { ex.Throw(); }; } #if !NO_THREAD internal static class TimerStubs { public static readonly System.Threading.Timer Never = new System.Threading.Timer(_ => { }); } #endif }