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#include <iostream>
#include <fstream>
#include <cassert>
#include <cstdlib>
#include <string>
#include <queue>
#include <map>
#include <cmath>
#include "ScoreFeature.h"
#include "extract-ghkm/Node.h"
namespace MosesTraining
{
class InternalStructFeature : public ScoreFeature
{
public:
InternalStructFeature() : m_type(0) {};
/** Add the values for this feature function. */
void add(const ScoreFeatureContext& context,
std::vector<float>& denseValues,
std::map<std::string,float>& sparseValues) const;
protected:
/** Overridden in subclass */
virtual void add(const std::string *treeFragment,
float count,
std::vector<float>& denseValues,
std::map<std::string,float>& sparseValues) const = 0;
int m_type;
};
class InternalStructFeatureDense : public InternalStructFeature
{
public:
InternalStructFeatureDense()
:InternalStructFeature() {
m_type=1;
} //std::cout<<"InternalStructFeatureDense: Construct "<<m_type<<"\n";}
protected:
virtual void add(const std::string *treeFragment,
float count,
std::vector<float>& denseValues,
std::map<std::string,float>& sparseValues) const;
};
class InternalStructFeatureSparse : public InternalStructFeature
{
public:
InternalStructFeatureSparse()
:InternalStructFeature() {
m_type=2;
}// std::cout<<"InternalStructFeatureSparse: Construct "<<m_type<<"\n";}
protected:
virtual void add(const std::string *treeFragment,
float count,
std::vector<float>& denseValues,
std::map<std::string,float>& sparseValues) const;
};
}
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