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#include <vector>
#include "SkeletonStatelessFF.h"
#include "moses/ScoreComponentCollection.h"
#include "moses/TargetPhrase.h"
using namespace std;
namespace Moses
{
SkeletonStatelessFF::SkeletonStatelessFF(const std::string &line)
:StatelessFeatureFunction(2, line)
{
ReadParameters();
}
void SkeletonStatelessFF::EvaluateInIsolation(const Phrase &source
, const TargetPhrase &targetPhrase
, ScoreComponentCollection &scoreBreakdown
, ScoreComponentCollection &estimatedScores) const
{
// dense scores
vector<float> newScores(m_numScoreComponents);
newScores[0] = 1.5;
newScores[1] = 0.3;
scoreBreakdown.PlusEquals(this, newScores);
// sparse scores
scoreBreakdown.PlusEquals(this, "sparse-name", 2.4);
}
void SkeletonStatelessFF::EvaluateWithSourceContext(const InputType &input
, const InputPath &inputPath
, const TargetPhrase &targetPhrase
, const StackVec *stackVec
, ScoreComponentCollection &scoreBreakdown
, ScoreComponentCollection *estimatedScores) const
{
if (targetPhrase.GetNumNonTerminals()) {
vector<float> newScores(m_numScoreComponents);
newScores[0] = - std::numeric_limits<float>::infinity();
scoreBreakdown.PlusEquals(this, newScores);
}
}
void SkeletonStatelessFF::EvaluateTranslationOptionListWithSourceContext(const InputType &input
, const TranslationOptionList &translationOptionList) const
{}
void SkeletonStatelessFF::EvaluateWhenApplied(const Hypothesis& hypo,
ScoreComponentCollection* accumulator) const
{}
void SkeletonStatelessFF::EvaluateWhenApplied(const ChartHypothesis &hypo,
ScoreComponentCollection* accumulator) const
{}
void SkeletonStatelessFF::SetParameter(const std::string& key, const std::string& value)
{
if (key == "arg") {
// set value here
} else {
StatelessFeatureFunction::SetParameter(key, value);
}
}
}
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