Welcome to mirror list, hosted at ThFree Co, Russian Federation.

RuleCube.h « src « moses - github.com/moses-smt/mosesdecoder.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 5d6aabe4655671aeb733837c6080e3975893d094 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
// $Id$
// vim:tabstop=2
/***********************************************************************
 Moses - factored phrase-based language decoder
 Copyright (C) 2010 Hieu Hoang

 This library is free software; you can redistribute it and/or
 modify it under the terms of the GNU Lesser General Public
 License as published by the Free Software Foundation; either
 version 2.1 of the License, or (at your option) any later version.

 This library is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 Lesser General Public License for more details.

 You should have received a copy of the GNU Lesser General Public
 License along with this library; if not, write to the Free Software
 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 ***********************************************************************/

#pragma once

#if HAVE_CONFIG_H
#include "config.h"
#endif

#include "RuleCubeItem.h"

#include <boost/functional/hash.hpp>
#include <boost/unordered_set.hpp>
#include <boost/version.hpp>

#include "util/check.hh"
#include <queue>
#include <set>
#include <vector>

namespace Moses
{

class ChartCellCollection;
class ChartManager;
class ChartTranslationOption;

// Define an ordering between RuleCubeItems based on their scores.  This
// is used to order items in the cube's priority queue.
class RuleCubeItemScoreOrderer
{
 public:
  bool operator()(const RuleCubeItem *p, const RuleCubeItem *q) const {
    return p->GetScore() < q->GetScore();
  }
};

// Define an ordering between RuleCubeItems based on their positions in the
// cube.  This is used to record which positions in the cube have been covered
// during search.
class RuleCubeItemPositionOrderer
{
 public:
  bool operator()(const RuleCubeItem *p, const RuleCubeItem *q) const {
    return *p < *q;
  }
};

class RuleCubeItemHasher
{
 public:
  size_t operator()(const RuleCubeItem *p) const {
    size_t seed = 0;
    boost::hash_combine(seed, p->GetHypothesisDimensions());
    boost::hash_combine(seed, p->GetTranslationDimension().GetTargetPhrase());
    return seed;
  }
};

class RuleCubeItemEqualityPred
{
 public:
  bool operator()(const RuleCubeItem *p, const RuleCubeItem *q) const {
    return p->GetHypothesisDimensions() == q->GetHypothesisDimensions() &&
           p->GetTranslationDimension() == q->GetTranslationDimension();
  }
};

class RuleCube
{
 public:
  RuleCube(const ChartTranslationOption &, const ChartCellCollection &,
           ChartManager &);

  ~RuleCube();

  float GetTopScore() const {
    CHECK(!m_queue.empty());
    RuleCubeItem *item = m_queue.top();
    return item->GetScore();
  }

  RuleCubeItem *Pop(ChartManager &);

  bool IsEmpty() const { return m_queue.empty(); }

  const ChartTranslationOption &GetTranslationOption() const {
    return m_transOpt;
  }

 private:
#if defined(BOOST_VERSION) && (BOOST_VERSION >= 104200)
  typedef boost::unordered_set<RuleCubeItem*,
                               RuleCubeItemHasher,
                               RuleCubeItemEqualityPred
                              > ItemSet;
#else
  typedef std::set<RuleCubeItem*, RuleCubeItemPositionOrderer> ItemSet;
#endif

  typedef std::priority_queue<RuleCubeItem*,
                              std::vector<RuleCubeItem*>,
                              RuleCubeItemScoreOrderer
                             > Queue;

  RuleCube(const RuleCube &);  // Not implemented
  RuleCube &operator=(const RuleCube &);  // Not implemented

  void CreateNeighbors(const RuleCubeItem &, ChartManager &);
  void CreateNeighbor(const RuleCubeItem &, int, ChartManager &);

  const ChartTranslationOption &m_transOpt;
  ItemSet m_covered;
  Queue m_queue;
};

}