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// $Id$
#include "ScoreComponentCollection.h"
#include "StaticData.h"
namespace Moses
{
ScoreComponentCollection::ScoreComponentCollection()
: m_scores(StaticData::Instance().GetTotalScoreComponents(), 0.0f)
, m_sim(&StaticData::Instance().GetScoreIndexManager())
{}
float ScoreComponentCollection::GetWeightedScore() const
{
float ret = InnerProduct(StaticData::Instance().GetAllWeights());
return ret;
}
void ScoreComponentCollection::ZeroAllLM(const LMList& lmList)
{
for (size_t ind = lmList.GetMinIndex(); ind <= lmList.GetMaxIndex(); ++ind) {
m_scores[ind] = 0;
}
}
void ScoreComponentCollection::PlusEqualsAllLM(const LMList& lmList, const ScoreComponentCollection& rhs)
{
for (size_t ind = lmList.GetMinIndex(); ind <= lmList.GetMaxIndex(); ++ind) {
m_scores[ind] += rhs.m_scores[ind];
}
}
}
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