diff options
author | Casimir666 <casimir666@users.sourceforge.net> | 2006-06-25 01:37:43 +0400 |
---|---|---|
committer | Casimir666 <casimir666@users.sourceforge.net> | 2006-06-25 01:37:43 +0400 |
commit | 0868305e78da2b0742c2ce349efa041d5622ae21 (patch) | |
tree | 663fd93132c7927910ba7c13188d6332b2e3e5b2 /src/subtitles/Rasterizer.cpp | |
parent | 43c8656956a0460fc4551e3ea7a39b9f3094a3e3 (diff) |
git-svn-id: https://mpc-hc.svn.sourceforge.net/svnroot/mpc-hc/trunk@14 10f7b99b-c216-0410-bff0-8a66a9350fd8
Diffstat (limited to 'src/subtitles/Rasterizer.cpp')
-rw-r--r-- | src/subtitles/Rasterizer.cpp | 957 |
1 files changed, 957 insertions, 0 deletions
diff --git a/src/subtitles/Rasterizer.cpp b/src/subtitles/Rasterizer.cpp new file mode 100644 index 000000000..218965a91 --- /dev/null +++ b/src/subtitles/Rasterizer.cpp @@ -0,0 +1,957 @@ +/*
+ * Copyright (C) 2003-2006 Gabest
+ * http://www.gabest.org
+ *
+ * This Program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This Program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with GNU Make; see the file COPYING. If not, write to
+ * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ */
+
+#include "stdafx.h"
+#include <string.h>
+#include <math.h>
+#include <vector>
+#include <algorithm>
+#include "Rasterizer.h"
+
+Rasterizer::Rasterizer() : mpPathTypes(NULL), mpPathPoints(NULL), mPathPoints(0), mpOverlayBuffer(NULL)
+{
+ mOverlayWidth = mOverlayHeight = 0;
+ mPathOffsetX = mPathOffsetY = 0;
+ mOffsetX = mOffsetY = 0;
+}
+
+Rasterizer::~Rasterizer()
+{
+ _TrashPath();
+ _TrashOverlay();
+}
+
+void Rasterizer::_TrashPath()
+{
+ delete [] mpPathTypes;
+ delete [] mpPathPoints;
+ mpPathTypes = NULL;
+ mpPathPoints = NULL;
+ mPathPoints = 0;
+}
+
+void Rasterizer::_TrashOverlay()
+{
+ delete [] mpOverlayBuffer;
+ mpOverlayBuffer = NULL;
+}
+
+void Rasterizer::_ReallocEdgeBuffer(int edges)
+{
+ mEdgeHeapSize = edges;
+ mpEdgeBuffer = (Edge*)realloc(mpEdgeBuffer, sizeof(Edge)*edges);
+}
+
+void Rasterizer::_EvaluateBezier(int ptbase, bool fBSpline)
+{
+ const POINT* pt0 = mpPathPoints + ptbase;
+ const POINT* pt1 = mpPathPoints + ptbase + 1;
+ const POINT* pt2 = mpPathPoints + ptbase + 2;
+ const POINT* pt3 = mpPathPoints + ptbase + 3;
+
+ double x0 = pt0->x;
+ double x1 = pt1->x;
+ double x2 = pt2->x;
+ double x3 = pt3->x;
+ double y0 = pt0->y;
+ double y1 = pt1->y;
+ double y2 = pt2->y;
+ double y3 = pt3->y;
+
+ double cx3, cx2, cx1, cx0, cy3, cy2, cy1, cy0;
+
+ if(fBSpline)
+ {
+ // 1 [-1 +3 -3 +1]
+ // - * [+3 -6 +3 0]
+ // 6 [-3 0 +3 0]
+ // [+1 +4 +1 0]
+
+ double _1div6 = 1.0/6.0;
+
+ cx3 = _1div6*(- x0+3*x1-3*x2+x3);
+ cx2 = _1div6*( 3*x0-6*x1+3*x2);
+ cx1 = _1div6*(-3*x0 +3*x2);
+ cx0 = _1div6*( x0+4*x1+1*x2);
+
+ cy3 = _1div6*(- y0+3*y1-3*y2+y3);
+ cy2 = _1div6*( 3*y0-6*y1+3*y2);
+ cy1 = _1div6*(-3*y0 +3*y2);
+ cy0 = _1div6*( y0+4*y1+1*y2);
+ }
+ else // bezier
+ {
+ // [-1 +3 -3 +1]
+ // [+3 -6 +3 0]
+ // [-3 +3 0 0]
+ // [+1 0 0 0]
+
+ cx3 = - x0+3*x1-3*x2+x3;
+ cx2 = 3*x0-6*x1+3*x2;
+ cx1 = -3*x0+3*x1;
+ cx0 = x0;
+
+ cy3 = - y0+3*y1-3*y2+y3;
+ cy2 = 3*y0-6*y1+3*y2;
+ cy1 = -3*y0+3*y1;
+ cy0 = y0;
+ }
+
+ //
+ // This equation is from Graphics Gems I.
+ //
+ // The idea is that since we're approximating a cubic curve with lines,
+ // any error we incur is due to the curvature of the line, which we can
+ // estimate by calculating the maximum acceleration of the curve. For
+ // a cubic, the acceleration (second derivative) is a line, meaning that
+ // the absolute maximum acceleration must occur at either the beginning
+ // (|c2|) or the end (|c2+c3|). Our bounds here are a little more
+ // conservative than that, but that's okay.
+ //
+ // If the acceleration of the parametric formula is zero (c2 = c3 = 0),
+ // that component of the curve is linear and does not incur any error.
+ // If a=0 for both X and Y, the curve is a line segment and we can
+ // use a step size of 1.
+
+ double maxaccel1 = fabs(2*cy2) + fabs(6*cy3);
+ double maxaccel2 = fabs(2*cx2) + fabs(6*cx3);
+
+ double maxaccel = maxaccel1 > maxaccel2 ? maxaccel1 : maxaccel2;
+ double h = 1.0;
+
+ if(maxaccel > 8.0) h = sqrt(8.0 / maxaccel);
+
+ if(!fFirstSet) {firstp.x = (LONG)cx0; firstp.y = (LONG)cy0; lastp = firstp; fFirstSet = true;}
+
+ for(double t = 0; t < 1.0; t += h)
+ {
+ double x = cx0 + t*(cx1 + t*(cx2 + t*cx3));
+ double y = cy0 + t*(cy1 + t*(cy2 + t*cy3));
+ _EvaluateLine(lastp.x, lastp.y, (int)x, (int)y);
+ }
+
+ double x = cx0 + cx1 + cx2 + cx3;
+ double y = cy0 + cy1 + cy2 + cy3;
+ _EvaluateLine(lastp.x, lastp.y, (int)x, (int)y);
+}
+
+void Rasterizer::_EvaluateLine(int pt1idx, int pt2idx)
+{
+ const POINT* pt1 = mpPathPoints + pt1idx;
+ const POINT* pt2 = mpPathPoints + pt2idx;
+
+ _EvaluateLine(pt1->x, pt1->y, pt2->x, pt2->y);
+}
+
+void Rasterizer::_EvaluateLine(int x0, int y0, int x1, int y1)
+{
+ if(lastp.x != x0 || lastp.y != y0)
+ {
+ _EvaluateLine(lastp.x, lastp.y, x0, y0);
+ }
+
+ if(!fFirstSet) {firstp.x = x0; firstp.y = y0; fFirstSet = true;}
+ lastp.x = x1; lastp.y = y1;
+
+ if(y1 > y0) // down
+ {
+ __int64 xacc = (__int64)x0 << 13;
+
+ // prestep y0 down
+
+ int dy = y1 - y0;
+ int y = ((y0 + 3)&~7) + 4;
+ int iy = y >> 3;
+
+ y1 = (y1 - 5) >> 3;
+
+ if(iy <= y1)
+ {
+ __int64 invslope = (__int64(x1 - x0) << 16) / dy;
+
+ while(mEdgeNext + y1 + 1 - iy > mEdgeHeapSize)
+ _ReallocEdgeBuffer(mEdgeHeapSize*2);
+
+ xacc += (invslope * (y - y0)) >> 3;
+
+ while(iy <= y1)
+ {
+ int ix = (int)((xacc + 32768) >> 16);
+
+ mpEdgeBuffer[mEdgeNext].next = mpScanBuffer[iy];
+ mpEdgeBuffer[mEdgeNext].posandflag = ix*2 + 1;
+
+ mpScanBuffer[iy] = mEdgeNext++;
+
+ ++iy;
+ xacc += invslope;
+ }
+ }
+ }
+ else if(y1 < y0) // up
+ {
+ __int64 xacc = (__int64)x1 << 13;
+
+ // prestep y1 down
+
+ int dy = y0 - y1;
+ int y = ((y1 + 3)&~7) + 4;
+ int iy = y >> 3;
+
+ y0 = (y0 - 5) >> 3;
+
+ if(iy <= y0)
+ {
+ __int64 invslope = (__int64(x0 - x1) << 16) / dy;
+
+ while(mEdgeNext + y0 + 1 - iy > mEdgeHeapSize)
+ _ReallocEdgeBuffer(mEdgeHeapSize*2);
+
+ xacc += (invslope * (y - y1)) >> 3;
+
+ while(iy <= y0)
+ {
+ int ix = (int)((xacc + 32768) >> 16);
+
+ mpEdgeBuffer[mEdgeNext].next = mpScanBuffer[iy];
+ mpEdgeBuffer[mEdgeNext].posandflag = ix*2;
+
+ mpScanBuffer[iy] = mEdgeNext++;
+
+ ++iy;
+ xacc += invslope;
+ }
+ }
+ }
+}
+
+bool Rasterizer::BeginPath(HDC hdc)
+{
+ _TrashPath();
+
+ return !!::BeginPath(hdc);
+}
+
+bool Rasterizer::EndPath(HDC hdc)
+{
+ ::CloseFigure(hdc);
+
+ if(::EndPath(hdc))
+ {
+ mPathPoints = GetPath(hdc, NULL, NULL, 0);
+
+ if(!mPathPoints)
+ return true;
+
+ mpPathTypes = (BYTE*)malloc(sizeof(BYTE) * mPathPoints);
+ mpPathPoints = (POINT*)malloc(sizeof(POINT) * mPathPoints);
+
+ if(mPathPoints == GetPath(hdc, mpPathPoints, mpPathTypes, mPathPoints))
+ return true;
+ }
+
+ ::AbortPath(hdc);
+
+ return false;
+}
+
+bool Rasterizer::PartialBeginPath(HDC hdc, bool bClearPath)
+{
+ if(bClearPath)
+ _TrashPath();
+
+ return !!::BeginPath(hdc);
+}
+
+bool Rasterizer::PartialEndPath(HDC hdc, long dx, long dy)
+{
+ ::CloseFigure(hdc);
+
+ if(::EndPath(hdc))
+ {
+ int nPoints;
+ BYTE* pNewTypes;
+ POINT* pNewPoints;
+
+ nPoints = GetPath(hdc, NULL, NULL, 0);
+
+ if(!nPoints)
+ return true;
+
+ pNewTypes = (BYTE*)realloc(mpPathTypes, (mPathPoints + nPoints) * sizeof(BYTE));
+ pNewPoints = (POINT*)realloc(mpPathPoints, (mPathPoints + nPoints) * sizeof(POINT));
+
+ if(pNewTypes)
+ mpPathTypes = pNewTypes;
+
+ if(pNewPoints)
+ mpPathPoints = pNewPoints;
+
+ BYTE* pTypes = new BYTE[nPoints];
+ POINT* pPoints = new POINT[nPoints];
+
+ if(pNewTypes && pNewPoints && nPoints == GetPath(hdc, pPoints, pTypes, nPoints))
+ {
+ for(int i = 0; i < nPoints; ++i)
+ {
+ mpPathPoints[mPathPoints + i].x = pPoints[i].x + dx;
+ mpPathPoints[mPathPoints + i].y = pPoints[i].y + dy;
+ mpPathTypes[mPathPoints + i] = pTypes[i];
+ }
+
+ mPathPoints += nPoints;
+
+ delete[] pTypes;
+ delete[] pPoints;
+ return true;
+ }
+ else
+ DebugBreak();
+
+ delete[] pTypes;
+ delete[] pPoints;
+ }
+
+ ::AbortPath(hdc);
+
+ return false;
+}
+
+bool Rasterizer::ScanConvert()
+{
+ int lastmoveto = -1;
+ int i;
+
+ // Drop any outlines we may have.
+
+ mOutline.clear();
+ mWideOutline.clear();
+
+ // Determine bounding box
+
+ if(!mPathPoints)
+ {
+ mPathOffsetX = mPathOffsetY = 0;
+ mWidth = mHeight = 0;
+ return 0;
+ }
+
+ int minx = INT_MAX;
+ int miny = INT_MAX;
+ int maxx = INT_MIN;
+ int maxy = INT_MIN;
+
+ for(i=0; i<mPathPoints; ++i)
+ {
+ int ix = mpPathPoints[i].x;
+ int iy = mpPathPoints[i].y;
+
+ if(ix < minx) minx = ix;
+ if(ix > maxx) maxx = ix;
+ if(iy < miny) miny = iy;
+ if(iy > maxy) maxy = iy;
+ }
+
+ minx = (minx >> 3) & ~7;
+ miny = (miny >> 3) & ~7;
+ maxx = (maxx + 7) >> 3;
+ maxy = (maxy + 7) >> 3;
+
+ for(i=0; i<mPathPoints; ++i)
+ {
+ mpPathPoints[i].x -= minx*8;
+ mpPathPoints[i].y -= miny*8;
+ }
+
+ if(minx > maxx || miny > maxy)
+ {
+ mWidth = mHeight = 0;
+ mPathOffsetX = mPathOffsetY = 0;
+ _TrashPath();
+ return true;
+ }
+
+ mWidth = maxx + 1 - minx;
+ mHeight = maxy + 1 - miny;
+
+ mPathOffsetX = minx;
+ mPathOffsetY = miny;
+
+ // Initialize edge buffer. We use edge 0 as a sentinel.
+
+ mEdgeNext = 1;
+ mEdgeHeapSize = 2048;
+ mpEdgeBuffer = (Edge*)malloc(sizeof(Edge)*mEdgeHeapSize);
+
+ // Initialize scanline list.
+
+ mpScanBuffer = new unsigned int[mHeight];
+ memset(mpScanBuffer, 0, mHeight*sizeof(unsigned int));
+
+ // Scan convert the outline. Yuck, Bezier curves....
+
+ // Unfortunately, Windows 95/98 GDI has a bad habit of giving us text
+ // paths with all but the first figure left open, so we can't rely
+ // on the PT_CLOSEFIGURE flag being used appropriately.
+
+ fFirstSet = false;
+ firstp.x = firstp.y = 0;
+ lastp.x = lastp.y = 0;
+
+ for(i=0; i<mPathPoints; ++i)
+ {
+ BYTE t = mpPathTypes[i] & ~PT_CLOSEFIGURE;
+
+ switch(t)
+ {
+ case PT_MOVETO:
+ if(lastmoveto >= 0 && firstp != lastp)
+ _EvaluateLine(lastp.x, lastp.y, firstp.x, firstp.y);
+ lastmoveto = i;
+ fFirstSet = false;
+ lastp = mpPathPoints[i];
+ break;
+ case PT_MOVETONC:
+ break;
+ case PT_LINETO:
+ if(mPathPoints - (i-1) >= 2) _EvaluateLine(i-1, i);
+ break;
+ case PT_BEZIERTO:
+ if(mPathPoints - (i-1) >= 4) _EvaluateBezier(i-1, false);
+ i += 2;
+ break;
+ case PT_BSPLINETO:
+ if(mPathPoints - (i-1) >= 4) _EvaluateBezier(i-1, true);
+ i += 2;
+ break;
+ case PT_BSPLINEPATCHTO:
+ if(mPathPoints - (i-3) >= 4) _EvaluateBezier(i-3, true);
+ break;
+ }
+ }
+
+ if(lastmoveto >= 0 && firstp != lastp)
+ _EvaluateLine(lastp.x, lastp.y, firstp.x, firstp.y);
+
+ // Free the path since we don't need it anymore.
+
+ _TrashPath();
+
+ // Convert the edges to spans. We couldn't do this before because some of
+ // the regions may have winding numbers >+1 and it would have been a pain
+ // to try to adjust the spans on the fly. We use one heap to detangle
+ // a scanline's worth of edges from the singly-linked lists, and another
+ // to collect the actual scans.
+
+ std::vector<int> heap;
+
+ mOutline.reserve(mEdgeNext / 2);
+
+ __int64 y = 0;
+
+ for(y=0; y<mHeight; ++y)
+ {
+ int count = 0;
+
+ // Detangle scanline into edge heap.
+
+ for(unsigned ptr = (unsigned)(mpScanBuffer[y]&0xffffffff); ptr; ptr = mpEdgeBuffer[ptr].next)
+ {
+ heap.push_back(mpEdgeBuffer[ptr].posandflag);
+ }
+
+ // Sort edge heap. Note that we conveniently made the opening edges
+ // one more than closing edges at the same spot, so we won't have any
+ // problems with abutting spans.
+
+ std::sort(heap.begin(), heap.end()/*begin() + heap.size()*/);
+
+ // Process edges and add spans. Since we only check for a non-zero
+ // winding number, it doesn't matter which way the outlines go!
+
+ std::vector<int>::iterator itX1 = heap.begin();
+ std::vector<int>::iterator itX2 = heap.end(); // begin() + heap.size();
+
+ int x1, x2;
+
+ for(; itX1 != itX2; ++itX1)
+ {
+ int x = *itX1;
+
+ if(!count)
+ x1 = (x>>1);
+
+ if(x&1)
+ ++count;
+ else
+ --count;
+
+ if(!count)
+ {
+ x2 = (x>>1);
+
+ if(x2>x1)
+ mOutline.push_back(std::pair<__int64,__int64>((y<<32)+x1+0x4000000040000000i64, (y<<32)+x2+0x4000000040000000i64)); // G: damn Avery, this is evil! :)
+ }
+ }
+
+ heap.clear();
+ }
+
+ // Dump the edge and scan buffers, since we no longer need them.
+
+ free(mpEdgeBuffer);
+ delete [] mpScanBuffer;
+
+ // All done!
+
+ return true;
+}
+
+using namespace std;
+
+void Rasterizer::_OverlapRegion(tSpanBuffer& dst, tSpanBuffer& src, int dx, int dy)
+{
+ tSpanBuffer temp;
+
+ temp.reserve(dst.size() + src.size());
+
+ dst.swap(temp);
+
+ tSpanBuffer::iterator itA = temp.begin();
+ tSpanBuffer::iterator itAE = temp.end();
+ tSpanBuffer::iterator itB = src.begin();
+ tSpanBuffer::iterator itBE = src.end();
+
+ // Don't worry -- even if dy<0 this will still work! // G: hehe, the evil twin :)
+
+ unsigned __int64 offset1 = (((__int64)dy)<<32) - dx;
+ unsigned __int64 offset2 = (((__int64)dy)<<32) + dx;
+
+ while(itA != itAE && itB != itBE)
+ {
+ if((*itB).first + offset1 < (*itA).first)
+ {
+ // B span is earlier. Use it.
+
+ unsigned __int64 x1 = (*itB).first + offset1;
+ unsigned __int64 x2 = (*itB).second + offset2;
+
+ ++itB;
+
+ // B spans don't overlap, so begin merge loop with A first.
+
+ for(;;)
+ {
+ // If we run out of A spans or the A span doesn't overlap,
+ // then the next B span can't either (because B spans don't
+ // overlap) and we exit.
+
+ if(itA == itAE || (*itA).first > x2)
+ break;
+
+ do {x2 = _MAX(x2, (*itA++).second);}
+ while(itA != itAE && (*itA).first <= x2);
+
+ // If we run out of B spans or the B span doesn't overlap,
+ // then the next A span can't either (because A spans don't
+ // overlap) and we exit.
+
+ if(itB == itBE || (*itB).first + offset1 > x2)
+ break;
+
+ do {x2 = _MAX(x2, (*itB++).second + offset2);}
+ while(itB != itBE && (*itB).first + offset1 <= x2);
+ }
+
+ // Flush span.
+
+ dst.push_back(tSpan(x1, x2));
+ }
+ else
+ {
+ // A span is earlier. Use it.
+
+ unsigned __int64 x1 = (*itA).first;
+ unsigned __int64 x2 = (*itA).second;
+
+ ++itA;
+
+ // A spans don't overlap, so begin merge loop with B first.
+
+ for(;;)
+ {
+ // If we run out of B spans or the B span doesn't overlap,
+ // then the next A span can't either (because A spans don't
+ // overlap) and we exit.
+
+ if(itB == itBE || (*itB).first + offset1 > x2)
+ break;
+
+ do {x2 = _MAX(x2, (*itB++).second + offset2);}
+ while(itB != itBE && (*itB).first + offset1 <= x2);
+
+ // If we run out of A spans or the A span doesn't overlap,
+ // then the next B span can't either (because B spans don't
+ // overlap) and we exit.
+
+ if(itA == itAE || (*itA).first > x2)
+ break;
+
+ do {x2 = _MAX(x2, (*itA++).second);}
+ while(itA != itAE && (*itA).first <= x2);
+ }
+
+ // Flush span.
+
+ dst.push_back(tSpan(x1, x2));
+ }
+ }
+
+ // Copy over leftover spans.
+
+ while(itA != itAE)
+ dst.push_back(*itA++);
+
+ while(itB != itBE)
+ {
+ dst.push_back(tSpan((*itB).first + offset1, (*itB).second + offset2));
+ ++itB;
+ }
+}
+
+bool Rasterizer::CreateWidenedRegion(int r)
+{
+ if(r < 0) r = 0;
+
+ for(int y = -r; y <= r; ++y)
+ {
+ int x = (int)(0.5 + sqrt(float(r*r - y*y)));
+
+ _OverlapRegion(mWideOutline, mOutline, x, y);
+ }
+
+ mWideBorder = r;
+
+ return true;
+}
+
+void Rasterizer::DeleteOutlines()
+{
+ mWideOutline.clear();
+ mOutline.clear();
+}
+
+bool Rasterizer::Rasterize(int xsub, int ysub, bool fBlur)
+{
+ _TrashOverlay();
+
+ if(!mWidth || !mHeight)
+ {
+ mOverlayWidth = mOverlayHeight = 0;
+ return true;
+ }
+
+ xsub &= 7;
+ ysub &= 7;
+
+ int width = mWidth + xsub;
+ int height = mHeight + ysub;
+
+ mOffsetX = mPathOffsetX - xsub;
+ mOffsetY = mPathOffsetY - ysub;
+
+ mWideBorder = (mWideBorder+7)&~7;
+
+ if(!mWideOutline.empty())
+ {
+ width += 2*mWideBorder;
+ height += 2*mWideBorder;
+
+ xsub += mWideBorder;
+ ysub += mWideBorder;
+
+ mOffsetX -= mWideBorder;
+ mOffsetY -= mWideBorder;
+ }
+
+ mOverlayWidth = ((width+7)>>3) + 1;
+ mOverlayHeight = ((height+7)>>3) + 1;
+
+ mpOverlayBuffer = new byte[2 * mOverlayWidth * mOverlayHeight];
+ memset(mpOverlayBuffer, 0, 2 * mOverlayWidth * mOverlayHeight);
+
+ // Are we doing a border?
+
+ tSpanBuffer* pOutline[2] = {&mOutline, &mWideOutline};
+
+ for(int i = countof(pOutline)-1; i >= 0; i--)
+ {
+ tSpanBuffer::iterator it = pOutline[i]->begin();
+ tSpanBuffer::iterator itEnd = pOutline[i]->end();
+
+ for(; it!=itEnd; ++it)
+ {
+ int y = (int)(((*it).first >> 32) - 0x40000000 + ysub);
+ int x1 = (int)(((*it).first & 0xffffffff) - 0x40000000 + xsub);
+ int x2 = (int)(((*it).second & 0xffffffff) - 0x40000000 + xsub);
+
+ if(x2 > x1)
+ {
+ int first = x1>>3;
+ int last = (x2-1)>>3;
+ byte* dst = mpOverlayBuffer + 2*(mOverlayWidth*(y>>3) + first) + i;
+
+ if(first == last)
+ *dst += x2-x1;
+ else
+ {
+ *dst += ((first+1)<<3) - x1;
+ dst += 2;
+
+ while(++first < last)
+ {
+ *dst += 0x08;
+ dst += 2;
+ }
+
+ *dst += x2 - (last<<3);
+ }
+ }
+ }
+ }
+
+ if(fBlur && mOverlayWidth >= 3 && mOverlayHeight >= 3)
+ {
+ int pitch = mOverlayWidth*2;
+
+ byte* tmp = new byte[pitch*mOverlayHeight];
+ if(!tmp) return(false);
+
+ memcpy(tmp, mpOverlayBuffer, pitch*mOverlayHeight);
+
+ int border = !mWideOutline.empty() ? 1 : 0;
+
+ for(int j = 1; j < mOverlayHeight-1; j++)
+ {
+ byte* src = tmp + pitch*j + 2 + border;
+ byte* dst = mpOverlayBuffer + pitch*j + 2 + border;
+
+ for(int i = 1; i < mOverlayWidth-1; i++, src+=2, dst+=2)
+ {
+ *dst = (src[-2-pitch] + (src[-pitch]<<1) + src[+2-pitch]
+ + (src[-2]<<1) + (src[0]<<2) + (src[+2]<<1)
+ + src[-2+pitch] + (src[+pitch]<<1) + src[+2+pitch]) >> 4;
+ }
+ }
+
+ delete [] tmp;
+ }
+
+ return true;
+}
+
+///////////////////////////////////////////////////////////////////////////
+
+#define pixmix(s) { \
+ int a = (((s)*(color>>24))>>6)&0xff; \
+ int ia = 256-a; \
+ \
+ dst[wt] = ((((dst[wt]&0x00ff00ff)*ia + (color&0x00ff00ff)*a)&0xff00ff00)>>8) \
+ | ((((dst[wt]&0x0000ff00)*ia + (color&0x0000ff00)*a)&0x00ff0000)>>8) \
+ | ((((dst[wt]>>8)&0x00ff0000)*ia)&0xff000000); \
+ } \
+
+#include <xmmintrin.h>
+#include <emmintrin.h>
+
+__forceinline void pixmix_sse2(DWORD* dst, DWORD color, DWORD alpha)
+{
+ alpha = ((alpha * (color>>24)) >> 6) & 0xff;
+ color &= 0xffffff;
+
+ __m128i zero = _mm_setzero_si128();
+ __m128i a = _mm_set1_epi32((alpha << 16) | (0x100 - alpha));
+ __m128i d = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*dst), zero);
+ __m128i s = _mm_unpacklo_epi8(_mm_cvtsi32_si128(color), zero);
+ __m128i r = _mm_unpacklo_epi16(d, s);
+
+ r = _mm_madd_epi16(r, a);
+ r = _mm_srli_epi32(r, 8);
+ r = _mm_packs_epi32(r, r);
+ r = _mm_packus_epi16(r, r);
+
+ *dst = (DWORD)_mm_cvtsi128_si32(r);
+}
+
+#include "../dsutil/vd.h"
+
+CRect Rasterizer::Draw(SubPicDesc& spd, CRect& clipRect, byte* pAlphaMask, int xsub, int ysub, const long* switchpts, bool fBody, bool fBorder)
+{
+ CRect bbox(0, 0, 0, 0);
+
+ if(!switchpts || !fBody && !fBorder) return(bbox);
+
+ // clip
+
+ CRect r(0, 0, spd.w, spd.h);
+ r &= clipRect;
+
+ int x = (xsub + mOffsetX + 4)>>3;
+ int y = (ysub + mOffsetY + 4)>>3;
+ int w = mOverlayWidth;
+ int h = mOverlayHeight;
+ int xo = 0, yo = 0;
+
+ if(x < r.left) {xo = r.left-x; w -= r.left-x; x = r.left;}
+ if(y < r.top) {yo = r.top-y; h -= r.top-y; y = r.top;}
+ if(x+w > r.right) w = r.right-x;
+ if(y+h > r.bottom) h = r.bottom-y;
+
+ if(w <= 0 || h <= 0) return(bbox);
+
+ bbox.SetRect(x, y, x+w, y+h);
+ bbox &= CRect(0, 0, spd.w, spd.h);
+
+ // draw
+
+ const byte* src = mpOverlayBuffer + 2*(mOverlayWidth * yo + xo);
+ const byte* s = fBorder ? (src+1) : src;
+ const byte* am = pAlphaMask + spd.w * y + x;
+ unsigned long* dst = (unsigned long *)((char *)spd.bits + spd.pitch * y) + x;
+
+ unsigned long color = switchpts[0];
+
+ bool fSSE2 = !!(g_cpuid.m_flags & CCpuID::sse2);
+
+ while(h--)
+ {
+ if(!pAlphaMask)
+ {
+ if(switchpts[1] == 0xffffffff)
+ {
+ if(fBody)
+ {
+ if(fSSE2) for(int wt=0; wt<w; ++wt) pixmix_sse2(&dst[wt], color, s[wt*2]);
+ else for(int wt=0; wt<w; ++wt) pixmix(s[wt*2]);
+ }
+ else
+ {
+ if(fSSE2) for(int wt=0; wt<w; ++wt) pixmix_sse2(&dst[wt], color, src[wt*2+1] - src[wt*2]);
+ else for(int wt=0; wt<w; ++wt) pixmix(src[wt*2+1] - src[wt*2]);
+ }
+ }
+ else
+ {
+ const long *sw = switchpts;
+
+ if(fBody)
+ {
+ if(fSSE2)
+ for(int wt=0; wt<w; ++wt)
+ {
+ if(wt+xo >= sw[1]) {while(wt+xo >= sw[1]) sw += 2; color = sw[-2];}
+ pixmix_sse2(&dst[wt], color, s[wt*2]);
+ }
+ else
+ for(int wt=0; wt<w; ++wt)
+ {
+ if(wt+xo >= sw[1]) {while(wt+xo >= sw[1]) sw += 2; color = sw[-2];}
+ pixmix(s[wt*2]);
+ }
+ }
+ else
+ {
+ if(fSSE2)
+ for(int wt=0; wt<w; ++wt)
+ {
+ if(wt+xo >= sw[1]) {while(wt+xo >= sw[1]) sw += 2; color = sw[-2];}
+ pixmix_sse2(&dst[wt], color, src[wt*2+1] - src[wt*2]);
+ }
+ else
+ for(int wt=0; wt<w; ++wt)
+ {
+ if(wt+xo >= sw[1]) {while(wt+xo >= sw[1]) sw += 2; color = sw[-2];}
+ pixmix(src[wt*2+1] - src[wt*2]);
+ }
+ }
+ }
+ }
+ else
+ {
+ if(switchpts[1] == 0xffffffff)
+ {
+ if(fBody)
+ {
+ if(fSSE2) for(int wt=0; wt<w; ++wt) pixmix_sse2(&dst[wt], color, s[wt*2] * am[wt]);
+ else for(int wt=0; wt<w; ++wt) pixmix(s[wt*2] * am[wt]);
+ }
+ else
+ {
+ if(fSSE2) for(int wt=0; wt<w; ++wt) pixmix_sse2(&dst[wt], color, (src[wt*2+1] - src[wt*2]) * am[wt]);
+ else for(int wt=0; wt<w; ++wt) pixmix((src[wt*2+1] - src[wt*2]) * am[wt]);
+ }
+ }
+ else
+ {
+ const long *sw = switchpts;
+
+ if(fBody)
+ {
+ if(fSSE2)
+ for(int wt=0; wt<w; ++wt)
+ {
+ if(wt+xo >= sw[1]) {while(wt+xo >= sw[1]) sw += 2; color = sw[-2];}
+ pixmix_sse2(&dst[wt], color, s[wt*2] * am[wt]);
+ }
+ else
+ for(int wt=0; wt<w; ++wt)
+ {
+ if(wt+xo >= sw[1]) {while(wt+xo >= sw[1]) sw += 2; color = sw[-2];}
+ pixmix(s[wt*2] * am[wt]);
+ }
+ }
+ else
+ {
+ if(fSSE2)
+ for(int wt=0; wt<w; ++wt)
+ {
+ if(wt+xo >= sw[1]) {while(wt+xo >= sw[1]) sw += 2; color = sw[-2];}
+ pixmix_sse2(&dst[wt], color, (src[wt*2+1] - src[wt*2]) * am[wt]);
+ }
+ else
+ for(int wt=0; wt<w; ++wt)
+ {
+ if(wt+xo >= sw[1]) {while(wt+xo >= sw[1]) sw += 2; color = sw[-2];}
+ pixmix((src[wt*2+1] - src[wt*2]) * am[wt]);
+ }
+ }
+ }
+ }
+
+ src += 2*mOverlayWidth;
+ s += 2*mOverlayWidth;
+ am += spd.w;
+ dst = (unsigned long *)((char *)dst + spd.pitch);
+ }
+
+ return bbox;
+}
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