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authortetsuo55 <tetsuo55@users.sourceforge.net>2010-04-09 01:14:58 +0400
committertetsuo55 <tetsuo55@users.sourceforge.net>2010-04-09 01:14:58 +0400
commita9b7bf3fb3e1334d8defd05ca4cfae870b4912e5 (patch)
tree2dab453d94d5e003379a6cc895eceb84c80e23ec /src/subtitles/Rasterizer.cpp
parentaafd49a91f7c2fa9c7103971c16fa6e1b29e8bfd (diff)
astyle formatting cleanup to make the sourcecode more accessible
switch used: astyle --style=ansi --min-conditional-indent=0 --pad=oper --unpad=paren http://astyle.sourceforge.net/ git-svn-id: https://mpc-hc.svn.sourceforge.net/svnroot/mpc-hc/trunk@1783 10f7b99b-c216-0410-bff0-8a66a9350fd8
Diffstat (limited to 'src/subtitles/Rasterizer.cpp')
-rw-r--r--src/subtitles/Rasterizer.cpp3314
1 files changed, 1706 insertions, 1608 deletions
diff --git a/src/subtitles/Rasterizer.cpp b/src/subtitles/Rasterizer.cpp
index b81a41a3d..8b6f508c8 100644
--- a/src/subtitles/Rasterizer.cpp
+++ b/src/subtitles/Rasterizer.cpp
@@ -1,4 +1,4 @@
-/*
+/*
* Copyright (C) 2003-2006 Gabest
* http://www.gabest.org
*
@@ -6,15 +6,15 @@
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
- *
+ *
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
- * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+ * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
@@ -27,838 +27,862 @@
#include "Rasterizer.h"
#include "SeparableFilter.h"
- #ifndef _MAX /* avoid collision with common (nonconforming) macros */
- #define _MAX (max)
- #define _MIN (min)
- #define _IMPL_MAX max
- #define _IMPL_MIN min
- #else
- #define _IMPL_MAX _MAX
- #define _IMPL_MIN _MIN
- #endif
+#ifndef _MAX /* avoid collision with common (nonconforming) macros */
+#define _MAX (max)
+#define _MIN (min)
+#define _IMPL_MAX max
+#define _IMPL_MIN min
+#else
+#define _IMPL_MAX _MAX
+#define _IMPL_MIN _MIN
+#endif
int Rasterizer::getOverlayWidth()
{
- return mOverlayWidth*8;
+ return mOverlayWidth * 8;
}
Rasterizer::Rasterizer() : mpPathTypes(NULL), mpPathPoints(NULL), mPathPoints(0), mpOverlayBuffer(NULL)
{
- mOverlayWidth = mOverlayHeight = 0;
- mPathOffsetX = mPathOffsetY = 0;
- mOffsetX = mOffsetY = 0;
+ mOverlayWidth = mOverlayHeight = 0;
+ mPathOffsetX = mPathOffsetY = 0;
+ mOffsetX = mOffsetY = 0;
}
Rasterizer::~Rasterizer()
{
- _TrashPath();
- _TrashOverlay();
+ _TrashPath();
+ _TrashOverlay();
}
void Rasterizer::_TrashPath()
{
- delete [] mpPathTypes;
- delete [] mpPathPoints;
- mpPathTypes = NULL;
- mpPathPoints = NULL;
- mPathPoints = 0;
+ delete [] mpPathTypes;
+ delete [] mpPathPoints;
+ mpPathTypes = NULL;
+ mpPathPoints = NULL;
+ mPathPoints = 0;
}
void Rasterizer::_TrashOverlay()
{
- delete [] mpOverlayBuffer;
- mpOverlayBuffer = NULL;
+ delete [] mpOverlayBuffer;
+ mpOverlayBuffer = NULL;
}
void Rasterizer::_ReallocEdgeBuffer(int edges)
{
- mEdgeHeapSize = edges;
- mpEdgeBuffer = (Edge*)realloc(mpEdgeBuffer, sizeof(Edge)*edges);
+ mEdgeHeapSize = edges;
+ mpEdgeBuffer = (Edge*)realloc(mpEdgeBuffer, sizeof(Edge) * edges);
}
void Rasterizer::_EvaluateBezier(int ptbase, bool fBSpline)
{
- const POINT* pt0 = mpPathPoints + ptbase;
- const POINT* pt1 = mpPathPoints + ptbase + 1;
- const POINT* pt2 = mpPathPoints + ptbase + 2;
- const POINT* pt3 = mpPathPoints + ptbase + 3;
-
- double x0 = pt0->x;
- double x1 = pt1->x;
- double x2 = pt2->x;
- double x3 = pt3->x;
- double y0 = pt0->y;
- double y1 = pt1->y;
- double y2 = pt2->y;
- double y3 = pt3->y;
-
- double cx3, cx2, cx1, cx0, cy3, cy2, cy1, cy0;
-
- if(fBSpline)
- {
- // 1 [-1 +3 -3 +1]
- // - * [+3 -6 +3 0]
- // 6 [-3 0 +3 0]
- // [+1 +4 +1 0]
-
- double _1div6 = 1.0/6.0;
-
- cx3 = _1div6*(- x0+3*x1-3*x2+x3);
- cx2 = _1div6*( 3*x0-6*x1+3*x2);
- cx1 = _1div6*(-3*x0 +3*x2);
- cx0 = _1div6*( x0+4*x1+1*x2);
-
- cy3 = _1div6*(- y0+3*y1-3*y2+y3);
- cy2 = _1div6*( 3*y0-6*y1+3*y2);
- cy1 = _1div6*(-3*y0 +3*y2);
- cy0 = _1div6*( y0+4*y1+1*y2);
- }
- else // bezier
- {
- // [-1 +3 -3 +1]
- // [+3 -6 +3 0]
- // [-3 +3 0 0]
- // [+1 0 0 0]
-
- cx3 = - x0+3*x1-3*x2+x3;
- cx2 = 3*x0-6*x1+3*x2;
- cx1 = -3*x0+3*x1;
- cx0 = x0;
-
- cy3 = - y0+3*y1-3*y2+y3;
- cy2 = 3*y0-6*y1+3*y2;
- cy1 = -3*y0+3*y1;
- cy0 = y0;
- }
-
- //
- // This equation is from Graphics Gems I.
- //
- // The idea is that since we're approximating a cubic curve with lines,
- // any error we incur is due to the curvature of the line, which we can
- // estimate by calculating the maximum acceleration of the curve. For
- // a cubic, the acceleration (second derivative) is a line, meaning that
- // the absolute maximum acceleration must occur at either the beginning
- // (|c2|) or the end (|c2+c3|). Our bounds here are a little more
- // conservative than that, but that's okay.
- //
- // If the acceleration of the parametric formula is zero (c2 = c3 = 0),
- // that component of the curve is linear and does not incur any error.
- // If a=0 for both X and Y, the curve is a line segment and we can
- // use a step size of 1.
-
- double maxaccel1 = fabs(2*cy2) + fabs(6*cy3);
- double maxaccel2 = fabs(2*cx2) + fabs(6*cx3);
-
- double maxaccel = maxaccel1 > maxaccel2 ? maxaccel1 : maxaccel2;
- double h = 1.0;
-
- if(maxaccel > 8.0) h = sqrt(8.0 / maxaccel);
-
- if(!fFirstSet) {firstp.x = (LONG)cx0; firstp.y = (LONG)cy0; lastp = firstp; fFirstSet = true;}
-
- for(double t = 0; t < 1.0; t += h)
- {
- double x = cx0 + t*(cx1 + t*(cx2 + t*cx3));
- double y = cy0 + t*(cy1 + t*(cy2 + t*cy3));
- _EvaluateLine(lastp.x, lastp.y, (int)x, (int)y);
- }
-
- double x = cx0 + cx1 + cx2 + cx3;
- double y = cy0 + cy1 + cy2 + cy3;
- _EvaluateLine(lastp.x, lastp.y, (int)x, (int)y);
+ const POINT* pt0 = mpPathPoints + ptbase;
+ const POINT* pt1 = mpPathPoints + ptbase + 1;
+ const POINT* pt2 = mpPathPoints + ptbase + 2;
+ const POINT* pt3 = mpPathPoints + ptbase + 3;
+
+ double x0 = pt0->x;
+ double x1 = pt1->x;
+ double x2 = pt2->x;
+ double x3 = pt3->x;
+ double y0 = pt0->y;
+ double y1 = pt1->y;
+ double y2 = pt2->y;
+ double y3 = pt3->y;
+
+ double cx3, cx2, cx1, cx0, cy3, cy2, cy1, cy0;
+
+ if(fBSpline)
+ {
+ // 1 [-1 +3 -3 +1]
+ // - * [+3 -6 +3 0]
+ // 6 [-3 0 +3 0]
+ // [+1 +4 +1 0]
+
+ double _1div6 = 1.0 / 6.0;
+
+ cx3 = _1div6 * (- x0 + 3 * x1 - 3 * x2 + x3);
+ cx2 = _1div6 * (3 * x0 - 6 * x1 + 3 * x2);
+ cx1 = _1div6 * (-3 * x0 + 3 * x2);
+ cx0 = _1div6 * (x0 + 4 * x1 + 1 * x2);
+
+ cy3 = _1div6 * (- y0 + 3 * y1 - 3 * y2 + y3);
+ cy2 = _1div6 * (3 * y0 - 6 * y1 + 3 * y2);
+ cy1 = _1div6 * (-3 * y0 + 3 * y2);
+ cy0 = _1div6 * (y0 + 4 * y1 + 1 * y2);
+ }
+ else // bezier
+ {
+ // [-1 +3 -3 +1]
+ // [+3 -6 +3 0]
+ // [-3 +3 0 0]
+ // [+1 0 0 0]
+
+ cx3 = - x0 + 3 * x1 - 3 * x2 + x3;
+ cx2 = 3 * x0 - 6 * x1 + 3 * x2;
+ cx1 = -3 * x0 + 3 * x1;
+ cx0 = x0;
+
+ cy3 = - y0 + 3 * y1 - 3 * y2 + y3;
+ cy2 = 3 * y0 - 6 * y1 + 3 * y2;
+ cy1 = -3 * y0 + 3 * y1;
+ cy0 = y0;
+ }
+
+ //
+ // This equation is from Graphics Gems I.
+ //
+ // The idea is that since we're approximating a cubic curve with lines,
+ // any error we incur is due to the curvature of the line, which we can
+ // estimate by calculating the maximum acceleration of the curve. For
+ // a cubic, the acceleration (second derivative) is a line, meaning that
+ // the absolute maximum acceleration must occur at either the beginning
+ // (|c2|) or the end (|c2+c3|). Our bounds here are a little more
+ // conservative than that, but that's okay.
+ //
+ // If the acceleration of the parametric formula is zero (c2 = c3 = 0),
+ // that component of the curve is linear and does not incur any error.
+ // If a=0 for both X and Y, the curve is a line segment and we can
+ // use a step size of 1.
+
+ double maxaccel1 = fabs(2 * cy2) + fabs(6 * cy3);
+ double maxaccel2 = fabs(2 * cx2) + fabs(6 * cx3);
+
+ double maxaccel = maxaccel1 > maxaccel2 ? maxaccel1 : maxaccel2;
+ double h = 1.0;
+
+ if(maxaccel > 8.0) h = sqrt(8.0 / maxaccel);
+
+ if(!fFirstSet)
+ {
+ firstp.x = (LONG)cx0;
+ firstp.y = (LONG)cy0;
+ lastp = firstp;
+ fFirstSet = true;
+ }
+
+ for(double t = 0; t < 1.0; t += h)
+ {
+ double x = cx0 + t * (cx1 + t * (cx2 + t * cx3));
+ double y = cy0 + t * (cy1 + t * (cy2 + t * cy3));
+ _EvaluateLine(lastp.x, lastp.y, (int)x, (int)y);
+ }
+
+ double x = cx0 + cx1 + cx2 + cx3;
+ double y = cy0 + cy1 + cy2 + cy3;
+ _EvaluateLine(lastp.x, lastp.y, (int)x, (int)y);
}
void Rasterizer::_EvaluateLine(int pt1idx, int pt2idx)
{
- const POINT* pt1 = mpPathPoints + pt1idx;
- const POINT* pt2 = mpPathPoints + pt2idx;
+ const POINT* pt1 = mpPathPoints + pt1idx;
+ const POINT* pt2 = mpPathPoints + pt2idx;
- _EvaluateLine(pt1->x, pt1->y, pt2->x, pt2->y);
+ _EvaluateLine(pt1->x, pt1->y, pt2->x, pt2->y);
}
void Rasterizer::_EvaluateLine(int x0, int y0, int x1, int y1)
{
- if(lastp.x != x0 || lastp.y != y0)
- {
- _EvaluateLine(lastp.x, lastp.y, x0, y0);
- }
+ if(lastp.x != x0 || lastp.y != y0)
+ {
+ _EvaluateLine(lastp.x, lastp.y, x0, y0);
+ }
- if(!fFirstSet) {firstp.x = x0; firstp.y = y0; fFirstSet = true;}
- lastp.x = x1; lastp.y = y1;
+ if(!fFirstSet)
+ {
+ firstp.x = x0;
+ firstp.y = y0;
+ fFirstSet = true;
+ }
+ lastp.x = x1;
+ lastp.y = y1;
- if(y1 > y0) // down
- {
- __int64 xacc = (__int64)x0 << 13;
+ if(y1 > y0) // down
+ {
+ __int64 xacc = (__int64)x0 << 13;
- // prestep y0 down
+ // prestep y0 down
- int dy = y1 - y0;
- int y = ((y0 + 3)&~7) + 4;
- int iy = y >> 3;
+ int dy = y1 - y0;
+ int y = ((y0 + 3)&~7) + 4;
+ int iy = y >> 3;
- y1 = (y1 - 5) >> 3;
+ y1 = (y1 - 5) >> 3;
- if(iy <= y1)
- {
- __int64 invslope = (__int64(x1 - x0) << 16) / dy;
+ if(iy <= y1)
+ {
+ __int64 invslope = (__int64(x1 - x0) << 16) / dy;
- while(mEdgeNext + y1 + 1 - iy > mEdgeHeapSize)
- _ReallocEdgeBuffer(mEdgeHeapSize*2);
+ while(mEdgeNext + y1 + 1 - iy > mEdgeHeapSize)
+ _ReallocEdgeBuffer(mEdgeHeapSize * 2);
- xacc += (invslope * (y - y0)) >> 3;
+ xacc += (invslope * (y - y0)) >> 3;
- while(iy <= y1)
- {
- int ix = (int)((xacc + 32768) >> 16);
+ while(iy <= y1)
+ {
+ int ix = (int)((xacc + 32768) >> 16);
- mpEdgeBuffer[mEdgeNext].next = mpScanBuffer[iy];
- mpEdgeBuffer[mEdgeNext].posandflag = ix*2 + 1;
+ mpEdgeBuffer[mEdgeNext].next = mpScanBuffer[iy];
+ mpEdgeBuffer[mEdgeNext].posandflag = ix * 2 + 1;
- mpScanBuffer[iy] = mEdgeNext++;
+ mpScanBuffer[iy] = mEdgeNext++;
- ++iy;
- xacc += invslope;
- }
- }
- }
- else if(y1 < y0) // up
- {
- __int64 xacc = (__int64)x1 << 13;
+ ++iy;
+ xacc += invslope;
+ }
+ }
+ }
+ else if(y1 < y0) // up
+ {
+ __int64 xacc = (__int64)x1 << 13;
- // prestep y1 down
+ // prestep y1 down
- int dy = y0 - y1;
- int y = ((y1 + 3)&~7) + 4;
- int iy = y >> 3;
+ int dy = y0 - y1;
+ int y = ((y1 + 3)&~7) + 4;
+ int iy = y >> 3;
- y0 = (y0 - 5) >> 3;
+ y0 = (y0 - 5) >> 3;
- if(iy <= y0)
- {
- __int64 invslope = (__int64(x0 - x1) << 16) / dy;
+ if(iy <= y0)
+ {
+ __int64 invslope = (__int64(x0 - x1) << 16) / dy;
- while(mEdgeNext + y0 + 1 - iy > mEdgeHeapSize)
- _ReallocEdgeBuffer(mEdgeHeapSize*2);
+ while(mEdgeNext + y0 + 1 - iy > mEdgeHeapSize)
+ _ReallocEdgeBuffer(mEdgeHeapSize * 2);
- xacc += (invslope * (y - y1)) >> 3;
+ xacc += (invslope * (y - y1)) >> 3;
- while(iy <= y0)
- {
- int ix = (int)((xacc + 32768) >> 16);
+ while(iy <= y0)
+ {
+ int ix = (int)((xacc + 32768) >> 16);
- mpEdgeBuffer[mEdgeNext].next = mpScanBuffer[iy];
- mpEdgeBuffer[mEdgeNext].posandflag = ix*2;
+ mpEdgeBuffer[mEdgeNext].next = mpScanBuffer[iy];
+ mpEdgeBuffer[mEdgeNext].posandflag = ix * 2;
- mpScanBuffer[iy] = mEdgeNext++;
+ mpScanBuffer[iy] = mEdgeNext++;
- ++iy;
- xacc += invslope;
- }
- }
- }
+ ++iy;
+ xacc += invslope;
+ }
+ }
+ }
}
bool Rasterizer::BeginPath(HDC hdc)
{
- _TrashPath();
+ _TrashPath();
- return !!::BeginPath(hdc);
+ return !!::BeginPath(hdc);
}
bool Rasterizer::EndPath(HDC hdc)
{
- ::CloseFigure(hdc);
+ ::CloseFigure(hdc);
- if(::EndPath(hdc))
- {
- mPathPoints = GetPath(hdc, NULL, NULL, 0);
+ if(::EndPath(hdc))
+ {
+ mPathPoints = GetPath(hdc, NULL, NULL, 0);
- if(!mPathPoints)
- return true;
+ if(!mPathPoints)
+ return true;
- mpPathTypes = (BYTE*)malloc(sizeof(BYTE) * mPathPoints);
- mpPathPoints = (POINT*)malloc(sizeof(POINT) * mPathPoints);
+ mpPathTypes = (BYTE*)malloc(sizeof(BYTE) * mPathPoints);
+ mpPathPoints = (POINT*)malloc(sizeof(POINT) * mPathPoints);
- if(mPathPoints == GetPath(hdc, mpPathPoints, mpPathTypes, mPathPoints))
- return true;
- }
+ if(mPathPoints == GetPath(hdc, mpPathPoints, mpPathTypes, mPathPoints))
+ return true;
+ }
- ::AbortPath(hdc);
+ ::AbortPath(hdc);
- return false;
+ return false;
}
bool Rasterizer::PartialBeginPath(HDC hdc, bool bClearPath)
{
- if(bClearPath)
- _TrashPath();
+ if(bClearPath)
+ _TrashPath();
- return !!::BeginPath(hdc);
+ return !!::BeginPath(hdc);
}
bool Rasterizer::PartialEndPath(HDC hdc, long dx, long dy)
{
- ::CloseFigure(hdc);
+ ::CloseFigure(hdc);
- if(::EndPath(hdc))
- {
- int nPoints;
- BYTE* pNewTypes;
- POINT* pNewPoints;
+ if(::EndPath(hdc))
+ {
+ int nPoints;
+ BYTE* pNewTypes;
+ POINT* pNewPoints;
- nPoints = GetPath(hdc, NULL, NULL, 0);
+ nPoints = GetPath(hdc, NULL, NULL, 0);
- if(!nPoints)
- return true;
+ if(!nPoints)
+ return true;
- pNewTypes = (BYTE*)realloc(mpPathTypes, (mPathPoints + nPoints) * sizeof(BYTE));
- pNewPoints = (POINT*)realloc(mpPathPoints, (mPathPoints + nPoints) * sizeof(POINT));
+ pNewTypes = (BYTE*)realloc(mpPathTypes, (mPathPoints + nPoints) * sizeof(BYTE));
+ pNewPoints = (POINT*)realloc(mpPathPoints, (mPathPoints + nPoints) * sizeof(POINT));
- if(pNewTypes)
- mpPathTypes = pNewTypes;
+ if(pNewTypes)
+ mpPathTypes = pNewTypes;
- if(pNewPoints)
- mpPathPoints = pNewPoints;
+ if(pNewPoints)
+ mpPathPoints = pNewPoints;
- BYTE* pTypes = DNew BYTE[nPoints];
- POINT* pPoints = DNew POINT[nPoints];
+ BYTE* pTypes = DNew BYTE[nPoints];
+ POINT* pPoints = DNew POINT[nPoints];
- if(pNewTypes && pNewPoints && nPoints == GetPath(hdc, pPoints, pTypes, nPoints))
- {
- for(ptrdiff_t i = 0; i < nPoints; ++i)
- {
- mpPathPoints[mPathPoints + i].x = pPoints[i].x + dx;
- mpPathPoints[mPathPoints + i].y = pPoints[i].y + dy;
- mpPathTypes[mPathPoints + i] = pTypes[i];
- }
-
- mPathPoints += nPoints;
-
- delete[] pTypes;
- delete[] pPoints;
- return true;
- }
- else
- DebugBreak();
+ if(pNewTypes && pNewPoints && nPoints == GetPath(hdc, pPoints, pTypes, nPoints))
+ {
+ for(ptrdiff_t i = 0; i < nPoints; ++i)
+ {
+ mpPathPoints[mPathPoints + i].x = pPoints[i].x + dx;
+ mpPathPoints[mPathPoints + i].y = pPoints[i].y + dy;
+ mpPathTypes[mPathPoints + i] = pTypes[i];
+ }
+
+ mPathPoints += nPoints;
+
+ delete[] pTypes;
+ delete[] pPoints;
+ return true;
+ }
+ else
+ DebugBreak();
- delete[] pTypes;
- delete[] pPoints;
- }
+ delete[] pTypes;
+ delete[] pPoints;
+ }
- ::AbortPath(hdc);
+ ::AbortPath(hdc);
- return false;
+ return false;
}
bool Rasterizer::ScanConvert()
{
- size_t lastmoveto = -1;
- size_t i;
-
- // Drop any outlines we may have.
-
- mOutline.clear();
- mWideOutline.clear();
- mWideBorder = 0;
-
- // Determine bounding box
-
- if(!mPathPoints)
- {
- mPathOffsetX = mPathOffsetY = 0;
- mWidth = mHeight = 0;
- return 0;
- }
-
- ptrdiff_t minx = INT_MAX;
- ptrdiff_t miny = INT_MAX;
- ptrdiff_t maxx = INT_MIN;
- ptrdiff_t maxy = INT_MIN;
-
- for(i=0; i<mPathPoints; ++i)
- {
- ptrdiff_t ix = mpPathPoints[i].x;
- ptrdiff_t iy = mpPathPoints[i].y;
-
- if(ix < minx) minx = ix;
- if(ix > maxx) maxx = ix;
- if(iy < miny) miny = iy;
- if(iy > maxy) maxy = iy;
- }
-
- minx = (minx >> 3) & ~7;
- miny = (miny >> 3) & ~7;
- maxx = (maxx + 7) >> 3;
- maxy = (maxy + 7) >> 3;
-
- for(i=0; i<mPathPoints; ++i)
- {
- mpPathPoints[i].x -= minx*8;
- mpPathPoints[i].y -= miny*8;
- }
-
- if(minx > maxx || miny > maxy)
- {
- mWidth = mHeight = 0;
- mPathOffsetX = mPathOffsetY = 0;
- _TrashPath();
- return true;
- }
-
- mWidth = maxx + 1 - minx;
- mHeight = maxy + 1 - miny;
-
- mPathOffsetX = minx;
- mPathOffsetY = miny;
-
- // Initialize edge buffer. We use edge 0 as a sentinel.
-
- mEdgeNext = 1;
- mEdgeHeapSize = 2048;
- mpEdgeBuffer = (Edge*)malloc(sizeof(Edge)*mEdgeHeapSize);
-
- // Initialize scanline list.
-
- mpScanBuffer = DNew size_t[mHeight];
- memset(mpScanBuffer, 0, mHeight*sizeof(size_t));
-
- // Scan convert the outline. Yuck, Bezier curves....
-
- // Unfortunately, Windows 95/98 GDI has a bad habit of giving us text
- // paths with all but the first figure left open, so we can't rely
- // on the PT_CLOSEFIGURE flag being used appropriately.
-
- fFirstSet = false;
- firstp.x = firstp.y = 0;
- lastp.x = lastp.y = 0;
-
- for(i=0; i<mPathPoints; ++i)
- {
- BYTE t = mpPathTypes[i] & ~PT_CLOSEFIGURE;
-
- switch(t)
- {
- case PT_MOVETO:
- if(lastmoveto >= 0 && firstp != lastp)
- _EvaluateLine(lastp.x, lastp.y, firstp.x, firstp.y);
- lastmoveto = i;
- fFirstSet = false;
- lastp = mpPathPoints[i];
- break;
- case PT_MOVETONC:
- break;
- case PT_LINETO:
- if(mPathPoints - (i-1) >= 2) _EvaluateLine(i-1, i);
- break;
- case PT_BEZIERTO:
- if(mPathPoints - (i-1) >= 4) _EvaluateBezier(i-1, false);
- i += 2;
- break;
- case PT_BSPLINETO:
- if(mPathPoints - (i-1) >= 4) _EvaluateBezier(i-1, true);
- i += 2;
- break;
- case PT_BSPLINEPATCHTO:
- if(mPathPoints - (i-3) >= 4) _EvaluateBezier(i-3, true);
- break;
- }
- }
-
- if(lastmoveto >= 0 && firstp != lastp)
- _EvaluateLine(lastp.x, lastp.y, firstp.x, firstp.y);
-
- // Free the path since we don't need it anymore.
-
- _TrashPath();
-
- // Convert the edges to spans. We couldn't do this before because some of
- // the regions may have winding numbers >+1 and it would have been a pain
- // to try to adjust the spans on the fly. We use one heap to detangle
- // a scanline's worth of edges from the singly-linked lists, and another
- // to collect the actual scans.
-
- std::vector<int> heap;
+ size_t lastmoveto = -1;
+ size_t i;
+
+ // Drop any outlines we may have.
+
+ mOutline.clear();
+ mWideOutline.clear();
+ mWideBorder = 0;
+
+ // Determine bounding box
+
+ if(!mPathPoints)
+ {
+ mPathOffsetX = mPathOffsetY = 0;
+ mWidth = mHeight = 0;
+ return 0;
+ }
- mOutline.reserve(mEdgeNext / 2);
-
- __int64 y = 0;
+ ptrdiff_t minx = INT_MAX;
+ ptrdiff_t miny = INT_MAX;
+ ptrdiff_t maxx = INT_MIN;
+ ptrdiff_t maxy = INT_MIN;
- for(y=0; y<mHeight; ++y)
- {
- int count = 0;
+ for(i = 0; i < mPathPoints; ++i)
+ {
+ ptrdiff_t ix = mpPathPoints[i].x;
+ ptrdiff_t iy = mpPathPoints[i].y;
- // Detangle scanline into edge heap.
+ if(ix < minx) minx = ix;
+ if(ix > maxx) maxx = ix;
+ if(iy < miny) miny = iy;
+ if(iy > maxy) maxy = iy;
+ }
- for(size_t ptr = (mpScanBuffer[y]&size_t(-1)); ptr; ptr = mpEdgeBuffer[ptr].next)
- {
- heap.push_back(mpEdgeBuffer[ptr].posandflag);
- }
+ minx = (minx >> 3) & ~7;
+ miny = (miny >> 3) & ~7;
+ maxx = (maxx + 7) >> 3;
+ maxy = (maxy + 7) >> 3;
- // Sort edge heap. Note that we conveniently made the opening edges
- // one more than closing edges at the same spot, so we won't have any
- // problems with abutting spans.
+ for(i = 0; i < mPathPoints; ++i)
+ {
+ mpPathPoints[i].x -= minx * 8;
+ mpPathPoints[i].y -= miny * 8;
+ }
- std::sort(heap.begin(), heap.end()/*begin() + heap.size()*/);
+ if(minx > maxx || miny > maxy)
+ {
+ mWidth = mHeight = 0;
+ mPathOffsetX = mPathOffsetY = 0;
+ _TrashPath();
+ return true;
+ }
- // Process edges and add spans. Since we only check for a non-zero
- // winding number, it doesn't matter which way the outlines go!
+ mWidth = maxx + 1 - minx;
+ mHeight = maxy + 1 - miny;
- std::vector<int>::iterator itX1 = heap.begin();
- std::vector<int>::iterator itX2 = heap.end(); // begin() + heap.size();
+ mPathOffsetX = minx;
+ mPathOffsetY = miny;
- size_t x1, x2;
+ // Initialize edge buffer. We use edge 0 as a sentinel.
- for(; itX1 != itX2; ++itX1)
- {
- size_t x = *itX1;
+ mEdgeNext = 1;
+ mEdgeHeapSize = 2048;
+ mpEdgeBuffer = (Edge*)malloc(sizeof(Edge) * mEdgeHeapSize);
- if(!count)
- x1 = (x>>1);
+ // Initialize scanline list.
- if(x&1)
- ++count;
- else
- --count;
+ mpScanBuffer = DNew size_t[mHeight];
+ memset(mpScanBuffer, 0, mHeight * sizeof(size_t));
- if(!count)
- {
- x2 = (x>>1);
+ // Scan convert the outline. Yuck, Bezier curves....
- if(x2>x1)
- mOutline.push_back(std::pair<__int64,__int64>((y<<32)+x1+0x4000000040000000i64, (y<<32)+x2+0x4000000040000000i64)); // G: damn Avery, this is evil! :)
- }
- }
-
- heap.clear();
- }
+ // Unfortunately, Windows 95/98 GDI has a bad habit of giving us text
+ // paths with all but the first figure left open, so we can't rely
+ // on the PT_CLOSEFIGURE flag being used appropriately.
- // Dump the edge and scan buffers, since we no longer need them.
+ fFirstSet = false;
+ firstp.x = firstp.y = 0;
+ lastp.x = lastp.y = 0;
+
+ for(i = 0; i < mPathPoints; ++i)
+ {
+ BYTE t = mpPathTypes[i] & ~PT_CLOSEFIGURE;
+
+ switch(t)
+ {
+ case PT_MOVETO:
+ if(lastmoveto >= 0 && firstp != lastp)
+ _EvaluateLine(lastp.x, lastp.y, firstp.x, firstp.y);
+ lastmoveto = i;
+ fFirstSet = false;
+ lastp = mpPathPoints[i];
+ break;
+ case PT_MOVETONC:
+ break;
+ case PT_LINETO:
+ if(mPathPoints - (i - 1) >= 2) _EvaluateLine(i - 1, i);
+ break;
+ case PT_BEZIERTO:
+ if(mPathPoints - (i - 1) >= 4) _EvaluateBezier(i - 1, false);
+ i += 2;
+ break;
+ case PT_BSPLINETO:
+ if(mPathPoints - (i - 1) >= 4) _EvaluateBezier(i - 1, true);
+ i += 2;
+ break;
+ case PT_BSPLINEPATCHTO:
+ if(mPathPoints - (i - 3) >= 4) _EvaluateBezier(i - 3, true);
+ break;
+ }
+ }
+
+ if(lastmoveto >= 0 && firstp != lastp)
+ _EvaluateLine(lastp.x, lastp.y, firstp.x, firstp.y);
+
+ // Free the path since we don't need it anymore.
+
+ _TrashPath();
+
+ // Convert the edges to spans. We couldn't do this before because some of
+ // the regions may have winding numbers >+1 and it would have been a pain
+ // to try to adjust the spans on the fly. We use one heap to detangle
+ // a scanline's worth of edges from the singly-linked lists, and another
+ // to collect the actual scans.
+
+ std::vector<int> heap;
+
+ mOutline.reserve(mEdgeNext / 2);
+
+ __int64 y = 0;
+
+ for(y = 0; y < mHeight; ++y)
+ {
+ int count = 0;
+
+ // Detangle scanline into edge heap.
+
+ for(size_t ptr = (mpScanBuffer[y] & size_t(-1)); ptr; ptr = mpEdgeBuffer[ptr].next)
+ {
+ heap.push_back(mpEdgeBuffer[ptr].posandflag);
+ }
- free(mpEdgeBuffer);
- delete [] mpScanBuffer;
-
- // All done!
+ // Sort edge heap. Note that we conveniently made the opening edges
+ // one more than closing edges at the same spot, so we won't have any
+ // problems with abutting spans.
- return true;
+ std::sort(heap.begin(), heap.end()/*begin() + heap.size()*/);
+
+ // Process edges and add spans. Since we only check for a non-zero
+ // winding number, it doesn't matter which way the outlines go!
+
+ std::vector<int>::iterator itX1 = heap.begin();
+ std::vector<int>::iterator itX2 = heap.end(); // begin() + heap.size();
+
+ size_t x1, x2;
+
+ for(; itX1 != itX2; ++itX1)
+ {
+ size_t x = *itX1;
+
+ if(!count)
+ x1 = (x >> 1);
+
+ if(x & 1)
+ ++count;
+ else
+ --count;
+
+ if(!count)
+ {
+ x2 = (x >> 1);
+
+ if(x2 > x1)
+ mOutline.push_back(std::pair<__int64, __int64>((y << 32) + x1 + 0x4000000040000000i64, (y << 32) + x2 + 0x4000000040000000i64)); // G: damn Avery, this is evil! :)
+ }
+ }
+
+ heap.clear();
+ }
+
+ // Dump the edge and scan buffers, since we no longer need them.
+
+ free(mpEdgeBuffer);
+ delete [] mpScanBuffer;
+
+ // All done!
+
+ return true;
}
using namespace std;
void Rasterizer::_OverlapRegion(tSpanBuffer& dst, tSpanBuffer& src, int dx, int dy)
{
- tSpanBuffer temp;
+ tSpanBuffer temp;
- temp.reserve(dst.size() + src.size());
+ temp.reserve(dst.size() + src.size());
- dst.swap(temp);
+ dst.swap(temp);
- tSpanBuffer::iterator itA = temp.begin();
- tSpanBuffer::iterator itAE = temp.end();
- tSpanBuffer::iterator itB = src.begin();
- tSpanBuffer::iterator itBE = src.end();
+ tSpanBuffer::iterator itA = temp.begin();
+ tSpanBuffer::iterator itAE = temp.end();
+ tSpanBuffer::iterator itB = src.begin();
+ tSpanBuffer::iterator itBE = src.end();
- // Don't worry -- even if dy<0 this will still work! // G: hehe, the evil twin :)
+ // Don't worry -- even if dy<0 this will still work! // G: hehe, the evil twin :)
- unsigned __int64 offset1 = (((__int64)dy)<<32) - dx;
- unsigned __int64 offset2 = (((__int64)dy)<<32) + dx;
+ unsigned __int64 offset1 = (((__int64)dy) << 32) - dx;
+ unsigned __int64 offset2 = (((__int64)dy) << 32) + dx;
- while(itA != itAE && itB != itBE)
- {
- if((*itB).first + offset1 < (*itA).first)
- {
- // B span is earlier. Use it.
+ while(itA != itAE && itB != itBE)
+ {
+ if((*itB).first + offset1 < (*itA).first)
+ {
+ // B span is earlier. Use it.
- unsigned __int64 x1 = (*itB).first + offset1;
- unsigned __int64 x2 = (*itB).second + offset2;
+ unsigned __int64 x1 = (*itB).first + offset1;
+ unsigned __int64 x2 = (*itB).second + offset2;
- ++itB;
+ ++itB;
- // B spans don't overlap, so begin merge loop with A first.
+ // B spans don't overlap, so begin merge loop with A first.
- for(;;)
- {
- // If we run out of A spans or the A span doesn't overlap,
- // then the next B span can't either (because B spans don't
- // overlap) and we exit.
+ for(;;)
+ {
+ // If we run out of A spans or the A span doesn't overlap,
+ // then the next B span can't either (because B spans don't
+ // overlap) and we exit.
- if(itA == itAE || (*itA).first > x2)
- break;
+ if(itA == itAE || (*itA).first > x2)
+ break;
- do {x2 = _MAX(x2, (*itA++).second);}
- while(itA != itAE && (*itA).first <= x2);
+ do
+ {
+ x2 = _MAX(x2, (*itA++).second);
+ }
+ while(itA != itAE && (*itA).first <= x2);
- // If we run out of B spans or the B span doesn't overlap,
- // then the next A span can't either (because A spans don't
- // overlap) and we exit.
+ // If we run out of B spans or the B span doesn't overlap,
+ // then the next A span can't either (because A spans don't
+ // overlap) and we exit.
- if(itB == itBE || (*itB).first + offset1 > x2)
- break;
+ if(itB == itBE || (*itB).first + offset1 > x2)
+ break;
- do {x2 = _MAX(x2, (*itB++).second + offset2);}
- while(itB != itBE && (*itB).first + offset1 <= x2);
- }
+ do
+ {
+ x2 = _MAX(x2, (*itB++).second + offset2);
+ }
+ while(itB != itBE && (*itB).first + offset1 <= x2);
+ }
- // Flush span.
+ // Flush span.
- dst.push_back(tSpan(x1, x2));
- }
- else
- {
- // A span is earlier. Use it.
+ dst.push_back(tSpan(x1, x2));
+ }
+ else
+ {
+ // A span is earlier. Use it.
- unsigned __int64 x1 = (*itA).first;
- unsigned __int64 x2 = (*itA).second;
+ unsigned __int64 x1 = (*itA).first;
+ unsigned __int64 x2 = (*itA).second;
- ++itA;
+ ++itA;
- // A spans don't overlap, so begin merge loop with B first.
+ // A spans don't overlap, so begin merge loop with B first.
- for(;;)
- {
- // If we run out of B spans or the B span doesn't overlap,
- // then the next A span can't either (because A spans don't
- // overlap) and we exit.
+ for(;;)
+ {
+ // If we run out of B spans or the B span doesn't overlap,
+ // then the next A span can't either (because A spans don't
+ // overlap) and we exit.
- if(itB == itBE || (*itB).first + offset1 > x2)
- break;
+ if(itB == itBE || (*itB).first + offset1 > x2)
+ break;
- do {x2 = _MAX(x2, (*itB++).second + offset2);}
- while(itB != itBE && (*itB).first + offset1 <= x2);
+ do
+ {
+ x2 = _MAX(x2, (*itB++).second + offset2);
+ }
+ while(itB != itBE && (*itB).first + offset1 <= x2);
- // If we run out of A spans or the A span doesn't overlap,
- // then the next B span can't either (because B spans don't
- // overlap) and we exit.
+ // If we run out of A spans or the A span doesn't overlap,
+ // then the next B span can't either (because B spans don't
+ // overlap) and we exit.
- if(itA == itAE || (*itA).first > x2)
- break;
+ if(itA == itAE || (*itA).first > x2)
+ break;
- do {x2 = _MAX(x2, (*itA++).second);}
- while(itA != itAE && (*itA).first <= x2);
- }
+ do
+ {
+ x2 = _MAX(x2, (*itA++).second);
+ }
+ while(itA != itAE && (*itA).first <= x2);
+ }
- // Flush span.
+ // Flush span.
- dst.push_back(tSpan(x1, x2));
- }
- }
+ dst.push_back(tSpan(x1, x2));
+ }
+ }
- // Copy over leftover spans.
+ // Copy over leftover spans.
- while(itA != itAE)
- dst.push_back(*itA++);
+ while(itA != itAE)
+ dst.push_back(*itA++);
- while(itB != itBE)
- {
- dst.push_back(tSpan((*itB).first + offset1, (*itB).second + offset2));
- ++itB;
- }
+ while(itB != itBE)
+ {
+ dst.push_back(tSpan((*itB).first + offset1, (*itB).second + offset2));
+ ++itB;
+ }
}
bool Rasterizer::CreateWidenedRegion(int rx, int ry)
{
- if(rx < 0) rx = 0;
- if(ry < 0) ry = 0;
-
- mWideBorder = max(rx,ry);
-
- if (ry > 0)
- {
- // Do a half circle.
- // _OverlapRegion mirrors this so both halves are done.
- for(ptrdiff_t y = -ry; y <= ry; ++y)
- {
- int x = (int)(0.5 + sqrt(float(ry*ry - y*y)) * float(rx)/float(ry));
-
- _OverlapRegion(mWideOutline, mOutline, x, y);
- }
- }
- else if (ry == 0 && rx > 0)
- {
- // There are artifacts if we don't make at least two overlaps of the line, even at same Y coord
- _OverlapRegion(mWideOutline, mOutline, rx, 0);
- _OverlapRegion(mWideOutline, mOutline, rx, 0);
- }
-
- return true;
+ if(rx < 0) rx = 0;
+ if(ry < 0) ry = 0;
+
+ mWideBorder = max(rx, ry);
+
+ if(ry > 0)
+ {
+ // Do a half circle.
+ // _OverlapRegion mirrors this so both halves are done.
+ for(ptrdiff_t y = -ry; y <= ry; ++y)
+ {
+ int x = (int)(0.5 + sqrt(float(ry * ry - y * y)) * float(rx) / float(ry));
+
+ _OverlapRegion(mWideOutline, mOutline, x, y);
+ }
+ }
+ else if(ry == 0 && rx > 0)
+ {
+ // There are artifacts if we don't make at least two overlaps of the line, even at same Y coord
+ _OverlapRegion(mWideOutline, mOutline, rx, 0);
+ _OverlapRegion(mWideOutline, mOutline, rx, 0);
+ }
+
+ return true;
}
void Rasterizer::DeleteOutlines()
{
- mWideOutline.clear();
- mOutline.clear();
+ mWideOutline.clear();
+ mOutline.clear();
}
bool Rasterizer::Rasterize(int xsub, int ysub, int fBlur, double fGaussianBlur)
{
- _TrashOverlay();
+ _TrashOverlay();
+
+ if(!mWidth || !mHeight)
+ {
+ mOverlayWidth = mOverlayHeight = 0;
+ return true;
+ }
+
+ xsub &= 7;
+ ysub &= 7;
+
+ int width = mWidth + xsub;
+ int height = mHeight;// + ysub
+
+ mOffsetX = mPathOffsetX - xsub;
+ mOffsetY = mPathOffsetY - ysub;
+
+ mWideBorder = (mWideBorder + 7)&~7;
+
+ if(!mWideOutline.empty() || fBlur || fGaussianBlur > 0)
+ {
+ int bluradjust = 0;
+ if(fGaussianBlur > 0)
+ bluradjust += (int)(fGaussianBlur * 3 * 8 + 0.5) | 1;
+ if(fBlur)
+ bluradjust += 8;
+
+ // Expand the buffer a bit when we're blurring, since that can also widen the borders a bit
+ bluradjust = (bluradjust + 7)&~7;
- if(!mWidth || !mHeight)
- {
- mOverlayWidth = mOverlayHeight = 0;
- return true;
- }
-
- xsub &= 7;
- ysub &= 7;
+ width += 2 * mWideBorder + bluradjust * 2;
+ height += 2 * mWideBorder + bluradjust * 2;
- int width = mWidth + xsub;
- int height = mHeight;// + ysub
-
- mOffsetX = mPathOffsetX - xsub;
- mOffsetY = mPathOffsetY - ysub;
-
- mWideBorder = (mWideBorder+7)&~7;
-
- if(!mWideOutline.empty() || fBlur || fGaussianBlur > 0)
- {
- int bluradjust = 0;
- if (fGaussianBlur > 0)
- bluradjust += (int)(fGaussianBlur*3*8 + 0.5) | 1;
- if (fBlur)
- bluradjust += 8;
+ xsub += mWideBorder + bluradjust;
+ ysub += mWideBorder + bluradjust;
- // Expand the buffer a bit when we're blurring, since that can also widen the borders a bit
- bluradjust = (bluradjust+7)&~7;
+ mOffsetX -= mWideBorder + bluradjust;
+ mOffsetY -= mWideBorder + bluradjust;
+ }
- width += 2*mWideBorder + bluradjust*2;
- height += 2*mWideBorder + bluradjust*2;
-
- xsub += mWideBorder + bluradjust;
- ysub += mWideBorder + bluradjust;
-
- mOffsetX -= mWideBorder + bluradjust;
- mOffsetY -= mWideBorder + bluradjust;
- }
-
- mOverlayWidth = ((width+7)>>3) + 1;
- // fixed image height
- mOverlayHeight=((height+14)>>3) + 1;
-
- mpOverlayBuffer = DNew byte[2 * mOverlayWidth * mOverlayHeight];
- memset(mpOverlayBuffer, 0, 2 * mOverlayWidth * mOverlayHeight);
-
- // Are we doing a border?
-
- tSpanBuffer* pOutline[2] = {&mOutline, &mWideOutline};
-
- for(ptrdiff_t i = countof(pOutline)-1; i >= 0; i--)
- {
- tSpanBuffer::iterator it = pOutline[i]->begin();
- tSpanBuffer::iterator itEnd = pOutline[i]->end();
-
- for(; it!=itEnd; ++it)
- {
- size_t y = (((*it).first >> 32) - 0x40000000 + ysub);
- size_t x1 = (((*it).first & 0xffffffff) - 0x40000000 + xsub);
- size_t x2 = (((*it).second & 0xffffffff) - 0x40000000 + xsub);
-
- if(x2 > x1)
- {
- size_t first = x1>>3;
- size_t last = (x2-1)>>3;
- byte* dst = mpOverlayBuffer + 2*(mOverlayWidth*(y>>3) + first) + i;
-
- if(first == last)
- *dst += x2-x1;
- else
- {
- *dst += ((first+1)<<3) - x1;
- dst += 2;
-
- while(++first < last)
- {
- *dst += 0x08;
- dst += 2;
- }
-
- *dst += x2 - (last<<3);
- }
- }
- }
- }
-
- // Do some gaussian blur magic
- if (fGaussianBlur > 0)
- {
- GaussianKernel filter(fGaussianBlur);
- if (mOverlayWidth >= filter.width && mOverlayHeight >= filter.width)
- {
- size_t pitch = mOverlayWidth*2;
-
- byte *tmp = DNew byte[pitch*mOverlayHeight];
- if(!tmp) return(false);
-
- int border = !mWideOutline.empty() ? 1 : 0;
-
- byte *src = mpOverlayBuffer + border;
-
- SeparableFilterX<2>(src, tmp, mOverlayWidth, mOverlayHeight, pitch, filter.kernel, filter.width, filter.divisor);
- SeparableFilterY<2>(tmp, src, mOverlayWidth, mOverlayHeight, pitch, filter.kernel, filter.width, filter.divisor);
-
- delete[] tmp;
- }
- }
-
- // If we're blurring, do a 3x3 box blur
- // Can't do it on subpictures smaller than 3x3 pixels
- for (int pass = 0; pass < fBlur; pass++)
- {
- if(mOverlayWidth >= 3 && mOverlayHeight >= 3)
- {
- int pitch = mOverlayWidth*2;
-
- byte* tmp = DNew byte[pitch*mOverlayHeight];
- if(!tmp) return(false);
-
- memcpy(tmp, mpOverlayBuffer, pitch*mOverlayHeight);
-
- int border = !mWideOutline.empty() ? 1 : 0;
-
- // This could be done in a separated way and win some speed
- for(ptrdiff_t j = 1; j < mOverlayHeight-1; j++)
- {
- byte* src = tmp + pitch*j + 2 + border;
- byte* dst = mpOverlayBuffer + pitch*j + 2 + border;
-
- for(ptrdiff_t i = 1; i < mOverlayWidth-1; i++, src+=2, dst+=2)
- {
- *dst = (src[-2-pitch] + (src[-pitch]<<1) + src[+2-pitch]
- + (src[-2]<<1) + (src[0]<<2) + (src[+2]<<1)
- + src[-2+pitch] + (src[+pitch]<<1) + src[+2+pitch]) >> 4;
- }
- }
-
- delete [] tmp;
- }
- }
-
- return true;
+ mOverlayWidth = ((width + 7) >> 3) + 1;
+ // fixed image height
+ mOverlayHeight = ((height + 14) >> 3) + 1;
+
+ mpOverlayBuffer = DNew byte[2 * mOverlayWidth * mOverlayHeight];
+ memset(mpOverlayBuffer, 0, 2 * mOverlayWidth * mOverlayHeight);
+
+ // Are we doing a border?
+
+ tSpanBuffer* pOutline[2] = {&mOutline, &mWideOutline};
+
+ for(ptrdiff_t i = countof(pOutline) - 1; i >= 0; i--)
+ {
+ tSpanBuffer::iterator it = pOutline[i]->begin();
+ tSpanBuffer::iterator itEnd = pOutline[i]->end();
+
+ for(; it != itEnd; ++it)
+ {
+ size_t y = (((*it).first >> 32) - 0x40000000 + ysub);
+ size_t x1 = (((*it).first & 0xffffffff) - 0x40000000 + xsub);
+ size_t x2 = (((*it).second & 0xffffffff) - 0x40000000 + xsub);
+
+ if(x2 > x1)
+ {
+ size_t first = x1 >> 3;
+ size_t last = (x2 - 1) >> 3;
+ byte* dst = mpOverlayBuffer + 2 * (mOverlayWidth * (y >> 3) + first) + i;
+
+ if(first == last)
+ *dst += x2 - x1;
+ else
+ {
+ *dst += ((first + 1) << 3) - x1;
+ dst += 2;
+
+ while(++first < last)
+ {
+ *dst += 0x08;
+ dst += 2;
+ }
+
+ *dst += x2 - (last << 3);
+ }
+ }
+ }
+ }
+
+ // Do some gaussian blur magic
+ if(fGaussianBlur > 0)
+ {
+ GaussianKernel filter(fGaussianBlur);
+ if(mOverlayWidth >= filter.width && mOverlayHeight >= filter.width)
+ {
+ size_t pitch = mOverlayWidth * 2;
+
+ byte *tmp = DNew byte[pitch*mOverlayHeight];
+ if(!tmp) return(false);
+
+ int border = !mWideOutline.empty() ? 1 : 0;
+
+ byte *src = mpOverlayBuffer + border;
+
+ SeparableFilterX<2>(src, tmp, mOverlayWidth, mOverlayHeight, pitch, filter.kernel, filter.width, filter.divisor);
+ SeparableFilterY<2>(tmp, src, mOverlayWidth, mOverlayHeight, pitch, filter.kernel, filter.width, filter.divisor);
+
+ delete[] tmp;
+ }
+ }
+
+ // If we're blurring, do a 3x3 box blur
+ // Can't do it on subpictures smaller than 3x3 pixels
+ for(int pass = 0; pass < fBlur; pass++)
+ {
+ if(mOverlayWidth >= 3 && mOverlayHeight >= 3)
+ {
+ int pitch = mOverlayWidth * 2;
+
+ byte* tmp = DNew byte[pitch*mOverlayHeight];
+ if(!tmp) return(false);
+
+ memcpy(tmp, mpOverlayBuffer, pitch * mOverlayHeight);
+
+ int border = !mWideOutline.empty() ? 1 : 0;
+
+ // This could be done in a separated way and win some speed
+ for(ptrdiff_t j = 1; j < mOverlayHeight - 1; j++)
+ {
+ byte* src = tmp + pitch * j + 2 + border;
+ byte* dst = mpOverlayBuffer + pitch * j + 2 + border;
+
+ for(ptrdiff_t i = 1; i < mOverlayWidth - 1; i++, src += 2, dst += 2)
+ {
+ *dst = (src[-2-pitch] + (src[-pitch] << 1) + src[+2-pitch]
+ + (src[-2] << 1) + (src[0] << 2) + (src[+2] << 1)
+ + src[-2+pitch] + (src[+pitch] << 1) + src[+2+pitch]) >> 4;
+ }
+ }
+
+ delete [] tmp;
+ }
+ }
+
+ return true;
}
///////////////////////////////////////////////////////////////////////////
static __forceinline void pixmix(DWORD *dst, DWORD color, DWORD alpha)
{
- DWORD a = (((alpha)*(color>>24))>>6)&0xff;
- DWORD ia = 256-a;
- a+=1;
-
- DWORD tmp = (((((*dst>>8)&0x00ff0000)*ia)&0xff000000)>>24)&0xFF;
- *dst = ((((*dst&0x00ff00ff)*ia + (color&0x00ff00ff)*a)&0xff00ff00)>>8)
- | ((((*dst&0x0000ff00)*ia + (color&0x0000ff00)*a)&0x00ff0000)>>8)
- | ((((*dst>>8)&0x00ff0000)*ia)&0xff000000);
+ DWORD a = (((alpha) * (color >> 24)) >> 6) & 0xff;
+ DWORD ia = 256 - a;
+ a += 1;
+
+ DWORD tmp = (((((*dst >> 8) & 0x00ff0000) * ia) & 0xff000000) >> 24) & 0xFF;
+ *dst = ((((*dst & 0x00ff00ff) * ia + (color & 0x00ff00ff) * a) & 0xff00ff00) >> 8)
+ | ((((*dst & 0x0000ff00) * ia + (color & 0x0000ff00) * a) & 0x00ff0000) >> 8)
+ | ((((*dst >> 8) & 0x00ff0000) * ia) & 0xff000000);
}
static __forceinline void pixmix2(DWORD *dst, DWORD color, DWORD shapealpha, DWORD clipalpha)
{
- DWORD a = (((shapealpha)*(clipalpha)*(color>>24))>>12)&0xff;
- DWORD ia = 256-a;
- a+=1;
+ DWORD a = (((shapealpha) * (clipalpha) * (color >> 24)) >> 12) & 0xff;
+ DWORD ia = 256 - a;
+ a += 1;
- *dst = ((((*dst&0x00ff00ff)*ia + (color&0x00ff00ff)*a)&0xff00ff00)>>8)
- | ((((*dst&0x0000ff00)*ia + (color&0x0000ff00)*a)&0x00ff0000)>>8)
- | ((((*dst>>8)&0x00ff0000)*ia)&0xff000000);
+ *dst = ((((*dst & 0x00ff00ff) * ia + (color & 0x00ff00ff) * a) & 0xff00ff00) >> 8)
+ | ((((*dst & 0x0000ff00) * ia + (color & 0x0000ff00) * a) & 0x00ff0000) >> 8)
+ | ((((*dst >> 8) & 0x00ff0000) * ia) & 0xff000000);
}
#include <xmmintrin.h>
@@ -866,40 +890,40 @@ static __forceinline void pixmix2(DWORD *dst, DWORD color, DWORD shapealpha, DWO
static __forceinline void pixmix_sse2(DWORD* dst, DWORD color, DWORD alpha)
{
- alpha = (((alpha) * (color>>24)) >> 6) & 0xff;
- color &= 0xffffff;
+ alpha = (((alpha) * (color >> 24)) >> 6) & 0xff;
+ color &= 0xffffff;
- __m128i zero = _mm_setzero_si128();
- __m128i a = _mm_set1_epi32(((alpha+1) << 16) | (0x100 - alpha));
- __m128i d = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*dst), zero);
- __m128i s = _mm_unpacklo_epi8(_mm_cvtsi32_si128(color), zero);
- __m128i r = _mm_unpacklo_epi16(d, s);
+ __m128i zero = _mm_setzero_si128();
+ __m128i a = _mm_set1_epi32(((alpha + 1) << 16) | (0x100 - alpha));
+ __m128i d = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*dst), zero);
+ __m128i s = _mm_unpacklo_epi8(_mm_cvtsi32_si128(color), zero);
+ __m128i r = _mm_unpacklo_epi16(d, s);
- r = _mm_madd_epi16(r, a);
- r = _mm_srli_epi32(r, 8);
- r = _mm_packs_epi32(r, r);
- r = _mm_packus_epi16(r, r);
+ r = _mm_madd_epi16(r, a);
+ r = _mm_srli_epi32(r, 8);
+ r = _mm_packs_epi32(r, r);
+ r = _mm_packus_epi16(r, r);
- *dst = (DWORD)_mm_cvtsi128_si32(r);
+ *dst = (DWORD)_mm_cvtsi128_si32(r);
}
static __forceinline void pixmix2_sse2(DWORD* dst, DWORD color, DWORD shapealpha, DWORD clipalpha)
{
- DWORD alpha = (((shapealpha)*(clipalpha)*(color>>24))>>12)&0xff;
- color &= 0xffffff;
+ DWORD alpha = (((shapealpha) * (clipalpha) * (color >> 24)) >> 12) & 0xff;
+ color &= 0xffffff;
- __m128i zero = _mm_setzero_si128();
- __m128i a = _mm_set1_epi32(((alpha+1) << 16) | (0x100 - alpha));
- __m128i d = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*dst), zero);
- __m128i s = _mm_unpacklo_epi8(_mm_cvtsi32_si128(color), zero);
- __m128i r = _mm_unpacklo_epi16(d, s);
+ __m128i zero = _mm_setzero_si128();
+ __m128i a = _mm_set1_epi32(((alpha + 1) << 16) | (0x100 - alpha));
+ __m128i d = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*dst), zero);
+ __m128i s = _mm_unpacklo_epi8(_mm_cvtsi32_si128(color), zero);
+ __m128i r = _mm_unpacklo_epi16(d, s);
- r = _mm_madd_epi16(r, a);
- r = _mm_srli_epi32(r, 8);
- r = _mm_packs_epi32(r, r);
- r = _mm_packus_epi16(r, r);
+ r = _mm_madd_epi16(r, a);
+ r = _mm_srli_epi32(r, 8);
+ r = _mm_packs_epi32(r, r);
+ r = _mm_packus_epi16(r, r);
- *dst = (DWORD)_mm_cvtsi128_si32(r);
+ *dst = (DWORD)_mm_cvtsi128_si32(r);
}
#include <mmintrin.h>
@@ -908,25 +932,25 @@ static __forceinline void pixmix2_sse2(DWORD* dst, DWORD color, DWORD shapealpha
static __forceinline DWORD safe_subtract(DWORD a, DWORD b)
{
#ifndef _WIN64
- __m64 ap = _mm_cvtsi32_si64(a);
- __m64 bp = _mm_cvtsi32_si64(b);
- __m64 rp = _mm_subs_pu16(ap, bp);
- DWORD r = (DWORD)_mm_cvtsi64_si32(rp);
- _mm_empty();
- return r;
+ __m64 ap = _mm_cvtsi32_si64(a);
+ __m64 bp = _mm_cvtsi32_si64(b);
+ __m64 rp = _mm_subs_pu16(ap, bp);
+ DWORD r = (DWORD)_mm_cvtsi64_si32(rp);
+ _mm_empty();
+ return r;
#else
- // For whatever reason Microsoft's x64 compiler doesn't support MMX intrinsics
- return (b > a) ? 0 : a - b;
+ // For whatever reason Microsoft's x64 compiler doesn't support MMX intrinsics
+ return (b > a) ? 0 : a - b;
#endif
}
static __forceinline DWORD safe_subtract_sse2(DWORD a, DWORD b)
{
- __m128i ap = _mm_cvtsi32_si128(a);
- __m128i bp = _mm_cvtsi32_si128(b);
- __m128i rp = _mm_subs_epu16(ap, bp);
+ __m128i ap = _mm_cvtsi32_si128(a);
+ __m128i bp = _mm_cvtsi32_si128(b);
+ __m128i rp = _mm_subs_epu16(ap, bp);
- return (DWORD)_mm_cvtsi128_si32(rp);
+ return (DWORD)_mm_cvtsi128_si32(rp);
}
// For CPUID usage in Rasterizer::Draw
@@ -937,790 +961,790 @@ static const __int64 _00ff00ff00ff00ff = 0x00ff00ff00ff00ffi64;
// some helper procedures (Draw is so big)
void Rasterizer::Draw_noAlpha_spFF_Body_0(RasterizerNfo& rnfo)
{
- int h = rnfo.h;
- int color = rnfo.color;
-
- byte* s = rnfo.s;
- DWORD* dst = rnfo.dst;
- // The <<6 is due to pixmix expecting the alpha parameter to be
- // the multiplication of two 6-bit unsigned numbers but we
- // only have one here. (No alpha mask.)
- while(h--)
- {
- for(int wt=0; wt<rnfo.w; ++wt)
- pixmix(&dst[wt], color, s[wt*2]);
- s += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ int h = rnfo.h;
+ int color = rnfo.color;
+
+ byte* s = rnfo.s;
+ DWORD* dst = rnfo.dst;
+ // The <<6 is due to pixmix expecting the alpha parameter to be
+ // the multiplication of two 6-bit unsigned numbers but we
+ // only have one here. (No alpha mask.)
+ while(h--)
+ {
+ for(int wt = 0; wt < rnfo.w; ++wt)
+ pixmix(&dst[wt], color, s[wt*2]);
+ s += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_noAlpha_spFF_noBody_0(RasterizerNfo& rnfo)
{
- int h = rnfo.h;
- int color = rnfo.color;
-
- byte* src = rnfo.src;
- DWORD* dst = rnfo.dst;
- // src contains two different bitmaps, interlaced per pixel.
- // The first stored is the fill, the second is the widened
- // fill region created by CreateWidenedRegion().
- // Since we're drawing only the border, we must otain that
- // by subtracting the fill from the widened region. The
- // subtraction must be saturating since the widened region
- // pixel value can be smaller than the fill value.
- // This happens when blur edges is used.
- while(h--)
- {
- for(int wt=0; wt<rnfo.w; ++wt)
- pixmix(&dst[wt], color, safe_subtract(src[wt*2+1], src[wt*2]));
- src += 2*rnfo.overlayp;
-
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ int h = rnfo.h;
+ int color = rnfo.color;
+
+ byte* src = rnfo.src;
+ DWORD* dst = rnfo.dst;
+ // src contains two different bitmaps, interlaced per pixel.
+ // The first stored is the fill, the second is the widened
+ // fill region created by CreateWidenedRegion().
+ // Since we're drawing only the border, we must otain that
+ // by subtracting the fill from the widened region. The
+ // subtraction must be saturating since the widened region
+ // pixel value can be smaller than the fill value.
+ // This happens when blur edges is used.
+ while(h--)
+ {
+ for(int wt = 0; wt < rnfo.w; ++wt)
+ pixmix(&dst[wt], color, safe_subtract(src[wt*2+1], src[wt*2]));
+ src += 2 * rnfo.overlayp;
+
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_noAlpha_sp_Body_0(RasterizerNfo& rnfo)
{
- int h = rnfo.h;
- int color = rnfo.color;
-
-
- byte* s = rnfo.s;
- DWORD* dst = rnfo.dst;
- // xo is the offset (usually negative) we have moved into the image
- // So if we have passed the switchpoint (?) switch to another colour
- // (So switchpts stores both colours *and* coordinates?)
- int gran = min(rnfo.sw[3]+1-rnfo.xo,rnfo.w);
- int color2 = rnfo.sw[2];
- while(h--)
- {
- for(int wt=0; wt<gran; ++wt)
- pixmix(&dst[wt], color, s[wt*2]);
- for(int wt=gran; wt<rnfo.w; ++wt)
- pixmix(&dst[wt], color2, s[wt*2]);
- s += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ int h = rnfo.h;
+ int color = rnfo.color;
+
+
+ byte* s = rnfo.s;
+ DWORD* dst = rnfo.dst;
+ // xo is the offset (usually negative) we have moved into the image
+ // So if we have passed the switchpoint (?) switch to another colour
+ // (So switchpts stores both colours *and* coordinates?)
+ int gran = min(rnfo.sw[3] + 1 - rnfo.xo, rnfo.w);
+ int color2 = rnfo.sw[2];
+ while(h--)
+ {
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix(&dst[wt], color, s[wt*2]);
+ for(int wt = gran; wt < rnfo.w; ++wt)
+ pixmix(&dst[wt], color2, s[wt*2]);
+ s += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_noAlpha_sp_noBody_0(RasterizerNfo& rnfo)
{
- int h = rnfo.h;
- int color = rnfo.color;
-
- byte* src = rnfo.src;
- DWORD* dst = rnfo.dst;
-
- int gran = min(rnfo.sw[3]+1-rnfo.xo,rnfo.w);
- int color2 = rnfo.sw[2];
- while(h--)
- {
- for(int wt=0; wt<gran; ++wt)
- pixmix(&dst[wt], color, safe_subtract(src[wt*2+1], src[wt*2]));
- for(int wt=gran; wt<rnfo.w; ++wt)
- pixmix(&dst[wt], color2, safe_subtract(src[wt*2+1], src[wt*2]));
- src += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ int h = rnfo.h;
+ int color = rnfo.color;
+
+ byte* src = rnfo.src;
+ DWORD* dst = rnfo.dst;
+
+ int gran = min(rnfo.sw[3] + 1 - rnfo.xo, rnfo.w);
+ int color2 = rnfo.sw[2];
+ while(h--)
+ {
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix(&dst[wt], color, safe_subtract(src[wt*2+1], src[wt*2]));
+ for(int wt = gran; wt < rnfo.w; ++wt)
+ pixmix(&dst[wt], color2, safe_subtract(src[wt*2+1], src[wt*2]));
+ src += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Alpha_spFF_Body_0(RasterizerNfo& rnfo)
{
#ifdef _VSMOD // patch m006. moveable vector clip
- MOD_MOVEVC mod_vc = rnfo.mod_vc;
+ MOD_MOVEVC mod_vc = rnfo.mod_vc;
#else
- byte* am = rnfo.am;
+ byte* am = rnfo.am;
#endif
- int h = rnfo.h;
- int color = rnfo.color;
-
- byte* s = rnfo.s;
- DWORD* dst = rnfo.dst;
- // Both s and am contain 6-bit bitmaps of two different
- // alpha masks; s is the subtitle shape and am is the
- // clipping mask.
- // Multiplying them together yields a 12-bit number.
- // I think some imprecision is introduced here??
- while(h--)
- {
- for(int wt=0; wt<rnfo.w; ++wt)
+ int h = rnfo.h;
+ int color = rnfo.color;
+
+ byte* s = rnfo.s;
+ DWORD* dst = rnfo.dst;
+ // Both s and am contain 6-bit bitmaps of two different
+ // alpha masks; s is the subtitle shape and am is the
+ // clipping mask.
+ // Multiplying them together yields a 12-bit number.
+ // I think some imprecision is introduced here??
+ while(h--)
+ {
+ for(int wt = 0; wt < rnfo.w; ++wt)
#ifdef _VSMOD // patch m006. moveable vector clip
- pixmix2(&dst[wt], color, s[wt*2], mod_vc.GetAlphaValue(wt,h));
+ pixmix2(&dst[wt], color, s[wt*2], mod_vc.GetAlphaValue(wt, h));
#else
- pixmix2(&dst[wt], color, s[wt*2], am[wt]);
- am += rnfo.spdw;
+ pixmix2(&dst[wt], color, s[wt*2], am[wt]);
+ am += rnfo.spdw;
#endif
- s += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ s += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Alpha_spFF_noBody_0(RasterizerNfo& rnfo)
{
#ifdef _VSMOD // patch m006. moveable vector clip
- MOD_MOVEVC mod_vc = rnfo.mod_vc;
+ MOD_MOVEVC mod_vc = rnfo.mod_vc;
#else
- byte* am = rnfo.am;
+ byte* am = rnfo.am;
#endif
- int h = rnfo.h;
- int color = rnfo.color;
+ int h = rnfo.h;
+ int color = rnfo.color;
- byte* src = rnfo.src;
- DWORD* dst = rnfo.dst;
+ byte* src = rnfo.src;
+ DWORD* dst = rnfo.dst;
- int gran = min(rnfo.sw[3]+1-rnfo.xo,rnfo.w);
- int color2 = rnfo.sw[2];
- while(h--)
- {
+ int gran = min(rnfo.sw[3] + 1 - rnfo.xo, rnfo.w);
+ int color2 = rnfo.sw[2];
+ while(h--)
+ {
#ifdef _VSMOD // patch m006. moveable vector clip
- for(int wt=0; wt<gran; ++wt)
- pixmix2(&dst[wt], color, safe_subtract(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt,h));
- for(int wt=gran; wt<rnfo.w; ++wt)
- pixmix2(&dst[wt], color2, safe_subtract(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt,h));
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix2(&dst[wt], color, safe_subtract(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt, h));
+ for(int wt = gran; wt < rnfo.w; ++wt)
+ pixmix2(&dst[wt], color2, safe_subtract(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt, h));
#else
- for(int wt=0; wt<gran; ++wt)
- pixmix2(&dst[wt], color, safe_subtract(src[wt*2+1], src[wt*2]), am[wt]);
- for(int wt=gran; wt<rnfo.w; ++wt)
- pixmix2(&dst[wt], color2, safe_subtract(src[wt*2+1], src[wt*2]), am[wt]);
- am += rnfo.spdw;
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix2(&dst[wt], color, safe_subtract(src[wt*2+1], src[wt*2]), am[wt]);
+ for(int wt = gran; wt < rnfo.w; ++wt)
+ pixmix2(&dst[wt], color2, safe_subtract(src[wt*2+1], src[wt*2]), am[wt]);
+ am += rnfo.spdw;
#endif
- src += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ src += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Alpha_sp_Body_0(RasterizerNfo& rnfo)
{
#ifdef _VSMOD // patch m006. moveable vector clip
- MOD_MOVEVC mod_vc = rnfo.mod_vc;
+ MOD_MOVEVC mod_vc = rnfo.mod_vc;
#else
- byte* am = rnfo.am;
+ byte* am = rnfo.am;
#endif
- int h = rnfo.h;
- int color = rnfo.color;
-
-
- byte* s = rnfo.s;
- DWORD* dst = rnfo.dst;
- while(h--)
- {
- for(int wt=0; wt<rnfo.w; ++wt)
- {
+ int h = rnfo.h;
+ int color = rnfo.color;
+
+
+ byte* s = rnfo.s;
+ DWORD* dst = rnfo.dst;
+ while(h--)
+ {
+ for(int wt = 0; wt < rnfo.w; ++wt)
+ {
#ifdef _VSMOD // patch m006. moveable vector clip
- pixmix2(&dst[wt], color, s[wt*2], mod_vc.GetAlphaValue(wt,h));
- }
+ pixmix2(&dst[wt], color, s[wt*2], mod_vc.GetAlphaValue(wt, h));
+ }
#else
- pixmix2(&dst[wt], color, s[wt*2], am[wt]);
- }
- am += rnfo.spdw;
+ pixmix2(&dst[wt], color, s[wt*2], am[wt]);
+ }
+ am += rnfo.spdw;
#endif
- s += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ s += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Alpha_sp_noBody_0(RasterizerNfo& rnfo)
{
#ifdef _VSMOD // patch m006. moveable vector clip
- MOD_MOVEVC mod_vc = rnfo.mod_vc;
+ MOD_MOVEVC mod_vc = rnfo.mod_vc;
#else
- byte* am = rnfo.am;
+ byte* am = rnfo.am;
#endif
- int h = rnfo.h;
- int color = rnfo.color;
-
-
- byte* src = rnfo.src;
- DWORD* dst = rnfo.dst;
- int gran = min(rnfo.sw[3]+1-rnfo.xo,rnfo.w);
- int color2 = rnfo.sw[2];
- while(h--)
- {
+ int h = rnfo.h;
+ int color = rnfo.color;
+
+
+ byte* src = rnfo.src;
+ DWORD* dst = rnfo.dst;
+ int gran = min(rnfo.sw[3] + 1 - rnfo.xo, rnfo.w);
+ int color2 = rnfo.sw[2];
+ while(h--)
+ {
#ifdef _VSMOD // patch m006. moveable vector clip
- for(int wt=0; wt<gran; ++wt)
- pixmix2(&dst[wt], color, safe_subtract(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt,h));
- for(int wt=gran; wt<rnfo.w; ++wt)
- pixmix2(&dst[wt], color2, safe_subtract(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt,h));
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix2(&dst[wt], color, safe_subtract(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt, h));
+ for(int wt = gran; wt < rnfo.w; ++wt)
+ pixmix2(&dst[wt], color2, safe_subtract(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt, h));
#else
- for(int wt=0; wt<gran; ++wt)
- pixmix2(&dst[wt], color, safe_subtract(src[wt*2+1], src[wt*2]), am[wt]);
- for(int wt=gran; wt<rnfo.w; ++wt)
- pixmix2(&dst[wt], color2, safe_subtract(src[wt*2+1], src[wt*2]), am[wt]);
- am += rnfo.spdw;
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix2(&dst[wt], color, safe_subtract(src[wt*2+1], src[wt*2]), am[wt]);
+ for(int wt = gran; wt < rnfo.w; ++wt)
+ pixmix2(&dst[wt], color2, safe_subtract(src[wt*2+1], src[wt*2]), am[wt]);
+ am += rnfo.spdw;
#endif
- src += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ src += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}//Draw_Alpha_sp_noBody_0(w,h,xo,spd.w,color,spd.pitch,dst,src,sw,am);
// == SSE2 func ==
void Rasterizer::Draw_noAlpha_spFF_Body_sse2(RasterizerNfo& rnfo)
{
- int h = rnfo.h;
- int color = rnfo.color;
-
- const DWORD* sw = rnfo.sw;
- byte* s = rnfo.s;
- DWORD* dst = rnfo.dst;
- // The <<6 is due to pixmix expecting the alpha parameter to be
- // the multiplication of two 6-bit unsigned numbers but we
- // only have one here. (No alpha mask.)
- while(h--)
- {
- for(int wt=0; wt<rnfo.w; ++wt)
- pixmix_sse2(&dst[wt], color, s[wt*2]);
- s += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ int h = rnfo.h;
+ int color = rnfo.color;
+
+ const DWORD* sw = rnfo.sw;
+ byte* s = rnfo.s;
+ DWORD* dst = rnfo.dst;
+ // The <<6 is due to pixmix expecting the alpha parameter to be
+ // the multiplication of two 6-bit unsigned numbers but we
+ // only have one here. (No alpha mask.)
+ while(h--)
+ {
+ for(int wt = 0; wt < rnfo.w; ++wt)
+ pixmix_sse2(&dst[wt], color, s[wt*2]);
+ s += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}//Draw_noAlpha_spFF_Body_sse2(w,h,color,spd.pitch,dst,s);
void Rasterizer::Draw_noAlpha_spFF_noBody_sse2(RasterizerNfo& rnfo)
{
- int h = rnfo.h;
- int color = rnfo.color;
-
- const DWORD* sw = rnfo.sw;
- byte* src = rnfo.src;
- DWORD* dst = rnfo.dst;
- // src contains two different bitmaps, interlaced per pixel.
- // The first stored is the fill, the second is the widened
- // fill region created by CreateWidenedRegion().
- // Since we're drawing only the border, we must otain that
- // by subtracting the fill from the widened region. The
- // subtraction must be saturating since the widened region
- // pixel value can be smaller than the fill value.
- // This happens when blur edges is used.
- while(h--)
- {
- for(int wt=0; wt<rnfo.w; ++wt)
- pixmix_sse2(&dst[wt], color, safe_subtract_sse2(src[wt*2+1], src[wt*2]));
- src += 2*rnfo.overlayp;
-
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ int h = rnfo.h;
+ int color = rnfo.color;
+
+ const DWORD* sw = rnfo.sw;
+ byte* src = rnfo.src;
+ DWORD* dst = rnfo.dst;
+ // src contains two different bitmaps, interlaced per pixel.
+ // The first stored is the fill, the second is the widened
+ // fill region created by CreateWidenedRegion().
+ // Since we're drawing only the border, we must otain that
+ // by subtracting the fill from the widened region. The
+ // subtraction must be saturating since the widened region
+ // pixel value can be smaller than the fill value.
+ // This happens when blur edges is used.
+ while(h--)
+ {
+ for(int wt = 0; wt < rnfo.w; ++wt)
+ pixmix_sse2(&dst[wt], color, safe_subtract_sse2(src[wt*2+1], src[wt*2]));
+ src += 2 * rnfo.overlayp;
+
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}//Draw_noAlpha_spFF_noBody_sse2(w,h,color,spd.pitch,dst,src);
void Rasterizer::Draw_noAlpha_sp_Body_sse2(RasterizerNfo& rnfo)
{
- int h = rnfo.h;
-
- int color = rnfo.color;
-
- byte* s = rnfo.s;
- DWORD* dst = rnfo.dst;
- // xo is the offset (usually negative) we have moved into the image
- // So if we have passed the switchpoint (?) switch to another colour
- // (So switchpts stores both colours *and* coordinates?)
- int gran = min(rnfo.sw[3]+1-rnfo.xo,rnfo.w);
- int color2 = rnfo.sw[2];
- while(h--)
- {
- for(int wt=0; wt<gran; ++wt)
- pixmix_sse2(&dst[wt], color, s[wt*2]);
- for(int wt=gran; wt<rnfo.w; ++wt)
- pixmix_sse2(&dst[wt], color2, s[wt*2]);
- s += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ int h = rnfo.h;
+
+ int color = rnfo.color;
+
+ byte* s = rnfo.s;
+ DWORD* dst = rnfo.dst;
+ // xo is the offset (usually negative) we have moved into the image
+ // So if we have passed the switchpoint (?) switch to another colour
+ // (So switchpts stores both colours *and* coordinates?)
+ int gran = min(rnfo.sw[3] + 1 - rnfo.xo, rnfo.w);
+ int color2 = rnfo.sw[2];
+ while(h--)
+ {
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix_sse2(&dst[wt], color, s[wt*2]);
+ for(int wt = gran; wt < rnfo.w; ++wt)
+ pixmix_sse2(&dst[wt], color2, s[wt*2]);
+ s += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_noAlpha_sp_noBody_sse2(RasterizerNfo& rnfo)
{
- int h = rnfo.h;
- int color = rnfo.color;
-
-
- byte* src = rnfo.src;
- DWORD* dst = rnfo.dst;
- int gran = min(rnfo.sw[3]+1-rnfo.xo,rnfo.w);
- int color2 = rnfo.sw[2];
- while(h--)
- {
- for(int wt=0; wt<gran; ++wt)
- pixmix_sse2(&dst[wt], color, safe_subtract_sse2(src[wt*2+1], src[wt*2]));
- for(int wt=gran; wt<rnfo.w; ++wt)
- pixmix_sse2(&dst[wt], color2, safe_subtract_sse2(src[wt*2+1], src[wt*2]));
- src += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ int h = rnfo.h;
+ int color = rnfo.color;
+
+
+ byte* src = rnfo.src;
+ DWORD* dst = rnfo.dst;
+ int gran = min(rnfo.sw[3] + 1 - rnfo.xo, rnfo.w);
+ int color2 = rnfo.sw[2];
+ while(h--)
+ {
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix_sse2(&dst[wt], color, safe_subtract_sse2(src[wt*2+1], src[wt*2]));
+ for(int wt = gran; wt < rnfo.w; ++wt)
+ pixmix_sse2(&dst[wt], color2, safe_subtract_sse2(src[wt*2+1], src[wt*2]));
+ src += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Alpha_spFF_Body_sse2(RasterizerNfo& rnfo)
{
#ifdef _VSMOD // patch m006. moveable vector clip
- MOD_MOVEVC mod_vc = rnfo.mod_vc;
+ MOD_MOVEVC mod_vc = rnfo.mod_vc;
#else
- byte* am = rnfo.am;
+ byte* am = rnfo.am;
#endif
- int h = rnfo.h;
- int color = rnfo.color;
-
- byte* s = rnfo.s;
- DWORD* dst = rnfo.dst;
- // Both s and am contain 6-bit bitmaps of two different
- // alpha masks; s is the subtitle shape and am is the
- // clipping mask.
- // Multiplying them together yields a 12-bit number.
- // I think some imprecision is introduced here??
- while(h--)
- {
- for(int wt=0; wt<rnfo.w; ++wt)
+ int h = rnfo.h;
+ int color = rnfo.color;
+
+ byte* s = rnfo.s;
+ DWORD* dst = rnfo.dst;
+ // Both s and am contain 6-bit bitmaps of two different
+ // alpha masks; s is the subtitle shape and am is the
+ // clipping mask.
+ // Multiplying them together yields a 12-bit number.
+ // I think some imprecision is introduced here??
+ while(h--)
+ {
+ for(int wt = 0; wt < rnfo.w; ++wt)
#ifdef _VSMOD // patch m006. moveable vector clip
- pixmix2_sse2(&dst[wt], color, s[wt*2], mod_vc.GetAlphaValue(wt,h));
+ pixmix2_sse2(&dst[wt], color, s[wt*2], mod_vc.GetAlphaValue(wt, h));
#else
- pixmix2_sse2(&dst[wt], color, s[wt*2], am[wt]);
- am += rnfo.spdw;
+ pixmix2_sse2(&dst[wt], color, s[wt*2], am[wt]);
+ am += rnfo.spdw;
#endif
- s += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ s += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Alpha_spFF_noBody_sse2(RasterizerNfo& rnfo)
{
#ifdef _VSMOD // patch m006. moveable vector clip
- MOD_MOVEVC mod_vc = rnfo.mod_vc;
+ MOD_MOVEVC mod_vc = rnfo.mod_vc;
#else
- byte* am = rnfo.am;
+ byte* am = rnfo.am;
#endif
- int h = rnfo.h;
- int color = rnfo.color;
+ int h = rnfo.h;
+ int color = rnfo.color;
- byte* src = rnfo.src;
- DWORD* dst = rnfo.dst;
+ byte* src = rnfo.src;
+ DWORD* dst = rnfo.dst;
- while(h--)
- {
- for(int wt=0; wt<rnfo.w; ++wt)
+ while(h--)
+ {
+ for(int wt = 0; wt < rnfo.w; ++wt)
#ifdef _VSMOD // patch m006. moveable vector clip
- pixmix2_sse2(&dst[wt], color, safe_subtract_sse2(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt,h));
+ pixmix2_sse2(&dst[wt], color, safe_subtract_sse2(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt, h));
#else
- pixmix2_sse2(&dst[wt], color, safe_subtract_sse2(src[wt*2+1], src[wt*2]), am[wt]);
- am += rnfo.spdw;
+ pixmix2_sse2(&dst[wt], color, safe_subtract_sse2(src[wt*2+1], src[wt*2]), am[wt]);
+ am += rnfo.spdw;
#endif
- src += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ src += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Alpha_sp_Body_sse2(RasterizerNfo& rnfo)
{
#ifdef _VSMOD // patch m006. moveable vector clip
- MOD_MOVEVC mod_vc = rnfo.mod_vc;
+ MOD_MOVEVC mod_vc = rnfo.mod_vc;
#else
- byte* am = rnfo.am;
+ byte* am = rnfo.am;
#endif
- int h = rnfo.h;
- int color = rnfo.color;
-
+ int h = rnfo.h;
+ int color = rnfo.color;
- byte* s = rnfo.s;
- DWORD* dst = rnfo.dst;
- int gran = min(rnfo.sw[3]+1-rnfo.xo,rnfo.w);
- int color2 = rnfo.sw[2];
- while(h--)
- {
+ byte* s = rnfo.s;
+ DWORD* dst = rnfo.dst;
+
+ int gran = min(rnfo.sw[3] + 1 - rnfo.xo, rnfo.w);
+ int color2 = rnfo.sw[2];
+ while(h--)
+ {
#ifdef _VSMOD // patch m006. moveable vector clip
- for(int wt=0; wt<gran; ++wt)
- pixmix2_sse2(&dst[wt], color, s[wt*2], mod_vc.GetAlphaValue(wt,h));
- for(int wt=gran; wt<rnfo.w; ++wt)
- pixmix2_sse2(&dst[wt], color2, s[wt*2], mod_vc.GetAlphaValue(wt,h));
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix2_sse2(&dst[wt], color, s[wt*2], mod_vc.GetAlphaValue(wt, h));
+ for(int wt = gran; wt < rnfo.w; ++wt)
+ pixmix2_sse2(&dst[wt], color2, s[wt*2], mod_vc.GetAlphaValue(wt, h));
#else
- for(int wt=0; wt<gran; ++wt)
- pixmix2_sse2(&dst[wt], color, s[wt*2], am[wt]);
- for(int wt=gran; wt<rnfo.w; ++wt)
- pixmix2_sse2(&dst[wt], color2, s[wt*2], am[wt]);
- am += rnfo.spdw;
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix2_sse2(&dst[wt], color, s[wt*2], am[wt]);
+ for(int wt = gran; wt < rnfo.w; ++wt)
+ pixmix2_sse2(&dst[wt], color2, s[wt*2], am[wt]);
+ am += rnfo.spdw;
#endif
- s += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ s += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Alpha_sp_noBody_sse2(RasterizerNfo& rnfo)
{
#ifdef _VSMOD // patch m006. moveable vector clip
- MOD_MOVEVC mod_vc = rnfo.mod_vc;
+ MOD_MOVEVC mod_vc = rnfo.mod_vc;
#else
- byte* am = rnfo.am;
+ byte* am = rnfo.am;
#endif
- int h = rnfo.h;
-
- DWORD color = rnfo.color;
+ int h = rnfo.h;
+
+ DWORD color = rnfo.color;
- byte* src = rnfo.src;
- DWORD* dst = rnfo.dst;
+ byte* src = rnfo.src;
+ DWORD* dst = rnfo.dst;
- int gran = min(rnfo.sw[3]+1-rnfo.xo,rnfo.w);
- int color2 = rnfo.sw[2];
- while(h--)
- {
+ int gran = min(rnfo.sw[3] + 1 - rnfo.xo, rnfo.w);
+ int color2 = rnfo.sw[2];
+ while(h--)
+ {
#ifdef _VSMOD // patch m006. moveable vector clip
- for(int wt=0; wt<gran; ++wt)
- pixmix2_sse2(&dst[wt], color, safe_subtract_sse2(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt,h));
- for(int wt=gran; wt<rnfo.w; ++wt)
- pixmix2_sse2(&dst[wt], color, safe_subtract_sse2(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt,h));
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix2_sse2(&dst[wt], color, safe_subtract_sse2(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt, h));
+ for(int wt = gran; wt < rnfo.w; ++wt)
+ pixmix2_sse2(&dst[wt], color, safe_subtract_sse2(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt, h));
#else
- for(int wt=0; wt<gran; ++wt)
- pixmix2_sse2(&dst[wt], color, safe_subtract_sse2(src[wt*2+1], src[wt*2]), am[wt]);
- for(int wt=gran; wt<rnfo.w; ++wt)
- pixmix2_sse2(&dst[wt], color, safe_subtract_sse2(src[wt*2+1], src[wt*2]), am[wt]);
- am += rnfo.spdw;
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix2_sse2(&dst[wt], color, safe_subtract_sse2(src[wt*2+1], src[wt*2]), am[wt]);
+ for(int wt = gran; wt < rnfo.w; ++wt)
+ pixmix2_sse2(&dst[wt], color, safe_subtract_sse2(src[wt*2+1], src[wt*2]), am[wt]);
+ am += rnfo.spdw;
#endif
- src += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ src += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
#ifdef _VSMOD // patch m004. gradient colors
void Rasterizer::Draw_Grad_noAlpha_spFF_Body_0(RasterizerNfo& rnfo)
{
- double hfull = (double)rnfo.h;
- byte* s = rnfo.s;
- DWORD* dst = rnfo.dst;
- MOD_GRADIENT mod_grad = rnfo.mod_grad;
- MOD_MOVEVC mod_vc = rnfo.mod_vc;
-
- int typ = rnfo.typ;
- int h = rnfo.h;
- int w = rnfo.w;
- while(h--)
- {
- for(int wt=0; wt<w; ++wt)
- pixmix(&dst[wt], mod_grad.getmixcolor(wt,h,typ), s[wt*2]);
- s += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ double hfull = (double)rnfo.h;
+ byte* s = rnfo.s;
+ DWORD* dst = rnfo.dst;
+ MOD_GRADIENT mod_grad = rnfo.mod_grad;
+ MOD_MOVEVC mod_vc = rnfo.mod_vc;
+
+ int typ = rnfo.typ;
+ int h = rnfo.h;
+ int w = rnfo.w;
+ while(h--)
+ {
+ for(int wt = 0; wt < w; ++wt)
+ pixmix(&dst[wt], mod_grad.getmixcolor(wt, h, typ), s[wt*2]);
+ s += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}//Draw_noAlpha_spFF_Body_0(w,h,color,spd.pitch,dst,s);
void Rasterizer::Draw_Grad_noAlpha_spFF_noBody_0(RasterizerNfo& rnfo)
{
- double hfull = (double)rnfo.h;
- byte* src = rnfo.src;
- DWORD* dst = rnfo.dst;
- MOD_GRADIENT mod_grad = rnfo.mod_grad;
- MOD_MOVEVC mod_vc = rnfo.mod_vc;
-
- int typ = rnfo.typ;
- int h = rnfo.h;
- int w = rnfo.w;
- while(h--)
- {
- for(int wt=0; wt<w; ++wt)
- pixmix(&dst[wt], mod_grad.getmixcolor(wt,h,typ), safe_subtract(src[wt*2+1], src[wt*2]));
- src += 2*rnfo.overlayp;
-
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ double hfull = (double)rnfo.h;
+ byte* src = rnfo.src;
+ DWORD* dst = rnfo.dst;
+ MOD_GRADIENT mod_grad = rnfo.mod_grad;
+ MOD_MOVEVC mod_vc = rnfo.mod_vc;
+
+ int typ = rnfo.typ;
+ int h = rnfo.h;
+ int w = rnfo.w;
+ while(h--)
+ {
+ for(int wt = 0; wt < w; ++wt)
+ pixmix(&dst[wt], mod_grad.getmixcolor(wt, h, typ), safe_subtract(src[wt*2+1], src[wt*2]));
+ src += 2 * rnfo.overlayp;
+
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Grad_noAlpha_sp_Body_0(RasterizerNfo& rnfo)
{
- double hfull = (double)rnfo.h;
- MOD_GRADIENT mod_grad = rnfo.mod_grad;
-
- byte* s = rnfo.s;
- DWORD* dst = rnfo.dst;
-
- int h = rnfo.h;
- int w = rnfo.w;
-
- int gran = max(rnfo.sw[3]+1-rnfo.xo,0);
- while(h--)
- {
- for(int wt=0; wt<gran; ++wt)
- pixmix(&dst[wt], mod_grad.getmixcolor(wt,h,0), s[wt*2]);
- for(int wt=gran; wt<w; ++wt)
- pixmix(&dst[wt], mod_grad.getmixcolor(wt,h,1), s[wt*2]);
- s += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ double hfull = (double)rnfo.h;
+ MOD_GRADIENT mod_grad = rnfo.mod_grad;
+
+ byte* s = rnfo.s;
+ DWORD* dst = rnfo.dst;
+
+ int h = rnfo.h;
+ int w = rnfo.w;
+
+ int gran = max(rnfo.sw[3] + 1 - rnfo.xo, 0);
+ while(h--)
+ {
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix(&dst[wt], mod_grad.getmixcolor(wt, h, 0), s[wt*2]);
+ for(int wt = gran; wt < w; ++wt)
+ pixmix(&dst[wt], mod_grad.getmixcolor(wt, h, 1), s[wt*2]);
+ s += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Grad_noAlpha_sp_noBody_0(RasterizerNfo& rnfo)
{
- double hfull = (double)rnfo.h;
- MOD_GRADIENT mod_grad = rnfo.mod_grad;
-
- byte* src = rnfo.src;
- DWORD* dst = rnfo.dst;
-
- int h = rnfo.h;
- int w = rnfo.w;
-
- int gran = min(rnfo.sw[3]+1-rnfo.xo,rnfo.w);
- while(h--)
- {
- for(int wt=0; wt<gran; ++wt)
- pixmix(&dst[wt], mod_grad.getmixcolor(wt,h,0), safe_subtract(src[wt*2+1], src[wt*2]));
- for(int wt=gran; wt<w; ++wt)
- pixmix(&dst[wt], mod_grad.getmixcolor(wt,h,1), safe_subtract(src[wt*2+1], src[wt*2]));
- src += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ double hfull = (double)rnfo.h;
+ MOD_GRADIENT mod_grad = rnfo.mod_grad;
+
+ byte* src = rnfo.src;
+ DWORD* dst = rnfo.dst;
+
+ int h = rnfo.h;
+ int w = rnfo.w;
+
+ int gran = min(rnfo.sw[3] + 1 - rnfo.xo, rnfo.w);
+ while(h--)
+ {
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix(&dst[wt], mod_grad.getmixcolor(wt, h, 0), safe_subtract(src[wt*2+1], src[wt*2]));
+ for(int wt = gran; wt < w; ++wt)
+ pixmix(&dst[wt], mod_grad.getmixcolor(wt, h, 1), safe_subtract(src[wt*2+1], src[wt*2]));
+ src += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Grad_Alpha_spFF_Body_0(RasterizerNfo& rnfo)
{
- double hfull = (double)rnfo.h;
- byte* s = rnfo.s;
- DWORD* dst = rnfo.dst;
- MOD_GRADIENT mod_grad = rnfo.mod_grad;
- MOD_MOVEVC mod_vc = rnfo.mod_vc;
-
- int typ = rnfo.typ;
- int h = rnfo.h;
- int w = rnfo.w;
- while(h--)
- {
- for(int wt=0; wt<w; ++wt)
- pixmix2(&dst[wt], mod_grad.getmixcolor(wt,h,typ), s[wt*2], mod_vc.GetAlphaValue(wt,h));
- s += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ double hfull = (double)rnfo.h;
+ byte* s = rnfo.s;
+ DWORD* dst = rnfo.dst;
+ MOD_GRADIENT mod_grad = rnfo.mod_grad;
+ MOD_MOVEVC mod_vc = rnfo.mod_vc;
+
+ int typ = rnfo.typ;
+ int h = rnfo.h;
+ int w = rnfo.w;
+ while(h--)
+ {
+ for(int wt = 0; wt < w; ++wt)
+ pixmix2(&dst[wt], mod_grad.getmixcolor(wt, h, typ), s[wt*2], mod_vc.GetAlphaValue(wt, h));
+ s += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Grad_Alpha_spFF_noBody_0(RasterizerNfo& rnfo)
{
- double hfull = (double)rnfo.h;
- byte* src = rnfo.src;
- DWORD* dst = rnfo.dst;
- MOD_GRADIENT mod_grad = rnfo.mod_grad;
- MOD_MOVEVC mod_vc = rnfo.mod_vc;
-
- int typ = rnfo.typ;
- int h = rnfo.h;
- int w = rnfo.w;
- while(h--)
- {
- for(int wt=0; wt<w; ++wt)
- pixmix2(&dst[wt], mod_grad.getmixcolor(wt,h,typ), safe_subtract(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt,h));
- src += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ double hfull = (double)rnfo.h;
+ byte* src = rnfo.src;
+ DWORD* dst = rnfo.dst;
+ MOD_GRADIENT mod_grad = rnfo.mod_grad;
+ MOD_MOVEVC mod_vc = rnfo.mod_vc;
+
+ int typ = rnfo.typ;
+ int h = rnfo.h;
+ int w = rnfo.w;
+ while(h--)
+ {
+ for(int wt = 0; wt < w; ++wt)
+ pixmix2(&dst[wt], mod_grad.getmixcolor(wt, h, typ), safe_subtract(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt, h));
+ src += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Grad_Alpha_sp_Body_0(RasterizerNfo& rnfo)
{
- double hfull = (double)rnfo.h;
- MOD_GRADIENT mod_grad = rnfo.mod_grad;
- MOD_MOVEVC mod_vc = rnfo.mod_vc;
-
- int gran = min(rnfo.sw[3]+1-rnfo.xo,rnfo.w);
- byte* s = rnfo.s;
- DWORD* dst = rnfo.dst;
-
- int h = rnfo.h;
- int w = rnfo.w;
-
- while(h--)
- {
- for(int wt=0; wt<gran; ++wt)
- pixmix2(&dst[wt], mod_grad.getmixcolor(wt,h,0), s[wt*2], mod_vc.GetAlphaValue(wt,h));
- for(int wt=gran; wt<w; ++wt)
- pixmix2(&dst[wt], mod_grad.getmixcolor(wt,h,1), s[wt*2], mod_vc.GetAlphaValue(wt,h));
- s += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ double hfull = (double)rnfo.h;
+ MOD_GRADIENT mod_grad = rnfo.mod_grad;
+ MOD_MOVEVC mod_vc = rnfo.mod_vc;
+
+ int gran = min(rnfo.sw[3] + 1 - rnfo.xo, rnfo.w);
+ byte* s = rnfo.s;
+ DWORD* dst = rnfo.dst;
+
+ int h = rnfo.h;
+ int w = rnfo.w;
+
+ while(h--)
+ {
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix2(&dst[wt], mod_grad.getmixcolor(wt, h, 0), s[wt*2], mod_vc.GetAlphaValue(wt, h));
+ for(int wt = gran; wt < w; ++wt)
+ pixmix2(&dst[wt], mod_grad.getmixcolor(wt, h, 1), s[wt*2], mod_vc.GetAlphaValue(wt, h));
+ s += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Grad_Alpha_sp_noBody_0(RasterizerNfo& rnfo)
{
- double hfull = (double)rnfo.h;
- MOD_GRADIENT mod_grad = rnfo.mod_grad;
- MOD_MOVEVC mod_vc = rnfo.mod_vc;
-
- int gran = min(rnfo.sw[3]+1-rnfo.xo,rnfo.w);
- byte* src = rnfo.src;
- DWORD* dst = rnfo.dst;
-
- int h = rnfo.h;
- int w = rnfo.w;
-
- while(h--)
- {
- for(int wt=0; wt<gran; ++wt)
- pixmix2(&dst[wt], mod_grad.getmixcolor(wt,h,0), safe_subtract(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt,h));
- for(int wt=gran; wt<w; ++wt)
- pixmix2(&dst[wt], mod_grad.getmixcolor(wt,h,1), safe_subtract(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt,h));
- src += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ double hfull = (double)rnfo.h;
+ MOD_GRADIENT mod_grad = rnfo.mod_grad;
+ MOD_MOVEVC mod_vc = rnfo.mod_vc;
+
+ int gran = min(rnfo.sw[3] + 1 - rnfo.xo, rnfo.w);
+ byte* src = rnfo.src;
+ DWORD* dst = rnfo.dst;
+
+ int h = rnfo.h;
+ int w = rnfo.w;
+
+ while(h--)
+ {
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix2(&dst[wt], mod_grad.getmixcolor(wt, h, 0), safe_subtract(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt, h));
+ for(int wt = gran; wt < w; ++wt)
+ pixmix2(&dst[wt], mod_grad.getmixcolor(wt, h, 1), safe_subtract(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt, h));
+ src += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
// == SSE2 func ==
void Rasterizer::Draw_Grad_noAlpha_spFF_Body_sse2(RasterizerNfo& rnfo)
{
- double hfull = (double)rnfo.h;
- MOD_GRADIENT mod_grad = rnfo.mod_grad;
- int typ = rnfo.typ;
-
- byte* s = rnfo.s;
- DWORD* dst = rnfo.dst;
-
- int h = rnfo.h;
- int w = rnfo.w;
- while(h--)
- {
- for(int wt=0; wt<w; ++wt)
- pixmix_sse2(&dst[wt], mod_grad.getmixcolor(wt,h,typ), s[wt*2]);
- s += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ double hfull = (double)rnfo.h;
+ MOD_GRADIENT mod_grad = rnfo.mod_grad;
+ int typ = rnfo.typ;
+
+ byte* s = rnfo.s;
+ DWORD* dst = rnfo.dst;
+
+ int h = rnfo.h;
+ int w = rnfo.w;
+ while(h--)
+ {
+ for(int wt = 0; wt < w; ++wt)
+ pixmix_sse2(&dst[wt], mod_grad.getmixcolor(wt, h, typ), s[wt*2]);
+ s += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Grad_noAlpha_spFF_noBody_sse2(RasterizerNfo& rnfo)
{
- double hfull = (double)rnfo.h;
- MOD_GRADIENT mod_grad = rnfo.mod_grad;
- int typ = rnfo.typ;
-
- byte* src = rnfo.src;
- DWORD* dst = rnfo.dst;
-
- int h = rnfo.h;
- int w = rnfo.w;
- while(h--)
- {
- for(int wt=0; wt<w; ++wt)
- pixmix_sse2(&dst[wt], mod_grad.getmixcolor(wt,h,typ), safe_subtract_sse2(src[wt*2+1], src[wt*2]));
- src += 2*rnfo.overlayp;
-
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ double hfull = (double)rnfo.h;
+ MOD_GRADIENT mod_grad = rnfo.mod_grad;
+ int typ = rnfo.typ;
+
+ byte* src = rnfo.src;
+ DWORD* dst = rnfo.dst;
+
+ int h = rnfo.h;
+ int w = rnfo.w;
+ while(h--)
+ {
+ for(int wt = 0; wt < w; ++wt)
+ pixmix_sse2(&dst[wt], mod_grad.getmixcolor(wt, h, typ), safe_subtract_sse2(src[wt*2+1], src[wt*2]));
+ src += 2 * rnfo.overlayp;
+
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Grad_noAlpha_sp_Body_sse2(RasterizerNfo& rnfo)
{
- double hfull = (double)rnfo.h;
- MOD_GRADIENT mod_grad = rnfo.mod_grad;
-
- byte* s = rnfo.s;
- DWORD* dst = rnfo.dst;
-
- int h = rnfo.h;
- int w = rnfo.w;
- int gran = min(rnfo.sw[3]+1-rnfo.xo,rnfo.w);
- while(h--)
- {
- for(int wt=0; wt<gran; ++wt)
- pixmix_sse2(&dst[wt], mod_grad.getmixcolor(wt,h,0), s[wt*2]);
- for(int wt=gran; wt<w; ++wt)
- pixmix_sse2(&dst[wt], mod_grad.getmixcolor(wt,h,1), s[wt*2]);
- s += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ double hfull = (double)rnfo.h;
+ MOD_GRADIENT mod_grad = rnfo.mod_grad;
+
+ byte* s = rnfo.s;
+ DWORD* dst = rnfo.dst;
+
+ int h = rnfo.h;
+ int w = rnfo.w;
+ int gran = min(rnfo.sw[3] + 1 - rnfo.xo, rnfo.w);
+ while(h--)
+ {
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix_sse2(&dst[wt], mod_grad.getmixcolor(wt, h, 0), s[wt*2]);
+ for(int wt = gran; wt < w; ++wt)
+ pixmix_sse2(&dst[wt], mod_grad.getmixcolor(wt, h, 1), s[wt*2]);
+ s += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Grad_noAlpha_sp_noBody_sse2(RasterizerNfo& rnfo)
{
- double hfull = (double)rnfo.h;
- MOD_GRADIENT mod_grad = rnfo.mod_grad;
-
- byte* src = rnfo.src;
- DWORD* dst = rnfo.dst;
-
- int h = rnfo.h;
- int w = rnfo.w;
- int gran = min(rnfo.sw[3]+1-rnfo.xo,rnfo.w);
- while(h--)
- {
- for(int wt=0; wt<gran; ++wt)
- pixmix_sse2(&dst[wt], mod_grad.getmixcolor(wt,h,0), safe_subtract_sse2(src[wt*2+1], src[wt*2]));
- for(int wt=gran; wt<w; ++wt)
- pixmix_sse2(&dst[wt], mod_grad.getmixcolor(wt,h,1), safe_subtract_sse2(src[wt*2+1], src[wt*2]));
- src += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ double hfull = (double)rnfo.h;
+ MOD_GRADIENT mod_grad = rnfo.mod_grad;
+
+ byte* src = rnfo.src;
+ DWORD* dst = rnfo.dst;
+
+ int h = rnfo.h;
+ int w = rnfo.w;
+ int gran = min(rnfo.sw[3] + 1 - rnfo.xo, rnfo.w);
+ while(h--)
+ {
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix_sse2(&dst[wt], mod_grad.getmixcolor(wt, h, 0), safe_subtract_sse2(src[wt*2+1], src[wt*2]));
+ for(int wt = gran; wt < w; ++wt)
+ pixmix_sse2(&dst[wt], mod_grad.getmixcolor(wt, h, 1), safe_subtract_sse2(src[wt*2+1], src[wt*2]));
+ src += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Grad_Alpha_spFF_Body_sse2(RasterizerNfo& rnfo)
//(int w, int h, int overlayp, int typ, MOD_GRADIENT& mod_grad, int pitch, DWORD* dst, const byte* s, MOD_MOVEVC& mod_vc)
{
- double hfull = (double)rnfo.h;
- byte* s = rnfo.s;
- DWORD* dst = rnfo.dst;
- MOD_GRADIENT mod_grad = rnfo.mod_grad;
- MOD_MOVEVC mod_vc = rnfo.mod_vc;
-
- int typ = rnfo.typ;
- int h = rnfo.h;
- int w = rnfo.w;
- while(h--)
- {
- for(int wt=0; wt<w; ++wt)
- pixmix2_sse2(&dst[wt], mod_grad.getmixcolor(wt,h,typ), s[wt*2], mod_vc.GetAlphaValue(wt,h));
- s += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ double hfull = (double)rnfo.h;
+ byte* s = rnfo.s;
+ DWORD* dst = rnfo.dst;
+ MOD_GRADIENT mod_grad = rnfo.mod_grad;
+ MOD_MOVEVC mod_vc = rnfo.mod_vc;
+
+ int typ = rnfo.typ;
+ int h = rnfo.h;
+ int w = rnfo.w;
+ while(h--)
+ {
+ for(int wt = 0; wt < w; ++wt)
+ pixmix2_sse2(&dst[wt], mod_grad.getmixcolor(wt, h, typ), s[wt*2], mod_vc.GetAlphaValue(wt, h));
+ s += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Grad_Alpha_spFF_noBody_sse2(RasterizerNfo& rnfo)
//(int w, int h, int overlayp, int typ, MOD_GRADIENT& mod_grad, int pitch, DWORD* dst, const byte* src, MOD_MOVEVC& mod_vc)
{
- double hfull = (double)rnfo.h;
- byte* src = rnfo.src;
- DWORD* dst = rnfo.dst;
- MOD_GRADIENT mod_grad = rnfo.mod_grad;
- MOD_MOVEVC mod_vc = rnfo.mod_vc;
-
- int typ = rnfo.typ;
- int h = rnfo.h;
- int w = rnfo.w;
- while(h--)
- {
- for(int wt=0; wt<w; ++wt)
- pixmix2_sse2(&dst[wt], mod_grad.getmixcolor(wt,h,typ), safe_subtract_sse2(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt,h));
- src += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ double hfull = (double)rnfo.h;
+ byte* src = rnfo.src;
+ DWORD* dst = rnfo.dst;
+ MOD_GRADIENT mod_grad = rnfo.mod_grad;
+ MOD_MOVEVC mod_vc = rnfo.mod_vc;
+
+ int typ = rnfo.typ;
+ int h = rnfo.h;
+ int w = rnfo.w;
+ while(h--)
+ {
+ for(int wt = 0; wt < w; ++wt)
+ pixmix2_sse2(&dst[wt], mod_grad.getmixcolor(wt, h, typ), safe_subtract_sse2(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt, h));
+ src += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Grad_Alpha_sp_Body_sse2(RasterizerNfo& rnfo)
{
- double hfull = (double)rnfo.h;
- MOD_GRADIENT mod_grad = rnfo.mod_grad;
- MOD_MOVEVC mod_vc = rnfo.mod_vc;
-
- byte* s = rnfo.s;
- DWORD* dst = rnfo.dst;
-
- int h = rnfo.h;
- int w = rnfo.w;
- int gran = min(rnfo.sw[3]+1-rnfo.xo,rnfo.w);
- while(h--)
- {
- for(int wt=0; wt<gran; ++wt)
- pixmix2_sse2(&dst[wt], mod_grad.getmixcolor(wt,h,0), s[wt*2], mod_vc.GetAlphaValue(wt,h));
- for(int wt=gran; wt<w; ++wt)
- pixmix2_sse2(&dst[wt], mod_grad.getmixcolor(wt,h,1), s[wt*2], mod_vc.GetAlphaValue(wt,h));
- s += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ double hfull = (double)rnfo.h;
+ MOD_GRADIENT mod_grad = rnfo.mod_grad;
+ MOD_MOVEVC mod_vc = rnfo.mod_vc;
+
+ byte* s = rnfo.s;
+ DWORD* dst = rnfo.dst;
+
+ int h = rnfo.h;
+ int w = rnfo.w;
+ int gran = min(rnfo.sw[3] + 1 - rnfo.xo, rnfo.w);
+ while(h--)
+ {
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix2_sse2(&dst[wt], mod_grad.getmixcolor(wt, h, 0), s[wt*2], mod_vc.GetAlphaValue(wt, h));
+ for(int wt = gran; wt < w; ++wt)
+ pixmix2_sse2(&dst[wt], mod_grad.getmixcolor(wt, h, 1), s[wt*2], mod_vc.GetAlphaValue(wt, h));
+ s += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
void Rasterizer::Draw_Grad_Alpha_sp_noBody_sse2(RasterizerNfo& rnfo)
{
- double hfull = (double)rnfo.h;
- MOD_GRADIENT mod_grad = rnfo.mod_grad;
- MOD_MOVEVC mod_vc = rnfo.mod_vc;
-
- byte* src = rnfo.src;
- DWORD* dst = rnfo.dst;
-
- int h = rnfo.h;
- int w = rnfo.w;
- int gran = min(rnfo.sw[3]+1-rnfo.xo,rnfo.w);
- while(h--)
- {
- for(int wt=0; wt<gran; ++wt)
- pixmix2_sse2(&dst[wt], mod_grad.getmixcolor(wt,h,0), safe_subtract_sse2(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt,h));
- for(int wt=gran; wt<w; ++wt)
- pixmix2_sse2(&dst[wt], mod_grad.getmixcolor(wt,h,1), safe_subtract_sse2(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt,h));
- src += 2*rnfo.overlayp;
- dst = (DWORD*)((char *)dst + rnfo.pitch);
- }
+ double hfull = (double)rnfo.h;
+ MOD_GRADIENT mod_grad = rnfo.mod_grad;
+ MOD_MOVEVC mod_vc = rnfo.mod_vc;
+
+ byte* src = rnfo.src;
+ DWORD* dst = rnfo.dst;
+
+ int h = rnfo.h;
+ int w = rnfo.w;
+ int gran = min(rnfo.sw[3] + 1 - rnfo.xo, rnfo.w);
+ while(h--)
+ {
+ for(int wt = 0; wt < gran; ++wt)
+ pixmix2_sse2(&dst[wt], mod_grad.getmixcolor(wt, h, 0), safe_subtract_sse2(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt, h));
+ for(int wt = gran; wt < w; ++wt)
+ pixmix2_sse2(&dst[wt], mod_grad.getmixcolor(wt, h, 1), safe_subtract_sse2(src[wt*2+1], src[wt*2]), mod_vc.GetAlphaValue(wt, h));
+ src += 2 * rnfo.overlayp;
+ dst = (DWORD*)((char *)dst + rnfo.pitch);
+ }
}
#endif
// Render a subpicture onto a surface.
@@ -1733,372 +1757,446 @@ void Rasterizer::Draw_Grad_Alpha_sp_noBody_sse2(RasterizerNfo& rnfo)
// fBody tells whether to render the body of the subs.
// fBorder tells whether to render the border of the subs.
#ifdef _VSMOD // patch m004. gradient colors
-CRect Rasterizer::Draw(SubPicDesc& spd, CRect& clipRect, byte* pAlphaMask, int xsub, int ysub,
- const DWORD* switchpts, bool fBody, bool fBorder, int typ, MOD_GRADIENT& mod_grad, MOD_MOVEVC& mod_vc)
+CRect Rasterizer::Draw(SubPicDesc& spd, CRect& clipRect, byte* pAlphaMask, int xsub, int ysub,
+ const DWORD* switchpts, bool fBody, bool fBorder, int typ, MOD_GRADIENT& mod_grad, MOD_MOVEVC& mod_vc)
#else
-CRect Rasterizer::Draw(SubPicDesc& spd, CRect& clipRect, byte* pAlphaMask, int xsub, int ysub,
- const DWORD* switchpts, bool fBody, bool fBorder)
+CRect Rasterizer::Draw(SubPicDesc& spd, CRect& clipRect, byte* pAlphaMask, int xsub, int ysub,
+ const DWORD* switchpts, bool fBody, bool fBorder)
#endif
{
- CRect bbox(0, 0, 0, 0);
-
- if(!switchpts || !fBody && !fBorder) return(bbox);
-
- // Limit drawn area to intersection of rendering surface and rectangular clip area
- CRect r(0, 0, spd.w, spd.h);
- r &= clipRect;
-
- // Remember that all subtitle coordinates are specified in 1/8 pixels
- // (x+4)>>3 rounds to nearest whole pixel.
- // ??? What is xsub, ysub, mOffsetX and mOffsetY ?
- int x = (xsub + mOffsetX + 4)>>3;
- int y = (ysub + mOffsetY + 4)>>3;
- int w = mOverlayWidth;
- int h = mOverlayHeight;
- int xo = 0, yo = 0;
-
- // Again, limiting?
- if(x < r.left) {xo = r.left-x; w -= r.left-x; x = r.left;}
- if(y < r.top) {yo = r.top-y; h -= r.top-y; y = r.top;}
- if(x+w > r.right) w = r.right-x;
- if(y+h > r.bottom) h = r.bottom-y;
-
- // Check if there's actually anything to render
- if(w <= 0 || h <= 0) return(bbox);
-
- bbox.SetRect(x, y, x+w, y+h);
- bbox &= CRect(0, 0, spd.w, spd.h);
-
- // CPUID from VDub
- bool fSSE2 = !!(g_cpuid.m_flags & CCpuID::sse2);
-
+ CRect bbox(0, 0, 0, 0);
+
+ if(!switchpts || !fBody && !fBorder) return(bbox);
+
+ // Limit drawn area to intersection of rendering surface and rectangular clip area
+ CRect r(0, 0, spd.w, spd.h);
+ r &= clipRect;
+
+ // Remember that all subtitle coordinates are specified in 1/8 pixels
+ // (x+4)>>3 rounds to nearest whole pixel.
+ // ??? What is xsub, ysub, mOffsetX and mOffsetY ?
+ int x = (xsub + mOffsetX + 4) >> 3;
+ int y = (ysub + mOffsetY + 4) >> 3;
+ int w = mOverlayWidth;
+ int h = mOverlayHeight;
+ int xo = 0, yo = 0;
+
+ // Again, limiting?
+ if(x < r.left)
+ {
+ xo = r.left - x;
+ w -= r.left - x;
+ x = r.left;
+ }
+ if(y < r.top)
+ {
+ yo = r.top - y;
+ h -= r.top - y;
+ y = r.top;
+ }
+ if(x + w > r.right) w = r.right - x;
+ if(y + h > r.bottom) h = r.bottom - y;
+
+ // Check if there's actually anything to render
+ if(w <= 0 || h <= 0) return(bbox);
+
+ bbox.SetRect(x, y, x + w, y + h);
+ bbox &= CRect(0, 0, spd.w, spd.h);
+
+ // CPUID from VDub
+ bool fSSE2 = !!(g_cpuid.m_flags & CCpuID::sse2);
+
#ifdef _VSMOD // patch m006. moveable vector clip
- mod_vc.hfull = h;
- mod_vc.curpos = CPoint(x,y);
- mod_vc.alphamask = pAlphaMask + spd.w * y + x;
+ mod_vc.hfull = h;
+ mod_vc.curpos = CPoint(x, y);
+ mod_vc.alphamask = pAlphaMask + spd.w * y + x;
#endif
- // fill rasterize info
- RasterizerNfo rnfo;
- // Grab the first colour
- rnfo.color = switchpts[0];
- // How would this differ from src?
- rnfo.dst = (DWORD*)((char *)spd.bits + (spd.pitch * y)) + x;
- rnfo.sw = switchpts;
-
- rnfo.w = w;
- rnfo.h = h;
- rnfo.xo = xo;
- rnfo.yo = yo;
- rnfo.overlayp = mOverlayWidth;
- rnfo.pitch = spd.pitch;
- rnfo.spdw = spd.w;
- // The alpha bitmap of the subtitles?
- rnfo.src = mpOverlayBuffer + 2*(mOverlayWidth * yo + xo);
- // s points to what the "body" to use is
- // If we're rendering body fill and border, src+1 points to the array of
- // widened regions which contain both border and fill in one.
- rnfo.s = fBorder ? (rnfo.src+1) : rnfo.src;
+ // fill rasterize info
+ RasterizerNfo rnfo;
+ // Grab the first colour
+ rnfo.color = switchpts[0];
+ // How would this differ from src?
+ rnfo.dst = (DWORD*)((char *)spd.bits + (spd.pitch * y)) + x;
+ rnfo.sw = switchpts;
+
+ rnfo.w = w;
+ rnfo.h = h;
+ rnfo.xo = xo;
+ rnfo.yo = yo;
+ rnfo.overlayp = mOverlayWidth;
+ rnfo.pitch = spd.pitch;
+ rnfo.spdw = spd.w;
+ // The alpha bitmap of the subtitles?
+ rnfo.src = mpOverlayBuffer + 2 * (mOverlayWidth * yo + xo);
+ // s points to what the "body" to use is
+ // If we're rendering body fill and border, src+1 points to the array of
+ // widened regions which contain both border and fill in one.
+ rnfo.s = fBorder ? (rnfo.src + 1) : rnfo.src;
#ifdef _VSMOD // patch m006. moveable vector clip
- rnfo.mod_vc = mod_vc;
- rnfo.mod_grad = mod_grad;
- rnfo.mod_grad.width = mOverlayWidth;
- rnfo.mod_grad.height = mOverlayHeight;
- rnfo.mod_grad.xoffset = xo;
- rnfo.mod_grad.yoffset = yo;
- rnfo.typ = typ;
+ rnfo.mod_vc = mod_vc;
+ rnfo.mod_grad = mod_grad;
+ rnfo.mod_grad.width = mOverlayWidth;
+ rnfo.mod_grad.height = mOverlayHeight;
+ rnfo.mod_grad.xoffset = xo;
+ rnfo.mod_grad.yoffset = yo;
+ rnfo.typ = typ;
#else
- // The complex "vector clip mask" I think.
- rnfo.am = pAlphaMask + spd.w * y + x;
+ // The complex "vector clip mask" I think.
+ rnfo.am = pAlphaMask + spd.w * y + x;
#endif
- // Every remaining line in the bitmap to be rendered...
- // Basic case of no complex clipping mask
+ // Every remaining line in the bitmap to be rendered...
+ // Basic case of no complex clipping mask
#ifdef _VSMOD // patch m004. gradient colors
-if(((typ==0)&&((mod_grad.mode[0]==0)&&(mod_grad.mode[1]==0)))||(mod_grad.mode[typ]==0))
+ if(((typ == 0) && ((mod_grad.mode[0] == 0) && (mod_grad.mode[1] == 0))) || (mod_grad.mode[typ] == 0))
// No gradient
#endif
- if(!pAlphaMask)
- {
- // If the first colour switching coordinate is at "infinite" we're
- // never switching and can use some simpler code.
- // ??? Is this optimisation really worth the extra readability issues it adds?
- if(switchpts[1] == 0xFFFFFFFF)
- {
- // fBody is true if we're rendering a fill or a shadow.
- if(fBody)
- {
- if(fSSE2)
- { Draw_noAlpha_spFF_Body_sse2(rnfo); }
- else
- { Draw_noAlpha_spFF_Body_0(rnfo); }
- }
- // Not painting body, ie. painting border without fill in it
- else
- {
- if(fSSE2)
- { Draw_noAlpha_spFF_noBody_sse2(rnfo); }
- else
- { Draw_noAlpha_spFF_noBody_0(rnfo); }
- }
- }
- // not (switchpts[1] == 0xFFFFFFFF)
- else
- {
- // switchpts plays an important rule here
- //const long *sw = switchpts;
-
- if(fBody)
- {
- if(fSSE2)
- { Draw_noAlpha_sp_Body_sse2(rnfo); }
- else
- { Draw_noAlpha_sp_Body_0(rnfo); }
- }
- // Not body
- else
- {
- if(fSSE2)
- { Draw_noAlpha_sp_noBody_sse2(rnfo); }
- else
- { Draw_noAlpha_sp_noBody_0(rnfo); }
- }
- }
- }
- // Here we *do* have an alpha mask
- else
- {
- if(switchpts[1] == 0xFFFFFFFF)
- {
- if(fBody)
- {
- if(fSSE2)
- { Draw_Alpha_spFF_Body_sse2(rnfo); }
- else
- { Draw_Alpha_spFF_Body_0(rnfo); }
- }
- else
- {
- if(fSSE2)
- { Draw_Alpha_spFF_noBody_sse2(rnfo); }
- else
- { Draw_Alpha_spFF_noBody_0(rnfo); }
- }
- }
- else
- {
- //const long *sw = switchpts;
-
- if(fBody)
- {
- if(fSSE2)
- { Draw_Alpha_sp_Body_sse2(rnfo); }
- else
- { Draw_Alpha_sp_Body_0(rnfo); }
- }
- else
- {
- if(fSSE2)
- { Draw_Alpha_sp_noBody_sse2(rnfo); }
- else
- { Draw_Alpha_sp_noBody_0(rnfo); }
- }
- }
- }
+ if(!pAlphaMask)
+ {
+ // If the first colour switching coordinate is at "infinite" we're
+ // never switching and can use some simpler code.
+ // ??? Is this optimisation really worth the extra readability issues it adds?
+ if(switchpts[1] == 0xFFFFFFFF)
+ {
+ // fBody is true if we're rendering a fill or a shadow.
+ if(fBody)
+ {
+ if(fSSE2)
+ {
+ Draw_noAlpha_spFF_Body_sse2(rnfo);
+ }
+ else
+ {
+ Draw_noAlpha_spFF_Body_0(rnfo);
+ }
+ }
+ // Not painting body, ie. painting border without fill in it
+ else
+ {
+ if(fSSE2)
+ {
+ Draw_noAlpha_spFF_noBody_sse2(rnfo);
+ }
+ else
+ {
+ Draw_noAlpha_spFF_noBody_0(rnfo);
+ }
+ }
+ }
+ // not (switchpts[1] == 0xFFFFFFFF)
+ else
+ {
+ // switchpts plays an important rule here
+ //const long *sw = switchpts;
+
+ if(fBody)
+ {
+ if(fSSE2)
+ {
+ Draw_noAlpha_sp_Body_sse2(rnfo);
+ }
+ else
+ {
+ Draw_noAlpha_sp_Body_0(rnfo);
+ }
+ }
+ // Not body
+ else
+ {
+ if(fSSE2)
+ {
+ Draw_noAlpha_sp_noBody_sse2(rnfo);
+ }
+ else
+ {
+ Draw_noAlpha_sp_noBody_0(rnfo);
+ }
+ }
+ }
+ }
+ // Here we *do* have an alpha mask
+ else
+ {
+ if(switchpts[1] == 0xFFFFFFFF)
+ {
+ if(fBody)
+ {
+ if(fSSE2)
+ {
+ Draw_Alpha_spFF_Body_sse2(rnfo);
+ }
+ else
+ {
+ Draw_Alpha_spFF_Body_0(rnfo);
+ }
+ }
+ else
+ {
+ if(fSSE2)
+ {
+ Draw_Alpha_spFF_noBody_sse2(rnfo);
+ }
+ else
+ {
+ Draw_Alpha_spFF_noBody_0(rnfo);
+ }
+ }
+ }
+ else
+ {
+ //const long *sw = switchpts;
+
+ if(fBody)
+ {
+ if(fSSE2)
+ {
+ Draw_Alpha_sp_Body_sse2(rnfo);
+ }
+ else
+ {
+ Draw_Alpha_sp_Body_0(rnfo);
+ }
+ }
+ else
+ {
+ if(fSSE2)
+ {
+ Draw_Alpha_sp_noBody_sse2(rnfo);
+ }
+ else
+ {
+ Draw_Alpha_sp_noBody_0(rnfo);
+ }
+ }
+ }
+ }
#ifdef _VSMOD // patch m004. gradient colors
-else
-{
- if(!pAlphaMask)
- {
- // If the first colour switching coordinate is at "infinite" we're
- // never switching and can use some simpler code.
- // ??? Is this optimisation really worth the extra readability issues it adds?
- if(switchpts[1] == 0xFFFFFFFF)
- {
- // fBody is true if we're rendering a fill or a shadow.
- if(fBody)
- {
- if(fSSE2)
- { Draw_Grad_noAlpha_spFF_Body_sse2(rnfo); }
- else
- { Draw_Grad_noAlpha_spFF_Body_0(rnfo); }
- }
- // Not painting body, ie. painting border without fill in it
- else
- {
- if(fSSE2)
- { Draw_Grad_noAlpha_spFF_noBody_sse2(rnfo); }
- else
- { Draw_Grad_noAlpha_spFF_noBody_0(rnfo); }
- }
- }
- // not (switchpts[1] == 0xFFFFFFFF)
- else
- {
- // switchpts plays an important rule here
- //const long *sw = switchpts;
-
- if(fBody)
- {
- if(fSSE2)
- { Draw_Grad_noAlpha_sp_Body_sse2(rnfo); }
- else
- { Draw_Grad_noAlpha_sp_Body_0(rnfo); }
- }
- // Not body
- else
- {
- if(fSSE2)
- { Draw_Grad_noAlpha_sp_noBody_sse2(rnfo); }
- else
- { Draw_Grad_noAlpha_sp_noBody_0(rnfo); }
- }
- }
- }
- // Here we *do* have an alpha mask
- else
- {
- if(switchpts[1] == 0xFFFFFFFF)
- {
- if(fBody)
- {
- if(fSSE2)
- { Draw_Grad_Alpha_spFF_Body_sse2(rnfo); }
- else
- { Draw_Grad_Alpha_spFF_Body_0(rnfo); }
- }
- else
- {
- if(fSSE2)
- { Draw_Grad_Alpha_spFF_noBody_sse2(rnfo); }
- else
- { Draw_Grad_Alpha_spFF_noBody_0(rnfo); }
- }
- }
- else
- {
- //const long *sw = switchpts;
-
- if(fBody)
- {
- if(fSSE2)
- { Draw_Grad_Alpha_sp_Body_sse2(rnfo); }
- else
- { Draw_Grad_Alpha_sp_Body_0(rnfo); }
- }
- else
- {
- if(fSSE2)
- { Draw_Grad_Alpha_sp_noBody_sse2(rnfo); }
- else
- { Draw_Grad_Alpha_sp_noBody_0(rnfo); }
- }
- }
- }
-}
+ else
+ {
+ if(!pAlphaMask)
+ {
+ // If the first colour switching coordinate is at "infinite" we're
+ // never switching and can use some simpler code.
+ // ??? Is this optimisation really worth the extra readability issues it adds?
+ if(switchpts[1] == 0xFFFFFFFF)
+ {
+ // fBody is true if we're rendering a fill or a shadow.
+ if(fBody)
+ {
+ if(fSSE2)
+ {
+ Draw_Grad_noAlpha_spFF_Body_sse2(rnfo);
+ }
+ else
+ {
+ Draw_Grad_noAlpha_spFF_Body_0(rnfo);
+ }
+ }
+ // Not painting body, ie. painting border without fill in it
+ else
+ {
+ if(fSSE2)
+ {
+ Draw_Grad_noAlpha_spFF_noBody_sse2(rnfo);
+ }
+ else
+ {
+ Draw_Grad_noAlpha_spFF_noBody_0(rnfo);
+ }
+ }
+ }
+ // not (switchpts[1] == 0xFFFFFFFF)
+ else
+ {
+ // switchpts plays an important rule here
+ //const long *sw = switchpts;
+
+ if(fBody)
+ {
+ if(fSSE2)
+ {
+ Draw_Grad_noAlpha_sp_Body_sse2(rnfo);
+ }
+ else
+ {
+ Draw_Grad_noAlpha_sp_Body_0(rnfo);
+ }
+ }
+ // Not body
+ else
+ {
+ if(fSSE2)
+ {
+ Draw_Grad_noAlpha_sp_noBody_sse2(rnfo);
+ }
+ else
+ {
+ Draw_Grad_noAlpha_sp_noBody_0(rnfo);
+ }
+ }
+ }
+ }
+ // Here we *do* have an alpha mask
+ else
+ {
+ if(switchpts[1] == 0xFFFFFFFF)
+ {
+ if(fBody)
+ {
+ if(fSSE2)
+ {
+ Draw_Grad_Alpha_spFF_Body_sse2(rnfo);
+ }
+ else
+ {
+ Draw_Grad_Alpha_spFF_Body_0(rnfo);
+ }
+ }
+ else
+ {
+ if(fSSE2)
+ {
+ Draw_Grad_Alpha_spFF_noBody_sse2(rnfo);
+ }
+ else
+ {
+ Draw_Grad_Alpha_spFF_noBody_0(rnfo);
+ }
+ }
+ }
+ else
+ {
+ //const long *sw = switchpts;
+
+ if(fBody)
+ {
+ if(fSSE2)
+ {
+ Draw_Grad_Alpha_sp_Body_sse2(rnfo);
+ }
+ else
+ {
+ Draw_Grad_Alpha_sp_Body_0(rnfo);
+ }
+ }
+ else
+ {
+ if(fSSE2)
+ {
+ Draw_Grad_Alpha_sp_noBody_sse2(rnfo);
+ }
+ else
+ {
+ Draw_Grad_Alpha_sp_noBody_0(rnfo);
+ }
+ }
+ }
+ }
+ }
// patch m010. png background
//if(typ==0) rnfo.mod_grad.b_images[1].freeImage();
//rnfo.mod_grad.b_images[typ].freeImage();
#endif
- // Remember to EMMS!
- // Rendering fails in funny ways if we don't do this.
- _mm_empty();
+ // Remember to EMMS!
+ // Rendering fails in funny ways if we don't do this.
+ _mm_empty();
- return bbox;
+ return bbox;
}
#if 0
void Rasterizer::FillSolidRect(SubPicDesc& spd, int x, int y, int nWidth, int nHeight, DWORD lColor)
{
- bool fSSE2 = !!(g_cpuid.m_flags & CCpuID::sse2);
+ bool fSSE2 = !!(g_cpuid.m_flags & CCpuID::sse2);
- // Warning : lColor is AARRGGBB (same format as DirectX D3DCOLOR_ARGB)
- for (int wy=y; wy<y+nHeight; wy++)
- {
- DWORD* dst = (DWORD*)((BYTE*)spd.bits + spd.pitch * wy) + x;
+ // Warning : lColor is AARRGGBB (same format as DirectX D3DCOLOR_ARGB)
+ for(int wy = y; wy < y + nHeight; wy++)
+ {
+ DWORD* dst = (DWORD*)((BYTE*)spd.bits + spd.pitch * wy) + x;
- memsetd(dst, lColor, nWidth*4);
- }
+ memsetd(dst, lColor, nWidth * 4);
+ }
}
#else
void Rasterizer::FillSolidRect(SubPicDesc& spd, int x, int y, int nWidth, int nHeight, DWORD lColor)
{
- bool fSSE2 = !!(g_cpuid.m_flags & CCpuID::sse2);
+ bool fSSE2 = !!(g_cpuid.m_flags & CCpuID::sse2);
- for (int wy=y; wy<y+nHeight; wy++)
- {
- DWORD* dst = (DWORD*)((BYTE*)spd.bits + spd.pitch * wy) + x;
+ for(int wy = y; wy < y + nHeight; wy++)
+ {
+ DWORD* dst = (DWORD*)((BYTE*)spd.bits + spd.pitch * wy) + x;
- if(fSSE2)
- for(int wt=0; wt<nWidth; ++wt)
- pixmix_sse2(&dst[wt], lColor, 0x40); // 0x40 because >> 6 in pixmix (to preserve tranparency)
- else
- for(int wt=0; wt<nWidth; ++wt)
- pixmix(&dst[wt], lColor, 0x40);
- }
+ if(fSSE2)
+ for(int wt = 0; wt < nWidth; ++wt)
+ pixmix_sse2(&dst[wt], lColor, 0x40); // 0x40 because >> 6 in pixmix (to preserve tranparency)
+ else
+ for(int wt = 0; wt < nWidth; ++wt)
+ pixmix(&dst[wt], lColor, 0x40);
+ }
}
#endif
#ifdef _VSMOD // patch m006. moveable vector clip
MOD_MOVEVC::MOD_MOVEVC()
{
- clear();
+ clear();
}
void MOD_MOVEVC::clear()
{
- enable = false;
- size = CSize(0,0);
- pos = CPoint(0,0);
+ enable = false;
+ size = CSize(0, 0);
+ pos = CPoint(0, 0);
// canvas = CSize(0,0);
- spd = CSize(0,0);
- curpos = CPoint(0,0);
- hfull = 0;
- alphamask = NULL;
+ spd = CSize(0, 0);
+ curpos = CPoint(0, 0);
+ hfull = 0;
+ alphamask = NULL;
}
-byte MOD_MOVEVC::GetAlphaValue(int wx,int wy)
+byte MOD_MOVEVC::GetAlphaValue(int wx, int wy)
{
- byte alpham;
- if(!enable)
- {
+ byte alpham;
+ if(!enable)
+ {
// return 0xFF;
- return alphamask[wx+((hfull-wy)*spd.cx)];
- }
- if ((wx-pos.x)<-curpos.x+1) alpham=0;
- else if ((wx-pos.x)>spd.cx-1) alpham=0;//canvas.cx
- else if ((hfull-wy-pos.y)<-curpos.y+1) alpham=0;
- else if ((hfull-wy-pos.y)>spd.cy-1) alpham=0;
- else alpham=alphamask[wx-pos.x - pos.y*spd.cx+((hfull-wy)*spd.cx)];
-
- return alpham;
+ return alphamask[wx+((hfull-wy)*spd.cx)];
+ }
+ if((wx - pos.x) < -curpos.x + 1) alpham = 0;
+ else if((wx - pos.x) > spd.cx - 1) alpham = 0; //canvas.cx
+ else if((hfull - wy - pos.y) < -curpos.y + 1) alpham = 0;
+ else if((hfull - wy - pos.y) > spd.cy - 1) alpham = 0;
+ else alpham = alphamask[wx-pos.x - pos.y*spd.cx+((hfull-wy)*spd.cx)];
+
+ return alpham;
}
#endif
RasterizerNfo::RasterizerNfo()
{
- /*
- w = 0;
- h = 0;
- spdw = 0;
- overlayp = 0;
- typ = 0;
- pitch = 0;
- color = 0;
-
- xo = 0;
-
- sw = NULL;
- s = NULL;
- src = NULL;
- dst = NULL;
-
-#ifdef _VSMOD
- mod_grad.clear();
- mod_vc.clear();
-#else
- am = NULL;
-#endif
- */
+ /*
+ w = 0;
+ h = 0;
+ spdw = 0;
+ overlayp = 0;
+ typ = 0;
+ pitch = 0;
+ color = 0;
+
+ xo = 0;
+
+ sw = NULL;
+ s = NULL;
+ src = NULL;
+ dst = NULL;
+
+ #ifdef _VSMOD
+ mod_grad.clear();
+ mod_vc.clear();
+ #else
+ am = NULL;
+ #endif
+ */
} \ No newline at end of file