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diff --git a/util/integer_to_string.cc b/util/integer_to_string.cc
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+/* Fast integer to string conversion.
+Source: https://github.com/miloyip/itoa-benchmark
+Local modifications:
+1. Return end of buffer instead of null terminating
+2. Collapse to single file
+3. Namespace
+4. Remove test hook
+5. Non-x86 support from the branch_lut code
+6. Rename functions
+
+Copyright (C) 2014 Milo Yip
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+
+Which is based on: http://0x80.pl/snippets/asm/sse-utoa.c
+
+ SSE: conversion integers to decimal representation
+
+ Author: Wojciech Muła
+ e-mail: wojciech_mula@poczta.onet.pl
+ www: http://0x80.pl/
+
+ License: BSD
+
+ initial release 2011-10-21
+ $Id$
+*/
+
+#include "util/integer_to_string.hh"
+#include <cassert>
+#include <stdint.h>
+
+namespace util {
+
+namespace {
+const char gDigitsLut[200] = {
+ '0','0','0','1','0','2','0','3','0','4','0','5','0','6','0','7','0','8','0','9',
+ '1','0','1','1','1','2','1','3','1','4','1','5','1','6','1','7','1','8','1','9',
+ '2','0','2','1','2','2','2','3','2','4','2','5','2','6','2','7','2','8','2','9',
+ '3','0','3','1','3','2','3','3','3','4','3','5','3','6','3','7','3','8','3','9',
+ '4','0','4','1','4','2','4','3','4','4','4','5','4','6','4','7','4','8','4','9',
+ '5','0','5','1','5','2','5','3','5','4','5','5','5','6','5','7','5','8','5','9',
+ '6','0','6','1','6','2','6','3','6','4','6','5','6','6','6','7','6','8','6','9',
+ '7','0','7','1','7','2','7','3','7','4','7','5','7','6','7','7','7','8','7','9',
+ '8','0','8','1','8','2','8','3','8','4','8','5','8','6','8','7','8','8','8','9',
+ '9','0','9','1','9','2','9','3','9','4','9','5','9','6','9','7','9','8','9','9'
+};
+} // namespace
+
+// SSE2 implementation according to http://0x80.pl/articles/sse-itoa.html
+// Modifications: (1) fix incorrect digits (2) accept all ranges (3) write to user provided buffer.
+
+#if defined(i386) || defined(__amd64) || defined(_M_IX86) || defined(_M_X64)
+
+#include <emmintrin.h>
+
+#ifdef _MSC_VER
+#include "intrin.h"
+#endif
+
+#ifdef _MSC_VER
+#define ALIGN_PRE __declspec(align(16))
+#define ALIGN_SUF
+#else
+#define ALIGN_PRE
+#define ALIGN_SUF __attribute__ ((aligned(16)))
+#endif
+
+namespace {
+
+static const uint32_t kDiv10000 = 0xd1b71759;
+ALIGN_PRE static const uint32_t kDiv10000Vector[4] ALIGN_SUF = { kDiv10000, kDiv10000, kDiv10000, kDiv10000 };
+ALIGN_PRE static const uint32_t k10000Vector[4] ALIGN_SUF = { 10000, 10000, 10000, 10000 };
+ALIGN_PRE static const uint16_t kDivPowersVector[8] ALIGN_SUF = { 8389, 5243, 13108, 32768, 8389, 5243, 13108, 32768 }; // 10^3, 10^2, 10^1, 10^0
+ALIGN_PRE static const uint16_t kShiftPowersVector[8] ALIGN_SUF = {
+ 1 << (16 - (23 + 2 - 16)),
+ 1 << (16 - (19 + 2 - 16)),
+ 1 << (16 - 1 - 2),
+ 1 << (15),
+ 1 << (16 - (23 + 2 - 16)),
+ 1 << (16 - (19 + 2 - 16)),
+ 1 << (16 - 1 - 2),
+ 1 << (15)
+};
+ALIGN_PRE static const uint16_t k10Vector[8] ALIGN_SUF = { 10, 10, 10, 10, 10, 10, 10, 10 };
+ALIGN_PRE static const char kAsciiZero[16] ALIGN_SUF = { '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0' };
+
+inline __m128i Convert8DigitsSSE2(uint32_t value) {
+ assert(value <= 99999999);
+
+ // abcd, efgh = abcdefgh divmod 10000
+ const __m128i abcdefgh = _mm_cvtsi32_si128(value);
+ const __m128i abcd = _mm_srli_epi64(_mm_mul_epu32(abcdefgh, reinterpret_cast<const __m128i*>(kDiv10000Vector)[0]), 45);
+ const __m128i efgh = _mm_sub_epi32(abcdefgh, _mm_mul_epu32(abcd, reinterpret_cast<const __m128i*>(k10000Vector)[0]));
+
+ // v1 = [ abcd, efgh, 0, 0, 0, 0, 0, 0 ]
+ const __m128i v1 = _mm_unpacklo_epi16(abcd, efgh);
+
+ // v1a = v1 * 4 = [ abcd * 4, efgh * 4, 0, 0, 0, 0, 0, 0 ]
+ const __m128i v1a = _mm_slli_epi64(v1, 2);
+
+ // v2 = [ abcd * 4, abcd * 4, abcd * 4, abcd * 4, efgh * 4, efgh * 4, efgh * 4, efgh * 4 ]
+ const __m128i v2a = _mm_unpacklo_epi16(v1a, v1a);
+ const __m128i v2 = _mm_unpacklo_epi32(v2a, v2a);
+
+ // v4 = v2 div 10^3, 10^2, 10^1, 10^0 = [ a, ab, abc, abcd, e, ef, efg, efgh ]
+ const __m128i v3 = _mm_mulhi_epu16(v2, reinterpret_cast<const __m128i*>(kDivPowersVector)[0]);
+ const __m128i v4 = _mm_mulhi_epu16(v3, reinterpret_cast<const __m128i*>(kShiftPowersVector)[0]);
+
+ // v5 = v4 * 10 = [ a0, ab0, abc0, abcd0, e0, ef0, efg0, efgh0 ]
+ const __m128i v5 = _mm_mullo_epi16(v4, reinterpret_cast<const __m128i*>(k10Vector)[0]);
+
+ // v6 = v5 << 16 = [ 0, a0, ab0, abc0, 0, e0, ef0, efg0 ]
+ const __m128i v6 = _mm_slli_epi64(v5, 16);
+
+ // v7 = v4 - v6 = { a, b, c, d, e, f, g, h }
+ const __m128i v7 = _mm_sub_epi16(v4, v6);
+
+ return v7;
+}
+
+inline __m128i ShiftDigits_SSE2(__m128i a, unsigned digit) {
+ assert(digit <= 8);
+ switch (digit) {
+ case 0: return a;
+ case 1: return _mm_srli_si128(a, 1);
+ case 2: return _mm_srli_si128(a, 2);
+ case 3: return _mm_srli_si128(a, 3);
+ case 4: return _mm_srli_si128(a, 4);
+ case 5: return _mm_srli_si128(a, 5);
+ case 6: return _mm_srli_si128(a, 6);
+ case 7: return _mm_srli_si128(a, 7);
+ case 8: return _mm_srli_si128(a, 8);
+ }
+ return a; // should not execute here.
+}
+
+} // namespace
+
+// Original name: u32toa_sse2
+char *ToString(uint32_t value, char* buffer) {
+ if (value < 10000) {
+ const uint32_t d1 = (value / 100) << 1;
+ const uint32_t d2 = (value % 100) << 1;
+
+ if (value >= 1000)
+ *buffer++ = gDigitsLut[d1];
+ if (value >= 100)
+ *buffer++ = gDigitsLut[d1 + 1];
+ if (value >= 10)
+ *buffer++ = gDigitsLut[d2];
+ *buffer++ = gDigitsLut[d2 + 1];
+ //*buffer++ = '\0';
+ return buffer;
+ }
+ else if (value < 100000000) {
+ // Experiment shows that this case SSE2 is slower
+#if 0
+ const __m128i a = Convert8DigitsSSE2(value);
+
+ // Convert to bytes, add '0'
+ const __m128i va = _mm_add_epi8(_mm_packus_epi16(a, _mm_setzero_si128()), reinterpret_cast<const __m128i*>(kAsciiZero)[0]);
+
+ // Count number of digit
+ const unsigned mask = _mm_movemask_epi8(_mm_cmpeq_epi8(va, reinterpret_cast<const __m128i*>(kAsciiZero)[0]));
+ unsigned long digit;
+#ifdef _MSC_VER
+ _BitScanForward(&digit, ~mask | 0x8000);
+#else
+ digit = __builtin_ctz(~mask | 0x8000);
+#endif
+
+ // Shift digits to the beginning
+ __m128i result = ShiftDigits_SSE2(va, digit);
+ //__m128i result = _mm_srl_epi64(va, _mm_cvtsi32_si128(digit * 8));
+ _mm_storel_epi64(reinterpret_cast<__m128i*>(buffer), result);
+ buffer[8 - digit] = '\0';
+#else
+ // value = bbbbcccc
+ const uint32_t b = value / 10000;
+ const uint32_t c = value % 10000;
+
+ const uint32_t d1 = (b / 100) << 1;
+ const uint32_t d2 = (b % 100) << 1;
+
+ const uint32_t d3 = (c / 100) << 1;
+ const uint32_t d4 = (c % 100) << 1;
+
+ if (value >= 10000000)
+ *buffer++ = gDigitsLut[d1];
+ if (value >= 1000000)
+ *buffer++ = gDigitsLut[d1 + 1];
+ if (value >= 100000)
+ *buffer++ = gDigitsLut[d2];
+ *buffer++ = gDigitsLut[d2 + 1];
+
+ *buffer++ = gDigitsLut[d3];
+ *buffer++ = gDigitsLut[d3 + 1];
+ *buffer++ = gDigitsLut[d4];
+ *buffer++ = gDigitsLut[d4 + 1];
+// *buffer++ = '\0';
+ return buffer;
+#endif
+ }
+ else {
+ // value = aabbbbbbbb in decimal
+
+ const uint32_t a = value / 100000000; // 1 to 42
+ value %= 100000000;
+
+ if (a >= 10) {
+ const unsigned i = a << 1;
+ *buffer++ = gDigitsLut[i];
+ *buffer++ = gDigitsLut[i + 1];
+ }
+ else
+ *buffer++ = '0' + static_cast<char>(a);
+
+ const __m128i b = Convert8DigitsSSE2(value);
+ const __m128i ba = _mm_add_epi8(_mm_packus_epi16(_mm_setzero_si128(), b), reinterpret_cast<const __m128i*>(kAsciiZero)[0]);
+ const __m128i result = _mm_srli_si128(ba, 8);
+ _mm_storel_epi64(reinterpret_cast<__m128i*>(buffer), result);
+// buffer[8] = '\0';
+ return buffer + 8;
+ }
+}
+
+// Original name: u64toa_sse2
+char *ToString(uint64_t value, char* buffer) {
+ if (value < 100000000) {
+ uint32_t v = static_cast<uint32_t>(value);
+ if (v < 10000) {
+ const uint32_t d1 = (v / 100) << 1;
+ const uint32_t d2 = (v % 100) << 1;
+
+ if (v >= 1000)
+ *buffer++ = gDigitsLut[d1];
+ if (v >= 100)
+ *buffer++ = gDigitsLut[d1 + 1];
+ if (v >= 10)
+ *buffer++ = gDigitsLut[d2];
+ *buffer++ = gDigitsLut[d2 + 1];
+ //*buffer++ = '\0';
+ return buffer;
+ }
+ else {
+ // Experiment shows that this case SSE2 is slower
+#if 0
+ const __m128i a = Convert8DigitsSSE2(v);
+
+ // Convert to bytes, add '0'
+ const __m128i va = _mm_add_epi8(_mm_packus_epi16(a, _mm_setzero_si128()), reinterpret_cast<const __m128i*>(kAsciiZero)[0]);
+
+ // Count number of digit
+ const unsigned mask = _mm_movemask_epi8(_mm_cmpeq_epi8(va, reinterpret_cast<const __m128i*>(kAsciiZero)[0]));
+ unsigned long digit;
+#ifdef _MSC_VER
+ _BitScanForward(&digit, ~mask | 0x8000);
+#else
+ digit = __builtin_ctz(~mask | 0x8000);
+#endif
+
+ // Shift digits to the beginning
+ __m128i result = ShiftDigits_SSE2(va, digit);
+ _mm_storel_epi64(reinterpret_cast<__m128i*>(buffer), result);
+ buffer[8 - digit] = '\0';
+#else
+ // value = bbbbcccc
+ const uint32_t b = v / 10000;
+ const uint32_t c = v % 10000;
+
+ const uint32_t d1 = (b / 100) << 1;
+ const uint32_t d2 = (b % 100) << 1;
+
+ const uint32_t d3 = (c / 100) << 1;
+ const uint32_t d4 = (c % 100) << 1;
+
+ if (value >= 10000000)
+ *buffer++ = gDigitsLut[d1];
+ if (value >= 1000000)
+ *buffer++ = gDigitsLut[d1 + 1];
+ if (value >= 100000)
+ *buffer++ = gDigitsLut[d2];
+ *buffer++ = gDigitsLut[d2 + 1];
+
+ *buffer++ = gDigitsLut[d3];
+ *buffer++ = gDigitsLut[d3 + 1];
+ *buffer++ = gDigitsLut[d4];
+ *buffer++ = gDigitsLut[d4 + 1];
+ //*buffer++ = '\0';
+ return buffer;
+#endif
+ }
+ }
+ else if (value < 10000000000000000) {
+ const uint32_t v0 = static_cast<uint32_t>(value / 100000000);
+ const uint32_t v1 = static_cast<uint32_t>(value % 100000000);
+
+ const __m128i a0 = Convert8DigitsSSE2(v0);
+ const __m128i a1 = Convert8DigitsSSE2(v1);
+
+ // Convert to bytes, add '0'
+ const __m128i va = _mm_add_epi8(_mm_packus_epi16(a0, a1), reinterpret_cast<const __m128i*>(kAsciiZero)[0]);
+
+ // Count number of digit
+ const unsigned mask = _mm_movemask_epi8(_mm_cmpeq_epi8(va, reinterpret_cast<const __m128i*>(kAsciiZero)[0]));
+#ifdef _MSC_VER
+ unsigned long digit;
+ _BitScanForward(&digit, ~mask | 0x8000);
+#else
+ unsigned digit = __builtin_ctz(~mask | 0x8000);
+#endif
+
+ // Shift digits to the beginning
+ __m128i result = ShiftDigits_SSE2(va, digit);
+ _mm_storeu_si128(reinterpret_cast<__m128i*>(buffer), result);
+// buffer[16 - digit] = '\0';
+ return &buffer[16 - digit];
+ }
+ else {
+ const uint32_t a = static_cast<uint32_t>(value / 10000000000000000); // 1 to 1844
+ value %= 10000000000000000;
+
+ if (a < 10)
+ *buffer++ = '0' + static_cast<char>(a);
+ else if (a < 100) {
+ const uint32_t i = a << 1;
+ *buffer++ = gDigitsLut[i];
+ *buffer++ = gDigitsLut[i + 1];
+ }
+ else if (a < 1000) {
+ *buffer++ = '0' + static_cast<char>(a / 100);
+
+ const uint32_t i = (a % 100) << 1;
+ *buffer++ = gDigitsLut[i];
+ *buffer++ = gDigitsLut[i + 1];
+ }
+ else {
+ const uint32_t i = (a / 100) << 1;
+ const uint32_t j = (a % 100) << 1;
+ *buffer++ = gDigitsLut[i];
+ *buffer++ = gDigitsLut[i + 1];
+ *buffer++ = gDigitsLut[j];
+ *buffer++ = gDigitsLut[j + 1];
+ }
+
+ const uint32_t v0 = static_cast<uint32_t>(value / 100000000);
+ const uint32_t v1 = static_cast<uint32_t>(value % 100000000);
+
+ const __m128i a0 = Convert8DigitsSSE2(v0);
+ const __m128i a1 = Convert8DigitsSSE2(v1);
+
+ // Convert to bytes, add '0'
+ const __m128i va = _mm_add_epi8(_mm_packus_epi16(a0, a1), reinterpret_cast<const __m128i*>(kAsciiZero)[0]);
+ _mm_storeu_si128(reinterpret_cast<__m128i*>(buffer), va);
+// buffer[16] = '\0';
+ return &buffer[16];
+ }
+}
+
+#else // Generic Non-x86 case
+
+// Orignal name: u32toa_branchlut
+char *ToString(uint32_t value, char* buffer) {
+ if (value < 10000) {
+ const uint32_t d1 = (value / 100) << 1;
+ const uint32_t d2 = (value % 100) << 1;
+
+ if (value >= 1000)
+ *buffer++ = gDigitsLut[d1];
+ if (value >= 100)
+ *buffer++ = gDigitsLut[d1 + 1];
+ if (value >= 10)
+ *buffer++ = gDigitsLut[d2];
+ *buffer++ = gDigitsLut[d2 + 1];
+ }
+ else if (value < 100000000) {
+ // value = bbbbcccc
+ const uint32_t b = value / 10000;
+ const uint32_t c = value % 10000;
+
+ const uint32_t d1 = (b / 100) << 1;
+ const uint32_t d2 = (b % 100) << 1;
+
+ const uint32_t d3 = (c / 100) << 1;
+ const uint32_t d4 = (c % 100) << 1;
+
+ if (value >= 10000000)
+ *buffer++ = gDigitsLut[d1];
+ if (value >= 1000000)
+ *buffer++ = gDigitsLut[d1 + 1];
+ if (value >= 100000)
+ *buffer++ = gDigitsLut[d2];
+ *buffer++ = gDigitsLut[d2 + 1];
+
+ *buffer++ = gDigitsLut[d3];
+ *buffer++ = gDigitsLut[d3 + 1];
+ *buffer++ = gDigitsLut[d4];
+ *buffer++ = gDigitsLut[d4 + 1];
+ }
+ else {
+ // value = aabbbbcccc in decimal
+
+ const uint32_t a = value / 100000000; // 1 to 42
+ value %= 100000000;
+
+ if (a >= 10) {
+ const unsigned i = a << 1;
+ *buffer++ = gDigitsLut[i];
+ *buffer++ = gDigitsLut[i + 1];
+ }
+ else
+ *buffer++ = '0' + static_cast<char>(a);
+
+ const uint32_t b = value / 10000; // 0 to 9999
+ const uint32_t c = value % 10000; // 0 to 9999
+
+ const uint32_t d1 = (b / 100) << 1;
+ const uint32_t d2 = (b % 100) << 1;
+
+ const uint32_t d3 = (c / 100) << 1;
+ const uint32_t d4 = (c % 100) << 1;
+
+ *buffer++ = gDigitsLut[d1];
+ *buffer++ = gDigitsLut[d1 + 1];
+ *buffer++ = gDigitsLut[d2];
+ *buffer++ = gDigitsLut[d2 + 1];
+ *buffer++ = gDigitsLut[d3];
+ *buffer++ = gDigitsLut[d3 + 1];
+ *buffer++ = gDigitsLut[d4];
+ *buffer++ = gDigitsLut[d4 + 1];
+ }
+ return buffer; //*buffer++ = '\0';
+}
+
+// Original name: u64toa_branchlut
+char *ToString(uint64_t value, char* buffer) {
+ if (value < 100000000) {
+ uint32_t v = static_cast<uint32_t>(value);
+ if (v < 10000) {
+ const uint32_t d1 = (v / 100) << 1;
+ const uint32_t d2 = (v % 100) << 1;
+
+ if (v >= 1000)
+ *buffer++ = gDigitsLut[d1];
+ if (v >= 100)
+ *buffer++ = gDigitsLut[d1 + 1];
+ if (v >= 10)
+ *buffer++ = gDigitsLut[d2];
+ *buffer++ = gDigitsLut[d2 + 1];
+ }
+ else {
+ // value = bbbbcccc
+ const uint32_t b = v / 10000;
+ const uint32_t c = v % 10000;
+
+ const uint32_t d1 = (b / 100) << 1;
+ const uint32_t d2 = (b % 100) << 1;
+
+ const uint32_t d3 = (c / 100) << 1;
+ const uint32_t d4 = (c % 100) << 1;
+
+ if (value >= 10000000)
+ *buffer++ = gDigitsLut[d1];
+ if (value >= 1000000)
+ *buffer++ = gDigitsLut[d1 + 1];
+ if (value >= 100000)
+ *buffer++ = gDigitsLut[d2];
+ *buffer++ = gDigitsLut[d2 + 1];
+
+ *buffer++ = gDigitsLut[d3];
+ *buffer++ = gDigitsLut[d3 + 1];
+ *buffer++ = gDigitsLut[d4];
+ *buffer++ = gDigitsLut[d4 + 1];
+ }
+ }
+ else if (value < 10000000000000000) {
+ const uint32_t v0 = static_cast<uint32_t>(value / 100000000);
+ const uint32_t v1 = static_cast<uint32_t>(value % 100000000);
+
+ const uint32_t b0 = v0 / 10000;
+ const uint32_t c0 = v0 % 10000;
+
+ const uint32_t d1 = (b0 / 100) << 1;
+ const uint32_t d2 = (b0 % 100) << 1;
+
+ const uint32_t d3 = (c0 / 100) << 1;
+ const uint32_t d4 = (c0 % 100) << 1;
+
+ const uint32_t b1 = v1 / 10000;
+ const uint32_t c1 = v1 % 10000;
+
+ const uint32_t d5 = (b1 / 100) << 1;
+ const uint32_t d6 = (b1 % 100) << 1;
+
+ const uint32_t d7 = (c1 / 100) << 1;
+ const uint32_t d8 = (c1 % 100) << 1;
+
+ if (value >= 1000000000000000)
+ *buffer++ = gDigitsLut[d1];
+ if (value >= 100000000000000)
+ *buffer++ = gDigitsLut[d1 + 1];
+ if (value >= 10000000000000)
+ *buffer++ = gDigitsLut[d2];
+ if (value >= 1000000000000)
+ *buffer++ = gDigitsLut[d2 + 1];
+ if (value >= 100000000000)
+ *buffer++ = gDigitsLut[d3];
+ if (value >= 10000000000)
+ *buffer++ = gDigitsLut[d3 + 1];
+ if (value >= 1000000000)
+ *buffer++ = gDigitsLut[d4];
+ if (value >= 100000000)
+ *buffer++ = gDigitsLut[d4 + 1];
+
+ *buffer++ = gDigitsLut[d5];
+ *buffer++ = gDigitsLut[d5 + 1];
+ *buffer++ = gDigitsLut[d6];
+ *buffer++ = gDigitsLut[d6 + 1];
+ *buffer++ = gDigitsLut[d7];
+ *buffer++ = gDigitsLut[d7 + 1];
+ *buffer++ = gDigitsLut[d8];
+ *buffer++ = gDigitsLut[d8 + 1];
+ }
+ else {
+ const uint32_t a = static_cast<uint32_t>(value / 10000000000000000); // 1 to 1844
+ value %= 10000000000000000;
+
+ if (a < 10)
+ *buffer++ = '0' + static_cast<char>(a);
+ else if (a < 100) {
+ const uint32_t i = a << 1;
+ *buffer++ = gDigitsLut[i];
+ *buffer++ = gDigitsLut[i + 1];
+ }
+ else if (a < 1000) {
+ *buffer++ = '0' + static_cast<char>(a / 100);
+
+ const uint32_t i = (a % 100) << 1;
+ *buffer++ = gDigitsLut[i];
+ *buffer++ = gDigitsLut[i + 1];
+ }
+ else {
+ const uint32_t i = (a / 100) << 1;
+ const uint32_t j = (a % 100) << 1;
+ *buffer++ = gDigitsLut[i];
+ *buffer++ = gDigitsLut[i + 1];
+ *buffer++ = gDigitsLut[j];
+ *buffer++ = gDigitsLut[j + 1];
+ }
+
+ const uint32_t v0 = static_cast<uint32_t>(value / 100000000);
+ const uint32_t v1 = static_cast<uint32_t>(value % 100000000);
+
+ const uint32_t b0 = v0 / 10000;
+ const uint32_t c0 = v0 % 10000;
+
+ const uint32_t d1 = (b0 / 100) << 1;
+ const uint32_t d2 = (b0 % 100) << 1;
+
+ const uint32_t d3 = (c0 / 100) << 1;
+ const uint32_t d4 = (c0 % 100) << 1;
+
+ const uint32_t b1 = v1 / 10000;
+ const uint32_t c1 = v1 % 10000;
+
+ const uint32_t d5 = (b1 / 100) << 1;
+ const uint32_t d6 = (b1 % 100) << 1;
+
+ const uint32_t d7 = (c1 / 100) << 1;
+ const uint32_t d8 = (c1 % 100) << 1;
+
+ *buffer++ = gDigitsLut[d1];
+ *buffer++ = gDigitsLut[d1 + 1];
+ *buffer++ = gDigitsLut[d2];
+ *buffer++ = gDigitsLut[d2 + 1];
+ *buffer++ = gDigitsLut[d3];
+ *buffer++ = gDigitsLut[d3 + 1];
+ *buffer++ = gDigitsLut[d4];
+ *buffer++ = gDigitsLut[d4 + 1];
+ *buffer++ = gDigitsLut[d5];
+ *buffer++ = gDigitsLut[d5 + 1];
+ *buffer++ = gDigitsLut[d6];
+ *buffer++ = gDigitsLut[d6 + 1];
+ *buffer++ = gDigitsLut[d7];
+ *buffer++ = gDigitsLut[d7 + 1];
+ *buffer++ = gDigitsLut[d8];
+ *buffer++ = gDigitsLut[d8 + 1];
+ }
+ return buffer;
+}
+
+#endif // End of architecture if statement.
+
+// Signed wrappers. The negation is done on the unsigned version because
+// doing so has defined behavior for INT_MIN.
+char *ToString(int32_t value, char *to) {
+ uint32_t un = static_cast<uint32_t>(value);
+ if (value < 0) {
+ *to++ = '-';
+ un = -un;
+ }
+ return ToString(un, to);
+}
+
+char *ToString(int64_t value, char *to) {
+ uint64_t un = static_cast<uint64_t>(value);
+ if (value < 0) {
+ *to++ = '-';
+ un = -un;
+ }
+ return ToString(un, to);
+}
+
+// No optimization for this case yet.
+char *ToString(int16_t value, char *to) {
+ return ToString((int32_t)value, to);
+}
+char *ToString(uint16_t value, char *to) {
+ return ToString((uint32_t)value, to);
+}
+
+} // namespace util