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/*
* CubePruning.h
*
* Created on: 27 Nov 2015
* Author: hieu
*/
#pragma once
#include <boost/pool/pool_alloc.hpp>
#include <boost/unordered_map.hpp>
#include <boost/unordered_set.hpp>
#include <vector>
#include <queue>
#include "../../legacy/Range.h"
#include "../Hypothesis.h"
#include "../../TypeDef.h"
#include "../../Vector.h"
#include "../CubePruningMiniStack/Stack.h"
namespace Moses2
{
class Manager;
class InputPath;
class TargetPhrases;
class Bitmap;
namespace NSCubePruningPerBitmap
{
class CubeEdge;
///////////////////////////////////////////
class QueueItem
{
~QueueItem(); // NOT IMPLEMENTED. Use MemPool
public:
static QueueItem *Create(QueueItem *currItem,
Manager &mgr,
CubeEdge &edge,
size_t hypoIndex,
size_t tpIndex,
std::deque<QueueItem*> &queueItemRecycler);
QueueItem(Manager &mgr, CubeEdge &edge, size_t hypoIndex, size_t tpIndex);
void Init(Manager &mgr, CubeEdge &edge, size_t hypoIndex, size_t tpIndex);
CubeEdge *edge;
size_t hypoIndex, tpIndex;
Hypothesis *hypo;
protected:
void CreateHypothesis(Manager &mgr);
};
///////////////////////////////////////////
class QueueItemOrderer
{
public:
bool operator()(QueueItem* itemA, QueueItem* itemB) const {
HypothesisFutureScoreOrderer orderer;
return !orderer(itemA->hypo, itemB->hypo);
}
};
///////////////////////////////////////////
class CubeEdge
{
friend std::ostream& operator<<(std::ostream &, const CubeEdge &);
public:
typedef std::priority_queue<QueueItem*,
std::vector<QueueItem*>,
QueueItemOrderer> Queue;
typedef std::pair<const CubeEdge*, int> SeenPositionItem;
typedef boost::unordered_set<SeenPositionItem,
boost::hash<SeenPositionItem>,
std::equal_to<SeenPositionItem>
> SeenPositions;
const NSCubePruningMiniStack::MiniStack &miniStack;
const InputPath &path;
const TargetPhrases &tps;
const Bitmap &newBitmap;
SCORE estimatedScore;
CubeEdge(Manager &mgr,
const NSCubePruningMiniStack::MiniStack &miniStack,
const InputPath &path,
const TargetPhrases &tps,
const Bitmap &newBitmap);
bool SetSeenPosition(const size_t x, const size_t y, SeenPositions &seenPositions) const;
void CreateFirst(Manager &mgr,
Queue &queue,
SeenPositions &seenPositions,
std::deque<QueueItem*> &queueItemRecycler);
void CreateNext(Manager &mgr,
QueueItem *item,
Queue &queue,
SeenPositions &seenPositions,
std::deque<QueueItem*> &queueItemRecycler);
protected:
};
}
}
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