// $Id$ /* ---------------------------------------------------------------- */ /* Copyright 2005 (c) by RWTH Aachen - Lehrstuhl fuer Informatik VI */ /* Richard Zens */ /* ---------------------------------------------------------------- */ #ifndef OBJECTPOOL_H_ #define OBJECTPOOL_H_ #include #include #include #include #include #include "Util.h" /*** * template class for pool of objects * - useful if many small objects are frequently created and destroyed * - allocates memory for N objects at a time * - separates memory allocation from constructor/destructor calls * - prevents memory leaks */ template class ObjectPool { public: typedef T Object; private: std::string name; size_t idx,dIdx,N; std::vector data; std::vector dataSize; std::deque freeObj; int mode; public: static const int cleanUpOnDestruction=1; static const int hasTrivialDestructor=2; // constructor arguments: // N: initial number of objects to allocate memory at a time // m & cleanUpOnDestruction = clean up objects in destructor // m & hasTrivialDestructor = the object type has a trivial destructor, // i.e. no sub-object uses dynamically allocated memory // note: not equivalent to empty destructor // -> more efficient (destructor calls can be omitted), // note: looks like memory leak, but is not ObjectPool(std::string name_="T",size_t N_=100000,int m=cleanUpOnDestruction) : name(name_),idx(0),dIdx(0),N(N_),mode(m) {allocate();} // main accesss functions: // get pointer to object via default or copy constructor Object* get() {return new (getPtr()) Object;} Object* get(const Object& x) {return new (getPtr()) Object(x);} // get pointer to uninitialized memory, // WARNING: use only if you know what you are doing ! // useful for non-default constructors, you have to use placement new Object* getPtr() { if(freeObj.size()) { Object* rv=freeObj.back();freeObj.pop_back();rv->~Object();return rv;} if(idx==dataSize[dIdx]) {idx=0; if(++dIdx==data.size()) allocate();} return data[dIdx]+idx++; } // return object(s) to pool for reuse // note: objects are not destroyed here, but in 'getPtr'/'destroyObjects', // otherwise 'destroyObjects' would have to check the freeObj-stack // before each destructor call void freeObject(Object* x) {freeObj.push_back(x);} template void freeObjects(fwiter b,fwiter e) { for(;b!=e;++b) this->free(*b);} // destroy all objects, but do not free memory void reset() {destroyObjects();idx=0;dIdx=0;freeObj.clear();} // destroy all objects and free memory void cleanUp() { reset(); for(size_t i=0;i(out," ")); out<<"\n\n"; } private: void destroyObjects() { if(mode & hasTrivialDestructor) return; for(size_t i=0;i<=dIdx;++i) { size_t lastJ= (i~Object();} } // allocate memory for a N objects, for follow-up allocations, // the block size is doubled every time // if allocation fails, block size is reduced by 1/4 void allocate() { try { if(dataSize.empty()) dataSize.push_back(N); else dataSize.push_back(dataSize.back()*2); void *m=malloc(sizeof(Object)*dataSize.back()); while(!m) { dataSize.back()=static_cast(dataSize.back()*0.75); m=malloc(sizeof(Object)*dataSize.back()); } data.push_back(static_cast(m)); } catch (const std::exception& e) { TRACE_ERR("caught std::exception: "<(std::cerr," ")); TRACE_ERR("\n"); throw; } } }; #endif //OBJECTPOOL_H_