#pragma once #include "moses/FF/FFState.h" namespace Moses { struct PointerState : public FFState { const void* lmstate; explicit PointerState() { // uninitialised } PointerState(const void* lms) { lmstate = lms; } virtual size_t hash() const { return (size_t) lmstate; } virtual bool operator==(const FFState& other) const { const PointerState& o = static_cast(other); return lmstate == o.lmstate; } }; } // namespace