// $Id$ /*********************************************************************** Moses - factored phrase-based language decoder Copyright (C) 2006 University of Edinburgh This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ***********************************************************************/ #include #include #include #include "SingleFactor.h" #include "PointerState.h" #include "moses/FF/FFState.h" #include "moses/TypeDef.h" #include "moses/Util.h" #include "moses/FactorCollection.h" #include "moses/Phrase.h" #include "moses/StaticData.h" #include "moses/FactorTypeSet.h" using namespace std; namespace Moses { LanguageModelSingleFactor::LanguageModelSingleFactor(const std::string &line) :LanguageModelImplementation(line) ,m_factorType(0) { m_nullContextState = new PointerState(NULL); m_beginSentenceState = new PointerState(NULL); } LanguageModelSingleFactor::~LanguageModelSingleFactor() { delete m_nullContextState; delete m_beginSentenceState; } const FFState *LanguageModelSingleFactor::GetNullContextState() const { return m_nullContextState; } const FFState *LanguageModelSingleFactor::GetBeginSentenceState() const { return m_beginSentenceState; } FFState *LanguageModelSingleFactor::NewState(const FFState *from) const { return new PointerState(from ? static_cast(from)->lmstate : NULL); } LMResult LanguageModelSingleFactor::GetValueForgotState(const std::vector &contextFactor, FFState &outState) const { return GetValue(contextFactor, &static_cast(outState).lmstate); } bool LanguageModelSingleFactor::IsUseable(const FactorMask &mask) const { bool ret = mask[m_factorType]; return ret; } void LanguageModelSingleFactor::SetParameter(const std::string& key, const std::string& value) { if (key == "factor") { m_factorType = Scan(value); } else { LanguageModelImplementation::SetParameter(key, value); } } std::string LanguageModelSingleFactor::DebugContextFactor(const std::vector &contextFactor) const { std::string ret; for (size_t i = 0; i < contextFactor.size(); ++i) { const Word &word = *contextFactor[i]; ret += word.ToString(); } return ret; } }