/* * Hypothesis.h * * Created on: 24 Oct 2015 * Author: hieu */ #pragma once #include #include #include "FF/FFState.h" #include "Scores.h" namespace Moses2 { class ManagerBase; class Scores; class HypothesisBase { public: virtual ~HypothesisBase() { } inline ManagerBase &GetManager() const { return *m_mgr; } template const T &Cast() const { return static_cast(*this); } const Scores &GetScores() const { return *m_scores; } Scores &GetScores() { return *m_scores; } const FFState *GetState(size_t ind) const { return m_ffStates[ind]; } FFState *GetState(size_t ind) { return m_ffStates[ind]; } virtual size_t hash() const; virtual size_t hash(size_t seed) const; virtual bool operator==(const HypothesisBase &other) const; virtual SCORE GetFutureScore() const = 0; virtual void EvaluateWhenApplied() = 0; virtual std::string Debug(const System &system) const = 0; protected: ManagerBase *m_mgr; Scores *m_scores; FFState **m_ffStates; HypothesisBase(MemPool &pool, const System &system); }; //////////////////////////////////////////////////////////////////////////////////// class HypothesisFutureScoreOrderer { public: bool operator()(const HypothesisBase* a, const HypothesisBase* b) const { return a->GetFutureScore() > b->GetFutureScore(); } }; }