// Tweaked for VW and contributed by Ariel Faigon. // Original at: http://murmurhash.googlepages.com/ // // Based on MurmurHash2, by Austin Appleby // // Note - This code makes a few assumptions about how your machine behaves: // // 1. We can read a 4-byte value from any address without crashing // (i.e non aligned access is supported) - this is not a problem // on Intel/x86/AMD64 machines (including new Macs) // 2. sizeof(int) == 4 // // And it has a few limitations - // 1. It will not work incrementally. // 2. It will not produce the same results on little-endian and // big-endian machines. // #include /* defines uint32_t etc */ #include /* defines size_t */ #define MIX(h,k,m) { k *= m; k ^= k >> r; k *= m; h *= m; h ^= k; } uint32_t uniform_hash( const void *key, size_t len, uint32_t seed) { // 'm' and 'r' are mixing constants generated offline. // They're not really 'magic', they just happen to work well. const unsigned int m = 0x5bd1e995; const int r = 24; // Initialize the hash to a 'random' value unsigned int h = seed ^ len; // Mix 4 bytes at a time into the hash const unsigned char * data = (const unsigned char *)key; while (len >= 4) { unsigned int k = *(unsigned int *)data; k *= m; k ^= k >> r; k *= m; h *= m; h ^= k; data += 4; len -= 4; } // Handle the last few bytes of the input array switch (len) { case 3: h ^= data[2] << 16; case 2: h ^= data[1] << 8; case 1: h ^= data[0]; h *= m; }; // Do a few final mixes of the hash to ensure the last few // bytes are well-incorporated. h ^= h >> 13; h *= m; h ^= h >> 15; return h; }