/*********************************************************************** Moses - factored phrase-based language decoder Copyright (C) 2010 University of Edinburgh This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ***********************************************************************/ #pragma once #ifndef HOLECOLLECTION_H_INCLUDED_ #define HOLECOLLECTION_H_INCLUDED_ #include #include #include "Hole.h" namespace MosesTraining { class HoleCollection { protected: HoleList m_holes; std::vector m_sortedSourceHoles; std::vector m_sourceHoleStartPoints; std::vector m_sourceHoleEndPoints; std::vector m_scope; std::vector m_sourcePhraseStart; std::vector m_sourcePhraseEnd; public: HoleCollection(int sourcePhraseStart, int sourcePhraseEnd) : m_scope(1, 0) , m_sourcePhraseStart(1, sourcePhraseStart) , m_sourcePhraseEnd(1, sourcePhraseEnd) { } const HoleList &GetHoles() const { return m_holes; } HoleList &GetHoles() { return m_holes; } std::vector &GetSortedSourceHoles() { return m_sortedSourceHoles; } void Add(int startT, int endT, int startS, int endS); void RemoveLast(); bool OverlapSource(const Hole &sourceHole) const { HoleList::const_iterator iter; for (iter = m_holes.begin(); iter != m_holes.end(); ++iter) { const Hole &currHole = *iter; if (currHole.Overlap(sourceHole, 0)) return true; } return false; } bool ConsecSource(const Hole &sourceHole) const { HoleList::const_iterator iter; for (iter = m_holes.begin(); iter != m_holes.end(); ++iter) { const Hole &currHole = *iter; if (currHole.Neighbor(sourceHole, 0)) return true; } return false; } // Determine the scope that would result from adding the given hole. int Scope(const Hole &proposedHole) const; void SortSourceHoles(); }; } #endif