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// $Id$
/***********************************************************************
Moses - factored phrase-based language decoder
Copyright (C) 2006 University of Edinburgh
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
***********************************************************************/
#pragma once
#include <list>
#include <map>
#include <vector>
#include "Phrase.h"
#include "TypeDef.h"
#include "Dictionary.h"
class FactorCollection;
typedef std::map < Word , float > OutputWordCollection;
// 1st = output phrase
// 2nd = log probability (score)
class GenerationDictionary : public Dictionary, public ScoreProducer
{
protected:
std::map<Word , OutputWordCollection> m_collection;
// 1st = source
// 2nd = target
float m_weight;
std::string m_filename;
public:
GenerationDictionary();
virtual ~GenerationDictionary();
DecodeType GetDecodeType() const
{
return Generate;
}
void Load(const std::vector<FactorType> &input
, const std::vector<FactorType> &output
, FactorCollection &factorCollection
, const std::string &filePath
, float weight
, FactorDirection direction);
unsigned int GetNumScoreComponents() const;
const std::string GetScoreProducerDescription() const;
float GetWeight() const
{
return m_weight;
}
size_t GetSize() const
{
return m_collection.size();
}
void SetWeight(float weight)
{
m_weight = weight;
}
const OutputWordCollection *FindWord(const FactorArray &factorArray) const;
};
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