diff options
author | Paul B Mahol <onemda@gmail.com> | 2015-10-25 13:51:15 +0300 |
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committer | Paul B Mahol <onemda@gmail.com> | 2015-10-25 13:54:17 +0300 |
commit | 1f36b43c280d36a403874e54a017472a3b2f472a (patch) | |
tree | 0891b002f071555ab21bf90f27ddcf7b118c2916 | |
parent | 6f3ba23ae0d4c923823adb6fe5b4513fa3924354 (diff) |
doc/general: update after recent additions
Signed-off-by: Paul B Mahol <onemda@gmail.com>
-rw-r--r-- | doc/general.texi | 14 | ||||
-rw-r--r-- | libavformat/vag.c | 2 |
2 files changed, 15 insertions, 1 deletions
diff --git a/doc/general.texi b/doc/general.texi index 9ea98b2079..c55885631d 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -245,6 +245,8 @@ library: @tab Audio format used on the Nintendo Gamecube. @item AFC @tab @tab X @tab Audio format used on the Nintendo Gamecube. +@item ADS/SS2 @tab @tab X + @tab Audio format used on the PS2. @item APNG @tab X @tab X @item ASF @tab X @tab X @item AST @tab X @tab X @@ -322,6 +324,8 @@ library: @item G.723.1 @tab X @tab X @item G.729 BIT @tab X @tab X @item G.729 raw @tab @tab X +@item GENH @tab @tab X + @tab Audio format for various games. @item GIF Animation @tab X @tab X @item GXF @tab X @tab X @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley @@ -380,6 +384,8 @@ library: @tab also known as DVB Transport Stream @item MPEG-4 @tab X @tab X @tab MPEG-4 is a variant of QuickTime. +@item MSF @tab @tab X + @tab Audio format used on the PS3. @item Mirillis FIC video @tab @tab X @tab No cursor rendering. @item MIME multipart JPEG @tab X @tab @@ -497,6 +503,8 @@ library: @item SoX native format @tab X @tab X @item SUN AU format @tab X @tab X @item SUP raw PGS subtitles @tab @tab X +@item SVAG @tab @tab X + @tab Audio format used in Konami PS2 games. @item TDSC @tab @tab X @item Text files @tab @tab X @item THP @tab @tab X @@ -504,6 +512,8 @@ library: @item Tiertex Limited SEQ @tab @tab X @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. @item True Audio @tab @tab X +@item VAG @tab @tab X + @tab Audio format used in many Sony PS2 games. @item VC-1 test bitstream @tab X @tab X @item Vidvox Hap @tab X @tab X @item Vivo @tab @tab X @@ -517,8 +527,11 @@ library: @tab Multimedia format used in Westwood Studios games. @item Westwood Studios VQA @tab @tab X @tab Multimedia format used in Westwood Studios games. +@item WVE @tab @tab X @item XMV @tab @tab X @tab Microsoft video container used in Xbox games. +@item XVAG @tab @tab X + @tab Audio format used on the PS3. @item xWMA @tab @tab X @tab Microsoft audio container used by XAudio 2. @item eXtended BINary text (XBIN) @tab @tab X @@ -908,6 +921,7 @@ following image formats are supported: @item ADPCM Nintendo Gamecube AFC @tab @tab X @item ADPCM Nintendo Gamecube DTK @tab @tab X @item ADPCM Nintendo THP @tab @tab X +@item APDCM Playstation @tab @tab X @item ADPCM QT IMA @tab X @tab X @item ADPCM SEGA CRI ADX @tab X @tab X @tab Used in Sega Dreamcast games. diff --git a/libavformat/vag.c b/libavformat/vag.c index d3cd5ba672..2875db501e 100644 --- a/libavformat/vag.c +++ b/libavformat/vag.c @@ -75,7 +75,7 @@ static int vag_read_packet(AVFormatContext *s, AVPacket *pkt) AVInputFormat ff_vag_demuxer = { .name = "vag", - .long_name = NULL_IF_CONFIG_SMALL("Sony VAG"), + .long_name = NULL_IF_CONFIG_SMALL("Sony PS2 VAG"), .read_probe = vag_probe, .read_header = vag_read_header, .read_packet = vag_read_packet, |