#include #include "SpanLength.h" #include "moses/StaticData.h" #include "moses/Word.h" #include "moses/ChartCellLabel.h" #include "moses/Range.h" #include "moses/StackVec.h" #include "moses/TargetPhrase.h" #include "moses/PP/PhraseProperty.h" #include "moses/PP/SpanLengthPhraseProperty.h" using namespace std; namespace Moses { SpanLength::SpanLength(const std::string &line) :StatelessFeatureFunction(1, line) ,m_smoothingMethod(None) ,m_const(0) { ReadParameters(); } void SpanLength::EvaluateInIsolation(const Phrase &source , const TargetPhrase &targetPhrase , ScoreComponentCollection &scoreBreakdown , ScoreComponentCollection &estimatedScores) const { targetPhrase.SetRuleSource(source); } void SpanLength::EvaluateWithSourceContext(const InputType &input , const InputPath &inputPath , const TargetPhrase &targetPhrase , const StackVec *stackVec , ScoreComponentCollection &scoreBreakdown , ScoreComponentCollection *estimatedScores) const { assert(stackVec); const PhraseProperty *property = targetPhrase.GetProperty("SpanLength"); if (property == NULL) { return; } const SpanLengthPhraseProperty *slProp = static_cast(property); assert(targetPhrase.GetRuleSource()); float score = 0; for (size_t i = 0; i < stackVec->size(); ++i) { const ChartCellLabel &cell = *stackVec->at(i); const Range &ntRange = cell.GetCoverage(); size_t sourceWidth = ntRange.GetNumWordsCovered(); float prob = slProp->GetProb(i, sourceWidth, m_const); score += TransformScore(prob); } if (score < -100.0f) { float weight = StaticData::Instance().GetWeight(this); if (weight < 0) { score = -100; } } scoreBreakdown.PlusEquals(this, score); } void SpanLength::SetParameter(const std::string& key, const std::string& value) { if (key == "smoothing") { if (value == "plus-constant") { m_smoothingMethod = PlusConst; } else if (value == "none") { m_smoothingMethod = None; } else { UTIL_THROW(util::Exception, "Unknown smoothing type " << value); } } else if (key == "constant") { m_const = Scan(value); } else { StatelessFeatureFunction::SetParameter(key, value); } } }