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#pragma once
// $Id$
/***********************************************************************
Moses - factored phrase-based, hierarchical and syntactic language decoder
Copyright (C) 2009 Hieu Hoang
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
***********************************************************************/
#include <string>
#include <vector>
#include <iostream>
#include <fstream>
#include "Vocab.h"
namespace Moses
{
class Word;
}
namespace OnDiskPt
{
class Word
{
friend std::ostream& operator<<(std::ostream&, const Word&);
protected:
bool m_isNonTerminal;
std::vector<UINT64> m_factors;
public:
explicit Word()
{}
explicit Word(size_t numFactors, bool isNonTerminal)
:m_isNonTerminal(isNonTerminal)
,m_factors(numFactors)
{}
Word(const Word ©);
~Word();
void CreateFromString(const std::string &inString, Vocab &vocab);
bool IsNonTerminal() const {
return m_isNonTerminal;
}
size_t WriteToMemory(char *mem) const;
size_t ReadFromMemory(const char *mem, size_t numFactors);
size_t ReadFromFile(std::fstream &file, size_t numFactors);
void SetVocabId(size_t ind, UINT32 vocabId) {
m_factors[ind] = vocabId;
}
Moses::Word *ConvertToMoses(Moses::FactorDirection direction
, const std::vector<Moses::FactorType> &outputFactorsVec
, const Vocab &vocab) const;
int Compare(const Word &compare) const;
bool operator<(const Word &compare) const;
bool operator==(const Word &compare) const;
};
}
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