#pragma once #include #include "StatelessFeatureFunction.h" namespace Moses { // Rule Scope - not quite completely implemented yet class RuleScope : public StatelessFeatureFunction { public: RuleScope(const std::string &line); virtual bool IsUseable(const FactorMask &mask) const { return true; } virtual void EvaluateInIsolation(const Phrase &source , const TargetPhrase &targetPhrase , ScoreComponentCollection &scoreBreakdown , ScoreComponentCollection &estimatedScores) const; virtual void EvaluateWithSourceContext(const InputType &input , const InputPath &inputPath , const TargetPhrase &targetPhrase , const StackVec *stackVec , ScoreComponentCollection &scoreBreakdown , ScoreComponentCollection *estimatedScores = NULL) const { } void EvaluateTranslationOptionListWithSourceContext(const InputType &input , const TranslationOptionList &translationOptionList) const { } virtual void EvaluateWhenApplied(const Hypothesis& hypo, ScoreComponentCollection* accumulator) const { } virtual void EvaluateWhenApplied(const ChartHypothesis &hypo, ScoreComponentCollection* accumulator) const { } void SetParameter(const std::string& key, const std::string& value); protected: bool m_sourceSyntax; bool m_perScope; bool m_futureCostOnly; bool IsGlueRule(const Phrase &source) const; }; }